Description: Sameball/// ////History Apr.30 完成DirectDraw 初始化,可以在Release Edition 正常工作 May.1 完成了主要的数据类 May.2 更正了SameBallMap 的错误,完成了界面。 May.2 再次更正SameBallMap 的错误 May.8 添加DirectSound 部分,主要代码引自 Eugene Olafsen(美)等 著 MFC Programming with Visual C++ 6 Unleashed May.11 基本完成,除了改变窗口大小。 May.12 全部完成,可以将窗口设为两种大小,并可保存最后的改变。 May.20 更正成绩保存代码,以及状态栏异常////////////////Classes: Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的 挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的 完全管理. -Sameball /// /// //// History Apr.30 DirectDraw completed initialization, in the Release Edition normal work May.1 completed a major data categories SameBallMap May.2 corrected the error, completed the interface . May.2 SameBallMap again corrected the erroneous May.8 added DirectSound, the major source cited in Eugene Olafsen (US) waiting for MFC Programming with Visual C 6 May.11 basically completed 119,000, in addition to changing the size of the window. May.12 completed, the window can be set to both the size and preservation of the last change. May.20 corrected results preservation code, and status bar abnormal //////////////// Classes : Ball ball, the ball includes the color (0,1,2), the state - (int), the ball the external logo. MapNode network node categories, the definition of Platform: |
Size: 2437799 |
Author:李茜 |
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Description: Sameball/// ////History Apr.30 完成DirectDraw 初始化,可以在Release Edition 正常工作 May.1 完成了主要的数据类 May.2 更正了SameBallMap 的错误,完成了界面。 May.2 再次更正SameBallMap 的错误 May.8 添加DirectSound 部分,主要代码引自 Eugene Olafsen(美)等 著 MFC Programming with Visual C++ 6 Unleashed May.11 基本完成,除了改变窗口大小。 May.12 全部完成,可以将窗口设为两种大小,并可保存最后的改变。 May.20 更正成绩保存代码,以及状态栏异常////////////////Classes: Ball 球类,包含球的颜色(0,1,2),球的状态(int),球的外部标识。 MapNode 网结类,定义了一个专用的二维链表类的节点,包含该节点的 挂球位,该节点的组号,节点的外部标识。 SameBallMap 包含二维链表(由15*10个节点组成),实现对游戏的球对象的 完全管理. -Sameball /// /// //// History Apr.30 DirectDraw completed initialization, in the Release Edition normal work May.1 completed a major data categories SameBallMap May.2 corrected the error, completed the interface . May.2 SameBallMap again corrected the erroneous May.8 added DirectSound, the major source cited in Eugene Olafsen (US) waiting for MFC Programming with Visual C 6 May.11 basically completed 119,000, in addition to changing the size of the window. May.12 completed, the window can be set to both the size and preservation of the last change. May.20 corrected results preservation code, and status bar abnormal //////////////// Classes : Ball ball, the ball includes the color (0,1,2), the state- (int), the ball the external logo. MapNode network node categories, the definition of Platform: |
Size: 3647488 |
Author:李茜 |
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Description: 演示如何创建并使用DIRECTDRAW进行画图等操作,包括二次缓冲翻转等。-Demonstration of how to create and use DirectDraw for drawing and other operations, including inversion, such as the second buffer. Platform: |
Size: 656384 |
Author:李辉 |
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Description: 简单飞行射击模型,6位Boss,9种敌机,玩家有3种主要武器(粒子炮,激光,质子束)与3种辅助武器(直射弹,漂雷,爆炸弹),没有卷动背景,代码由以前学习时JAVA写的一个MIDLET程序修改而来,所以看着有点别扭,刚学DirectDraw,希望各位大侠交流指教。
按键:
方向键-移动
Z-开火
X-切换主要武器
C-切换辅助武器-Flight shooting simple model 6 Boss, 9 species enemy, players have three kinds of major weapons (particle gun, laser, proton beam) and three kinds of auxiliary weapons (direct bombs, floating mines, bombs), there is no scroll background, code from the previous study to write a JAVA MIDlet from changes in procedures, so looked a bit uncomfortable, just learn DirectDraw, hope that the exchange of advice heroes. Keys: arrow keys- Move Z-fire X-Switch main arms C-switch auxiliary weapons Platform: |
Size: 365568 |
Author:卢帅 |
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Description: 这是书上的代码,用Visual C++实现DirectDraw编程,供大家参考-This is the book s code, using Visual C++ Achieve DirectDraw programming, for your reference Platform: |
Size: 44032 |
Author:Lynn |
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Description: This book is focused in DirectDraw, Direct3D and Directshow (with Visual C++). With this book you get everything you need to add sound, music, video cut-scenes, and other special effects to digital games—including reusable code.
Platform: |
Size: 18531328 |
Author:directshowprogramm |
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Description: VAZPAC Game Design Notes (updated March 20, 2005)
For WIN32 game, Visual C++ compiler, GDI graphics and DirectDraw versions (and DirectSound)
VazPac and VazPacDelux
GDI version (VazPac.exe) should run on Windows ME/XP
due to a bug in Win98/98SE GDI graphics using transparent Blit I ve done a
DirectDraw version (VazPacDelux.exe) which should run on Win 98/98SE/ME/XP Platform: |
Size: 2833408 |
Author:qiao |
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Description: 这是用visual c++编写的一个俄罗斯方块游戏,帮助初学者掌握directdraw.-This is visual c++ written a Tetris game, to help beginners master the directdraw. Platform: |
Size: 3064832 |
Author:haozi |
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Description: 本程序源码用Visual C2003实现一个照片浏览器。使用DirectDraw,MFC,FreeImage(aa OpenSource photo library),etc。此软件源码功能强大,像ACDSEE。
-The program source code with Visual C2003 a photo browser. Use the the DirectDraw MFC, the FreeImage (aa the OpenSource photo library), etc. This powerful software source code like ACDSEE. Platform: |
Size: 180224 |
Author:bother |
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