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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16284 |
Author: 李廷 |
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Description: 個人開發,以 DirectInput 為基底包成的類別,可同時接收滑鼠、鍵盤、JOYSTICK等輸入裝置。
Platform: |
Size: 5352 |
Author: 傑洛林 |
Hits:
Description: 使用DirectX中DirectInput..抓取Keyboard並接受Keyboard的訊息
Platform: |
Size: 159965 |
Author: 楊啟彣 |
Hits:
Description: 在Visual Studio 2002中使用DirectInput..抓取Mouse並接受Mouse的訊息
Platform: |
Size: 164266 |
Author: 楊啟彣 |
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Description: 本源码利用directinput 和opengl实现用操纵杆玩opengl做的游戏,需要安装directx sdk vs2005
Platform: |
Size: 3868743 |
Author: 裘立学 |
Hits:
Description: Microsoft DirectX SDK (November 2007)\\Samples\\C++\\DirectInput
Platform: |
Size: 270188 |
Author: zhuchudong |
Hits:
Description: 用vc++结合directinput编程序实现键盘时间捕捉,实现小球运动。
Platform: |
Size: 265775 |
Author: zhang |
Hits:
Description: vc++结合Opengl开发,用到directinput组件,实现鼠标时间捕捉,小球开开始运动。
Platform: |
Size: 240300 |
Author: zhang |
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Description: 本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (derived from CWinApp) CBasicWnd (founded main window, derived from CWnd) CGame (DirectX generic categories, including DirectDraw, DirectInput, DirectSound)
Platform: |
Size: 17408 |
Author: 李涛 |
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Description: uses DirectX7 DirectDraw and DirectInput to create a small game
Platform: |
Size: 5120 |
Author: 陳士明 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16384 |
Author: |
Hits:
Description: 個人開發,以 DirectInput 為基底包成的類別,可同時接收滑鼠、鍵盤、JOYSTICK等輸入裝置。-Personal development, to DirectInput basement into the type of packet, which can receive mouse, keyboard, JOYSTICK and other input devices.
Platform: |
Size: 5120 |
Author: 傑洛林 |
Hits:
Description: 使用DirectX中DirectInput..抓取Keyboard並接受Keyboard的訊息-The use of DirectX in DirectInput .. crawl Keyboard and Keyboard to accept the message
Platform: |
Size: 161792 |
Author: 楊啟彣 |
Hits:
Description: 在Visual Studio 2002中使用DirectInput..抓取Mouse並接受Mouse的訊息-Visual Studio 2002 in the use of DirectInput .. crawl Mouse and accept the message of Mouse
Platform: |
Size: 165888 |
Author: 楊啟彣 |
Hits:
Description: 本源码利用directinput 和opengl实现用操纵杆玩opengl做的游戏,需要安装directx sdk vs2005-The source realize the use of DirectInput and opengl use opengl to do the joystick to play games, need to install the directx sdk vs2005
Platform: |
Size: 4954112 |
Author: qlx |
Hits:
Description: Microsoft DirectX SDK (November 2007)\Samples\C++\DirectInput
Platform: |
Size: 270336 |
Author: zhuchudong |
Hits:
Description: 用vc++结合directinput编程序实现键盘时间捕捉,实现小球运动。-With vc++ Combination programmed realize DirectInput to capture keyboard time, realize the ball movement.
Platform: |
Size: 741376 |
Author: zhang |
Hits:
Description: vc++结合Opengl开发,用到directinput组件,实现鼠标时间捕捉,小球开开始运动。-vc++ combination opengl development, use DirectInput components realize the time to catch the mouse, the ball to open the beginning of movement.
Platform: |
Size: 703488 |
Author: zhang |
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Description: DirectInput使用方法,程序中用最简单的代码描述了DirectInput的使用方法。-DirectInput to use, the program code using the simplest description of the use of DirectInput.
Platform: |
Size: 11401216 |
Author: 史泽寰 |
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Description: 使用directInput测试鼠标,是接口程序,实际可用的,-Use directInput test mouse is interface program, the actual available,
Platform: |
Size: 703488 |
Author: fxy |
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