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Description: BillboardDemo基于VS.net和DX9的广告版程序实例,对利用DX 3D图形与动画程序设计有很大帮助
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Size: 481316 |
Author: han xue ci |
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Description: 精通DirectX 3D图形与动画程序设计 源码 第一部分
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Size: 19950752 |
Author: 853758804@qq.com |
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Description: 想开发出大型3D游戏吗?这是一本难得的书,打好基础后一定要看.(windows,dx9,c++)-to develop large-scale 3D games yet this is a rare book, lay the foundation to look at. (Windows, dx9, c)
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Size: 481280 |
Author: 文曦畅 |
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Description: .x 檔案解檔秀圖
可增加3D平面,使物件表面更加平滑
\wolf.x
\wolfmap.jpg
\form1.vb
\moduleX.vb
\moduleX2.vb
\assemblyInfo.vb- x 鈻
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Size: 425984 |
Author: 李世民 |
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Description: 这是我在学校学习DX的时候 做的一个在3D场景里面 实现雾化效果的列子-This is what I learned at school when DX done in a 3D scene inside the realization of atomizing effect Liezi
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Size: 5477376 |
Author: 刘林 |
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Description: BillboardDemo基于VS.net和DX9的广告版程序实例,对利用DX 3D图形与动画程序设计有很大帮助-BillboardDemo based on VS.net and DX9 version of the advertisement instance, the use of DX 3D graphics and animation program has greatly help
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Size: 481280 |
Author: han xue ci |
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Description: 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助。而且,网上也没有什么像样的Dx8教程。-Welcome to the DX Guide. At least this tutorial can help you getting started, so that you understand how to use DX8 to develop Windows games. I wrote this tutorial for two reasons: First of all, when a DX, I am still a beginner. Therefore, I would like to study writing a tutorial to hone their own. Secondly, beginners, DX SDK is not helpful. Moreover, the Internet is no decent tutorials DX8.
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Size: 749568 |
Author: 李勇 |
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Description: CSharp+DirectX3D的游戏开发DEMO,熟悉CSharp+DX的开发环境-CSharp+ DirectX3D game development DEMO, familiar CSharp+ DX development environment
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Size: 187392 |
Author: andy |
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Description: 使用C++(IDE环境为VC),DX编写的一套韩国3D的网络游戏源代码.
1:包括其开发引擎源码,客户端完整资源和源代码,服务器源代码.引擎测试代码,引擎工具.
2:保证编译通过.可以直接运行服务器和客户端.
3:内部注释大部分已被汉化.便于学习.
4:无需任何解压密码.
5:有自记录文档已便于了解和学习该套代码.
6:内部大量优秀的3D/2D美术资源均未压缩打包,可用于参考.
7:无论您是学习引擎编写,引擎某功能实现,客户端以及服务器端逻辑,甚至游戏开发结构,美术设计,都能从该套代码中获得甚多收获.-The use of C++ (IDE environment for VC), DX prepared a set of 3D online games in Korea source code .1: source engine, including its development, client integrity of resources and source code, the server source code. Engine test code, .2 engine tool: to ensure that the compiler through. can be directly run the server and the client .3: Internal Notes most have been finished. facilitate learning .4: .5 without any decompression Password: Records document has since been easy to understand and learn The code .6: Internal large number of excellent resources 3D/2D art no compression packing, can be used for reference .7: Whether you are learning to prepare the engine, engine to achieve a functional, client and server-side logic, and even game development structure, Art and Design, both from the sets of code have access to even more gains.
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Size: 49525760 |
Author: 王伟 |
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Description: The Billboard sample illustrates the billboarding technique. Rather than
rendering complex 3D models (such as a high-polygon tree model),
billboarding renders a 2D image of the model and rotates it to always face
the eyepoint. This technique is commonly used to render trees, clouds,
smoke, explosions, and more. For more information, see
Common Techniques and Special Effects.
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Size: 23552 |
Author: Phoebuson Ryao |
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Description: 《Introduction to 3D Game Progamming with DirectX9.0》 中文版 超级好的DX书 由翁云兵翻译 很难找到 - Introduction to 3D Game Progamming with DirectX9.0 the Chinese version of Super DX good book翁云soldiers from the translation is very difficult to find
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Size: 9797632 |
Author: 陈子龙 |
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Description: 名称:3D飞行射击游戏
综合了一下近一个月D3D的学习写了这么个游戏~进入游戏会提示游戏操作,希望大家提出建议~
vc2003 + DX9.0-Name: 3D flight shooting game like a combination of nearly a month of learning to write D3D games ~ so into the game will be prompted to operate the game, I hope everyone proposals ~ vc2003+ DX9.0
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Size: 1593344 |
Author: wangkaili |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Triangle Mesh (with the implementation of document)
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Size: 238592 |
Author: GoldenCloud |
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Description: 利用directX实现的模拟飞行效果,有兴趣做DX开发 的朋友可以参考一下-DirectX use to achieve the effect of simulated flight, are interested in the development of so DX friends can refer to
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Size: 231424 |
Author: demon |
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Description: 一个用VC++和DX开发的3D游戏场景演示Demo,比较完整,是不错的学习资料。-A game demo that developed in VC++ and C++.
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Size: 12220416 |
Author: 李松 |
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Description: A example of 3D programming using VB6 and DX RM
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Size: 869376 |
Author: fabio |
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Description:
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Size: 4801536 |
Author: 王秦 |
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Description: VC++ 和 DX 写的3D台球源码 基本功能都已实现-VC++ and DX wrote the basic functions of 3D billiards source have been achieved
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Size: 6798336 |
Author: ice |
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Description: 一个dx 3d 的烟花演示程序 效果很不错-kljfskdjflksdfsdfsdfs
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Size: 8752128 |
Author: 李泳 |
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Description: 解决 3d 桌面 带来 的不兼容 性(Solve the incompatibility of 3d desktop.)
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Size: 8182784 |
Author: 风潇潇兮 |
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