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[Other resourcevc6.0hitmonster

Description: 我自己采用SDK和DX制作的小人打怪物游戏,涉及碰撞检测,背景音乐,怪物随机移动和发射,希望对游戏初学者有所帮助。内含可执行文件,拷贝到和图片同一目录下可运行。-I use DX SDK and the production of small monster fighting game involving collision detection, background music, movement and random monster fired, and I hope to help beginners game. Intron executable file, copy and pictures to the same directory can run.
Platform: | Size: 2397517 | Author: 赵刚 | Hits:

[Other resourceSimpleMutiAnimation

Description: 按照D3D SDK下MultiAnimation那个例子提供的方法。基本上是用D3D对多人物运动动画的封装(C++)。 优点是多人物共享同一个蒙皮骨骼模型(包括贴图),减少内存消耗,但同一时间每个人的动作不会雷同。 其他做了的有碰撞地图,摄像机,字体,静态模型。反正都向简单化靠近,最后 希望做出的是和名字一样,是一个简单的多人物动画程序(Simple MutiAnimation)。 DX SDK 版本:07Aug。 (附了运行贴图和可执行文件(Debug版.exe),其他详情请看ReadMe)
Platform: | Size: 1486555 | Author: ZZP | Hits:

[Other resourcedirectx

Description: 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助。而且,网上也没有什么像样的Dx8教程。
Platform: | Size: 749165 | Author: 李勇 | Hits:

[Shot Gamevc6.0hitmonster

Description: 我自己采用SDK和DX制作的小人打怪物游戏,涉及碰撞检测,背景音乐,怪物随机移动和发射,希望对游戏初学者有所帮助。内含可执行文件,拷贝到和图片同一目录下可运行。-I use DX SDK and the production of small monster fighting game involving collision detection, background music, movement and random monster fired, and I hope to help beginners game. Intron executable file, copy and pictures to the same directory can run.
Platform: | Size: 2707456 | Author: 赵刚 | Hits:

[3D GraphicD3DFont

Description: 一个改写的CD3DFont, 与 DX 原来的完全兼容, 显示中文, 速度也不慢, 可以拿来学习一下。-a rewrite of CD3DFont, with the original DX fully compatible, showing Chinese, or slow speed, can be used to study how.
Platform: | Size: 6144 | Author: 林林 | Hits:

[3D GraphicSimpleMutiAnimation

Description: 按照D3D SDK下MultiAnimation那个例子提供的方法。基本上是用D3D对多人物运动动画的封装(C++)。 优点是多人物共享同一个蒙皮骨骼模型(包括贴图),减少内存消耗,但同一时间每个人的动作不会雷同。 其他做了的有碰撞地图,摄像机,字体,静态模型。反正都向简单化靠近,最后 希望做出的是和名字一样,是一个简单的多人物动画程序(Simple MutiAnimation)。 DX SDK 版本:07Aug。 (附了运行贴图和可执行文件(Debug版.exe),其他详情请看ReadMe)-D3D SDK accordance with the examples provided under MultiAnimation method. D3D is basically used for multiple character movement animation package (C++). Advantage of multi-character share the same skin skeleton model (including maps), to reduce memory consumption, but the same time everyone s actions will not be identical. Others have done a collision map, camera, fonts, static model. Anyway, near to the simplistic, the last hope is made by the same name, is a simple multi-character animation program (Simple MutiAnimation). DX SDK version: 07Aug. (With map and run executable files (Debug version. Exe), other details see ReadMe)
Platform: | Size: 1486848 | Author: ZZP | Hits:

[VC/MFCdirectx

Description: 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助。而且,网上也没有什么像样的Dx8教程。-Welcome to the DX Guide. At least this tutorial can help you getting started, so that you understand how to use DX8 to develop Windows games. I wrote this tutorial for two reasons: First of all, when a DX, I am still a beginner. Therefore, I would like to study writing a tutorial to hone their own. Secondly, beginners, DX SDK is not helpful. Moreover, the Internet is no decent tutorials DX8.
Platform: | Size: 749568 | Author: 李勇 | Hits:

[Hook apiD3D_Starterkit_v3.0b

Description: D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果。-D3D HOOK module, can be used to create plug-DX games, such as the effect of perspective, etc. to support DX8, DX9 games, the usage is to D3D8 or D3D9 folder d3d9dev.cpp, d3d9int.cpp, d3d9tex.cpp modify the contents of the function After the compiler to generate DLL, and then compiled into the Injector, the compiler environment is best to use VS.NET2003, corresponding DX SDK, injector must own the Injector, the effect may not have otherwise.
Platform: | Size: 64512 | Author: 一招鲜 | Hits:

[Windows DevelopStarter

Description: D3D HOOK模块,可用于制作DX类游戏的外挂,如透视等效果,支持DX8,DX9游戏,用法是将D3D8或D3D9文件夹里的d3d9dev.cpp,d3d9int.cpp,d3d9tex.cpp中的函数内容修改后编译生成DLL,再编译Injector注入,编译环境最好用VS.NET2003,有相应DX SDK,注入器必须用自带的Injector,否则可能没有效果-D3D HOOK module, can be used to create the plug-in DX games, such as the effect of perspective, etc. to support DX8, DX9 games use is to D3D8 or D3D9 folder d3d9dev.cpp, d3d9int.cpp, d3d9tex.cpp modify the contents of the function After the compiler to generate DLL, and then compiled into the Injector, the compiler is best to use the environment VS.NET2003, corresponding DX SDK, injector must own Injector, or may not have the effect of
Platform: | Size: 73728 | Author: 盘类 | Hits:

[DirextXBotzmann_d3d

Description: Lattice Boltzmann用于模拟方腔流的程序 使用d3d进行实时绘制速度场。 开发/运行环境: Visual Studio 2005 DX SDK 版本:07Aug。(附了运行贴图和可执行文件(Release版.exe)-Lattice Boltzmann Cavity simulaton Rendered by DirectX
Platform: | Size: 5427200 | Author: ZZP | Hits:

[Windows DevelopTweening

Description: Windows dx sdk 高级网格模型的例子,本例子是关于网格动画插值计算的动画实例,可以帮助你更好的理解动画计算-Senior Windows dx sdk example grid model, the example is the interpolation on grid computing animation animated example, I can help you better understand the calculation Animation
Platform: | Size: 405504 | Author: 蓝云 | Hits:

[3D GraphicMultiAnimMesh

Description: 关于dx sdk 多动画集高级网格模型动画的例子,本例子是关于多动画集骨骼动画的动画实例,可以帮助你更好的理解骨骼动画计算-Dx sdk on more advanced animation set animation mesh example, the example is set on the number of skeletal animation animation animation examples, I can help you better understand the calculation of the skeleton animation
Platform: | Size: 1003520 | Author: 蓝云 | Hits:

[3D GraphicUseSkinMeshClass

Description: Windows dx sdk 高级蒙皮骨骼动画网格模型的例子,本例子是关于蒙皮骨骼动画的计算方法的动画实例,可以帮助你更好的理解骨骼蒙皮动画计算-Senior Windows dx sdk skin mesh skeleton animation examples, this example is the skin on the calculation of the skeleton animation animated example, I can help you better understand the calculation of skinned mesh animation
Platform: | Size: 820224 | Author: 蓝云 | Hits:

[Special Effects01_TextureAnimation

Description: 3D高级纹理动画的实例,采用windows dx sdk编写,文件比较完整,可是实现简单的纹理动画,可以使你更好的理解纹理动画的原理-High texture 3D animation examples, the preparation of the use of windows dx sdk, document more complete, but the realization of a simple texture animation, can make you a better understanding of the principles of texture animation
Platform: | Size: 536576 | Author: 蓝云 | Hits:

[3D GraphicPicking

Description: 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DFMT_A8R8G8B8 或 D3DFMT_X8R8G8B8 可以改进的地方: 1。用类封装 2。Pick可以返回指向mesh的指针 需要: DX SDK Aug, 2006以上,VC2005 -Ever mesh in the scene has a unique color value(DWORD). Picking, render the scene to target(texture), just use the unique color( see .fx file ), retrieve the mouse position(screen space ) color at once, check the color and you will get the mesh. Picking with Render to texture, Not need lock vertex buffer to check intersection ray and triangle, within retrieving just lock one pixel. Device must support render to target、D3DFMT_A8R8G8B8 or D3DFMT_X8R8G8B8、not 2^n texture size、support shader of course. Compile Environment: DX SDK above Aug. , 2006 vc 2005 Thinking: 1. Use a class to encapsulate 2. Picking check return the pointer of the mesh( or reference )
Platform: | Size: 5325824 | Author: Jun Qian | Hits:

[Windows Developshejiyouxi

Description: 一个用vc++6.0和dx 8.1a sdk开发出的射击游戏-a little game
Platform: | Size: 33792 | Author: ly | Hits:

[Shot GameRator

Description: 一个ddraw做的射击游戏,类似于雷电,需要安装DX开发包-Ddraw to do a shooting game, similar to lightning, need to install the DX SDK
Platform: | Size: 3683328 | Author: 钟良 | Hits:

[Windows Develop1111

Description: 《DirectX 8 教程》及配套代码 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助-《DirectX 8 教程》及配套代码 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助
Platform: | Size: 1796096 | Author: 111111 | Hits:

[Game Enginedxsdk

Description: This .zip contains some headers & libraries from dx sdk
Platform: | Size: 376832 | Author: Players2Nerdy | Hits:

[DirextXDX-Project-1

Description: 第一章: 准备就绪 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助。。。。。。。。 -Chapter: ready welcome to read this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Windows games. The reason I wrote this tutorial: When a DX, I' m still a beginner. So, I would like to write a tutorial while studying to exercise their own. Secondly, for beginners, DX SDK is not helpful. . . . . . . .
Platform: | Size: 3072 | Author: liuyan | Hits:
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