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Description: D3D9初级教程(含PDF文档和10篇VC源文件)
D 3D9初级教程(含PDF文档和10篇VC源文件)-transactions (including PDF files and the source of 10 VC) transactions primary Guide (including PDF files and 10 VC source file)
Platform: |
Size: 1068972 |
Author: 大大 |
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Description: 示例了在MFC框架中直接使用D3D9 API所遇到的问题以及如何解决-example of the MFC framework D3D9 API used directly by the problems encountered and how to solve
Platform: |
Size: 33792 |
Author: easefox |
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Description: D3D9初级教程(含PDF文档和10篇VC源文件)
D 3D9初级教程(含PDF文档和10篇VC源文件)-transactions (including PDF files and the source of 10 VC) transactions primary Guide (including PDF files and 10 VC source file)
Platform: |
Size: 1069056 |
Author: 大大 |
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Description: 3d游戏编程部分代码 -3d part of the game programming code 3d part of the game programming code 3d part of the game programming code
Platform: |
Size: 454656 |
Author: chen |
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Description: directx 3d初级编程的源代码及配套电子文档。为开发者的实际经验。-DirectX 3d primary programming source code and supporting electronic documents. For the development of practical experience.
Platform: |
Size: 761856 |
Author: t |
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Description: 一个非常好而且全面的d3d9的例程(保证你爱不释手)-a very good and comprehensive d3d9 the routines (guarantee you giving)
Platform: |
Size: 58368 |
Author: 刘厚义 |
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Description: 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。
本例运行的软硬件环境:
Visual C++ 7.0
Direct3D 9.0
盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader.*. vsh) preparation process. The cases run the hardware and software environment : Visual C 7.0 9.0 Direct3D Hill only Chengchong
Platform: |
Size: 128000 |
Author: 漫步者 |
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Description: MFC+D3D编程:在MFC单文档界面下使用D3D9.0进行编程-MFC+ D3D programming: In the MFC Single Document Interface program to use D3D9.0
Platform: |
Size: 60416 |
Author: 王王王 |
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Description: ID TECH5是PC 3D游戏之父和DOOM之父John Carmack最新推出的一项新的游戏制作技术.核心内容为一种命名为"magatexture"的动态贴图管理技术.实际上是一种动态卸载和装载渲染资源技术的统称.
本文主要对引擎中几种技术做初步的讲述
1,综述地形渲染以及贴图技术
2,Clipmap介绍
3,基于D3D9的解决方案描述
4,优化和扩展
5,方案可行性-ID TECH5 is a PC 3D game DOOM father and the father of John Carmack recently launched a new game technology. The core content for a named dynamic mapping magatexture management techniques. Is actually a dynamic unloading and loading rendering resources collectively technology. In this paper, several of the engine technology on the one to do a preliminary overview of the terrain rendering and mapping 2, Clipmap Introduction 3, D3D9-based solution described in 4, optimization and expansion of 5, Feasibility
Platform: |
Size: 1565696 |
Author: 黄滔 |
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Description: 适合初级学者学习,A scholar studying in primary-Suitable for junior scholars to study, A scholar studying in primary
Platform: |
Size: 454656 |
Author: 吴强 |
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Description: some example developed with directx9 in vc
Platform: |
Size: 435200 |
Author: lilvsong |
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Description: 这是个3D游戏较完整的例子,对于初学网络游戏开发的人肯定有帮助,它是以c++为基础,Windows SDK框架编写的,里面涉及一些DirectX知识,希望对大家有用!(在vs上包含d3d9.lib d3dx9.lib winmm.lib
dinput8.lib dxguid.lib 这几个库就可以运行)-This is a 3D game is more complete example, for the beginner to develop online games will certainly help the people, which is based on c++-Based, Windows SDK framework prepared, which involve a number of DirectX knowledge, useful for all of us! (In vs contains d3d9.lib d3dx9.lib winmm.libdinput8.lib dxguid.lib these libraries will be able to run)
Platform: |
Size: 8559616 |
Author: xiaoqiang |
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Description: d3d9 vc++源码下载 来源于外文站-d3d9 vc++ source code downloaded from a foreign language stations
Platform: |
Size: 54272 |
Author: fmx |
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Description: d3d9帮助文档,比较全,大家分享一下,学习游戏编程必不可少的材料-d3d9 help files, compare the whole, everybody to share, study materials essential for Game Programming
Platform: |
Size: 11254784 |
Author: 王建伟 |
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Description: 一个用D3D9的做的地形创建工具,可以扩展编辑。-Terrain tools use d3d9
Platform: |
Size: 4191232 |
Author: ffx |
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Description: D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果-D3D HOOK module, can be used to create the plug-in DX games, such as the effect of perspective, etc. to support DX8, DX9 games use is to D3D8 or D3D9 folder d3d9dev.cpp, d3d9int.cpp, d3d9tex.cpp modify the contents of the function After the compiler to generate DLL, and then compiled into the Injector, the compiler is best to use the environment VS.NET2003, corresponding DX SDK, injector must own Injector, or may not have the effect of
Platform: |
Size: 73728 |
Author: 盘类 |
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Description: d3d9+vs 2003开发的海浪模拟效果,还可以,适合初学者-d3d9+vs 2003 seawave
Platform: |
Size: 405504 |
Author: dushouyue |
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Description: 一个CF的透视源码 主要用与CF的D3D9透视. 很简单很强大.-The perspective of a CF and CF the main source of D3D9 perspective. Is very simple very powerful.
Platform: |
Size: 20480 |
Author: 郭德宝 |
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Description: D3D9 N卡FPS游戏透视通用(VS2010)(D3D9 N card, FPS game, perspective general purpose (VS2010))
Platform: |
Size: 261120 |
Author: 又丑又穷
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Description: D3D9透视,修改模型ID后生成DLL文件注入游戏达到效果。(D3D9 perspective, modify the model ID to generate DLL file injection game to achieve effect.)
Platform: |
Size: 144384 |
Author: GHOSTS
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