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Description: Direct3D 9.0 SDK 文档(中文版),详细-Direct3D 9.0 SDK documentation (Chinese version), detailed
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Size: 940107 |
Author: 王克宇 |
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Description: directX 8.1 SDK direct3D fu-directX 8.1 SDK full direct3D
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Size: 8053889 |
Author: kyu-ung |
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Description: MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover=\"if(this.title) {this.style.cursor=hand }\" onclick=\"if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg) }\" src=\"http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg\" onload=\"if(this.width>screen.width-333) {this.width=screen.width-333 this.title=open new window }\" border=0 >Path源代码:  (SDK  root)\\Samples\\C++\\Direct3D\\MultiAnimation  可执行文件:  (SDK  root)\\Samples\\C++\\Direct3D\\Bin\\x86  or  x64\\MultiAnimation.exe  Overview这个例子展示如何利用D3DX动画支持,在应用程序中渲染3D动画。D3DX的API函数处理动画Mesh的装载,混合多个动画。动画控制器的功能是支持动画轨,允许从一个动画到另一个动画的平滑转换。这个例子分为2部分:动画类库和应用程序。动画类库是一个多用途库,逻辑上它在应用程序与D3DX之间。为后面的
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Size: 688490 |
Author: 林庆富 |
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Description: 一个使用DXUT的direct3D例程,高级灯光的应用,舞台灯光效果的实现。平台.net2003 DirectX9.0c sDK
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Size: 2240784 |
Author: 廉磊 |
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Description: Microsoft DirectX SDK (November 2007)\\Samples\\C++\\Direct3D
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Size: 24224972 |
Author: zhuchudong |
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Description: Direct3D 9.0 SDK 文档(中文版),详细-Direct3D 9.0 SDK documentation (Chinese version), detailed
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Size: 940032 |
Author: 王克宇 |
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Description: directX 8.1 SDK direct3D fu-directX 8.1 SDK full direct3D
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Size: 8053760 |
Author: kyu-ung |
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Description: MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover="if(this.title) {this.style.cursor=hand }" onclick="if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg) }" src="http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg" onload="if(this.width>screen.width-333) {this.width=screen.width-333 this.title=open new window }" border=0 >Path源代码:  (SDK  root)\Samples\C++\Direct3D\MultiAnimation  可执行文件:  (SDK  root)\Samples\C++\Direct3D\Bin\x86  or  x64\MultiAnimation.exe  Overview这个例子展示如何利用D3DX动画支持,在应用程序中渲染3D动画。D3DX的API函数处理动画Mesh的装载,混合多个动画。动画控制器的功能是支持动画轨,允许从一个动画到另一个动画的平滑转换。这个例子分为2部分:动画类库和应用程序。动画类库是一个多用途库,逻辑上它在应用程序与D3DX之间。为后面的
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Size: 688128 |
Author: 林庆富 |
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Description: 基于文档视图模式的DX框架源码
.net2003平台 DirectX9.0C sdk-Based on the document view mode of the DX-source framework. Net2003 platform DirectX9.0C sdk
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Size: 179200 |
Author: 廉磊 |
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Description: Microsoft DirectX SDK (November 2007)\Samples\C++\Direct3D10
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Size: 9807872 |
Author: zhuchudong |
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Description: Microsoft DirectX SDK (November 2007)\Samples\C++\Direct3D
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Size: 24224768 |
Author: zhuchudong |
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Description: Bumpmapping is an advanced multitexture blending technique that can be used
to render the appearance of rough, bumpy surfaces. The bump map itself is a
texture that stores the perturbation data. Bumpmapping requires two
textures, actually. One is an environment map, which contains the lights
that you see in the scene. The other is the actual bumpmapping, which
contain values (stored as du and dv) used to "bump" the environment maps
texture coordinates. Some bumpmaps also contain luminance values to control
the "shininess" of a particular texel.
This sample makes use of common DirectX code (consisting of helper functions,
etc.) that is shared with other samples on the DirectX SDK. All common
headers and source code can be found in the following directory:
DXSDK\Samples\C++\Common-Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to
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Size: 651264 |
Author: 王亚亮 |
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Description: managed directX sdk 中文说明,开发人员的必备手册。-Chinese managed directX sdk that developers must Manual.
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Size: 1531904 |
Author: 龚胡 |
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Description: 新版的图像用sdk,虽然有点难用,不过对没时间的人很有帮助。-Developer’s Image Library was previously called OpenIL, but due to trademark issues,
OpenIL is now known as DevIL.
DevIL is an Open Source programming library for programmers to incorporate into
their own programs. DevIL loads and saves a large variety of images for use in a software
developer’s program. This library is capable of manipulating images in various ways and
passing image information to display APIs, such as OpenGL and Direct3D.
The purpose of this manual is to guide users in coding with the Developer’s Image
Library. This manual is for users proficient in C and with competent knowledge of the
integrated development environment (IDE) or compiler they are using.
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Size: 1555456 |
Author: 黃亮車 |
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Description: Direct3D,9.0,SDK文档最好的学习directshow工具-Direct3D, 9.0, SDK DirectShow study documents the best instrument
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Size: 2757632 |
Author: 叶琮珲 |
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Description: Direct3D+9.0+SDK+文档:Direct3D体系结构
三维坐标系与几何学
Direct3D对象
设备
资源
状态
顶点声明
顶点格式
几何体
渲染 -Direct3D+9.0+ SDK+ Documentation: Direct3D architecture and geometry of three-dimensional coordinate system object equipment resources Direct3D vertex declaration state geometry rendering vertex format
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Size: 889856 |
Author: 肖焕能 |
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Description: Dx9.0中文帮助
Direct3D 9.0 SDK 文档 (中文版)-Dx9.0 Chinese Direct3D 9.0 SDK help file (Chinese Version)
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Size: 937984 |
Author: xf |
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Description: This file introduce about DirectX and directshow
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Size: 2757632 |
Author: Figer |
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Description: 要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将
介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑,
我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一
部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也
给我们提供了加载,维护我们游戏资源的方法。
在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开
发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。
这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将
集中介绍HLSL 语言的使用而非底层汇编语言。
对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX
SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇
编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。
将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。-To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo
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Size: 2712576 |
Author: Kylin |
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Description: 基于D3d的菜单哦,需要Direct3D的SDK,没有的请先安装后在下载!-Oh D3d menu based on the need of Direct3D SDK, no need to install after downloading!
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Size: 9216 |
Author: 云影 |
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