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[DirextXDirectX Fi246898152001

Description: Creates a fire effect on the screen
Platform: | Size: 80578 | Author: 王逸翔 | Hits:

[DirextXgrid3dwave

Description: 3D波动网格,不使用DirectX,在窗口中画显示波动3D网格效果!-3D grid fluctuations, the use of DirectX, in the window painting shows fluctuations 3D mesh effect!
Platform: | Size: 26624 | Author: 音乐 | Hits:

[DirextXDirectX Fi246898152001

Description: Creates a fire effect on the screen
Platform: | Size: 79872 | Author: 王逸翔 | Hits:

[DirextXTutorial 07 Fog

Description: directx的一中雾化效果,你能熟悉怎么使用它1-of a DirectX Atomized effect, how can you use it with a
Platform: | Size: 231424 | Author: 张方 | Hits:

[Special Effectsd3dlesson08

Description: 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
Platform: | Size: 253952 | Author: 陈大民 | Hits:

[Windows CE阿帕奇直升机

Description: 涉及的代码是针对WINCE3.0(PPC2002)平台,同时兼顾了WIN32平台; 旨在 讨论编写同时适应2种平台的通用代码;就我现有掌握的资料来看,WINCE平台 并不支持DirectX,而WINCE的GAPI又不适合WIN32平台,且无法在模拟器下进行 调试(我对GAPI也是一无所知^_^),所以采用了最原始的BitBlt贴图和离屏 方式,贴图效果比较粗糙。对声音的处理也比较幼稚,希望不会误导初学者。 游戏算法和图片部分参考了王正盛的A10攻击机和Kylinx的kplan代码,在此对 两位作者公布源代码的无私行为表示感谢!-the code is against WINCE3.0 (PPC2002) platform, taking into account the Win32 platform; Discussions aimed at the same time prepared to adapt to two types of common code platform; I have a grasp on the information, pulled platform does not support DirectX, and pulled the GAPI not suitable for Win32 platforms, with no conducted in the simulator debugger (I was ignorant of GAPI Edwards is why the most primitive BitBlt and tile from the screen, more rough tile effect. For voice processing relatively naive and not misleading beginners. Photo games algorithm and some reference to the Wang Zhengsheng the A10 attack plane and the kplan Kylinx code, the right two authors to publish the source code for the selfless acts!
Platform: | Size: 442368 | Author: 刘军 | Hits:

[Other Gamesracecar

Description: 一款非常经典的3D赛车游戏,从一个老外的个人网站上得到的,绝对值得收藏,和极品飞车的效果差不多,直接就可编译成功,无任何三方控件-one of the very classic 3D racing game, from a foreigner's personal website to be, definitely worth collecting, and the effect of Need for Speed almost directly compiler can be successful without any tripartite Control
Platform: | Size: 780288 | Author: 小强 | Hits:

[Game ProgramD3D9Cartoon

Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: | Size: 662528 | Author: 倪明 | Hits:

[DirextXbianfu

Description: 一个基于DirectX9.0C的三维显示程序.效果为一个蝙蝠,来源于DirectX SDK中-a 3D display program. The effect of a bat. DirectX SDK from China
Platform: | Size: 539648 | Author: 张斌 | Hits:

[Special EffectsGlow

Description: NVIDIA公司 Glow(泛光)效果的源代码,支持反锯齿 需要硬件支持DirectX 8的显卡-NVIDIA Glow (Pan)- The effect of source code, antialiasing support needed hardware support DirectX 8 cards
Platform: | Size: 4864000 | Author: 赵杰伊 | Hits:

[GDI-BitmapGDIWave

Description: GDI水波效果(DELPHI源码) 这是利用CnPack代码的水波算法制作的,只利用了GDI画图,在有的电脑上可能有闪烁。不久本工作室将提供DirectX画图的代码-GDI wave effect (DELPHI OSS) This is the code used CnPack algorithm produced wave The only use of GDI drawing, in some computers may have flickered. The studio will soon offer DirectX drawing code
Platform: | Size: 487424 | Author: 袁方成 | Hits:

[ComboBoxDelphiX2000_0717a

Description: 这是一款很早的DirectX控件,原作者(日本人)在2000年7月后就没更新过了。当时只支持DX7 for Delphi5,无硬件加速,3D功能不全,但经众多使用者的改进,目前非官方版本已支持DX8 for Delphi5、6、7、2005,可硬件加速,本人制作的《长沙三打哈》使用了这款控件。本控件特点如下: 1)简单易用,例程丰富。这是当时使用者众多的原因。 2)加速性能不是太好,特别是使用ALPHA效果时速度奇慢,不支持反锯齿。 3)支持图片库和声音库集成,支持精灵(Sprite),对中文的支持较好 4)非官方版本很多,单独控件的改进和游戏例程也较多,但非官方版本之间不全兼容-This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
Platform: | Size: 892928 | Author: 袁方成 | Hits:

[DirextXlizixiaoguo

Description: 这是一个d3d粒子效果下雪的源代码,初学者的最佳指导!-This is a particle effect snow d3d the source code, the best guide beginners!
Platform: | Size: 64512 | Author: luowanwu | Hits:

[DirextX3DWater

Description: 利用VC+DIRECTX制作三维水波浪效果-VC DIRECTX produce three-dimensional effect of the water wave
Platform: | Size: 3164160 | Author: tong2402 | Hits:

[GDI-BitmapCartoonEffect

Description: 演示directx9.0的卡通渲染效果,基于dx9的基本封装.-demonstration directx9.0 cartoon exaggerated effect on the basic Packaging dx9.
Platform: | Size: 16384 | Author: dai | Hits:

[GDI-BitmapFogEffect

Description: 基于directx9.0的雾化效果演示,使用dx9的通用底层-directx9.0 Based on the demonstration effect of the spray, the use of the common bottom dx9
Platform: | Size: 19456 | Author: dai | Hits:

[3D GraphiczzDepth

Description: 稿件名称:用ShadowMap投射阴影 稿件作者:申晓 程序名称:zzDepth 运行环境:VS.NET2002+WinXP 注意事项:需要安装DirectX 9 SDK,在Geforce FX 5200以上显卡才能看到效果。-Article Name: ShadowMap projection with the shadow of manuscripts Author:??Program Name: zzDepth operating environment: VS.NET2002+ WinXP Note: need to install DirectX 9 SDK, in the Geforce FX 5200 graphics card to see the effect of the above.
Platform: | Size: 228352 | Author: yys | Hits:

[DirextXEffect

Description: 《精通DirectX3D图形与动画程序设计》——20_第二十章 效果,经过测试可以运行- DirectX3D proficient in graphics and animation program design - 20th Chapter 20_ effect, been tested to run
Platform: | Size: 11812864 | Author: | Hits:

[3D GraphicDirectX

Description: DirectX 3D图形与动画程序设计 源代码 包含有所有示例程序的完整内容(工程文件、源代码文件、可执行文件以及运行效果图片文件等)、示例程序目录和简要说明文件 各章的各示例程序也保存在各自的相应目录下,各示例程序相对独立,可以独立编译、调试和运行。-DirectX 3D graphics and animation program has all the source code contains the full content of the sample programs (engineering documents, source code files, executable files and run the effect of picture files, etc.), examples of directory and file a brief description of the various chapters of the sample procedures stored in their corresponding directory, relatively independent of the sample programs, you can independently compile, debug and run.
Platform: | Size: 50624512 | Author: bymeok | Hits:

[OtherDirectx_ESP

Description: ESP effect in DirectX
Platform: | Size: 5120 | Author: patt1234567 | Hits:
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