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Description: 基本的DirectX + MFC 游戏工程模板 - Basic DirectX MFC game project template
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Size: 15032 |
Author: 周勇 |
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Description: Basic DirectX + MFC game project template
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Size: 15078 |
Author: 安新 |
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Description: 基本的DirectX + MFC 游戏工程模板 - Basic DirectX MFC game project template
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Size: 14336 |
Author: 周勇 |
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Description: 本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (derived from CWinApp) CBasicWnd (founded main window, derived from CWnd) CGame (DirectX generic categories, including DirectDraw, DirectInput, DirectSound)
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Size: 17408 |
Author: 李涛 |
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Description: 关于DirectX中DirectDraw的运用,用MFC框架写的,特别适合熟悉VC的朋友学习DirectX编程.-DirectDraw DirectX on the use of MFC framework used to write, especially for a friend familiar with the VC learning DirectX programming.
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Size: 143360 |
Author: 钟志勇 |
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Description: 基本的DirectX+MFC开发游戏项目模板-basic DirectX games MFC project template
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Size: 64512 |
Author: 张昭华 |
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Description: Basic DirectX + MFC game project template-Basic DirectX+ MFC game project template
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Size: 14336 |
Author: 安新 |
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Description:
软件简介:
学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!!
呜呼,心血澎湃,于是开始写。
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设计原则:
提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。
不提供游戏上层的逻辑关系组织。
如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。
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为何用ATL来写?
本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。
ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口....
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为何不用MFC的COM来写?
麻烦。
那些底层的AddRef,Release都得自己来写,太麻烦了。
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现在刚开始写。先写DirectDraw部分。
写了一点点,但是这部分的框架已经出来了。
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大家自己注册一下吧,或者重编一下程序。
我用的是DirectX7.0版本。
-software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
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Size: 254976 |
Author: dasny |
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Description: Visual C++ OpenGL DirectX 三维动画编程宝典源代码-Visual C DirectX OpenGL 3D animation programming source code book
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Size: 1844224 |
Author: t |
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Description: 在MFC环境下的Directx的实现方法-MFC environment in the implementation of Directx
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Size: 6144 |
Author: sdfkl |
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Description: 一个用MFC和DIRECTX作的3D软件源码,你可以用他作自己的3D模型-a DIRECTX using MFC and 3D software for the source code, you can use him for their own 3D model
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Size: 785408 |
Author: zhangwei |
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Description: DirectX_demoSimple Direct Draw Using MFC
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Size: 27648 |
Author: tiankui6658 |
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Description: 这是一个简单的MFC下的DX源码,有演示-This is a simple MFC source of DX, demo
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Size: 28672 |
Author: t3679 |
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Description: A beginning DirectX application using MFC 初学DirectX 指南-A beginning DirectX application using MFC beginner DirectX Guide
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Size: 1468416 |
Author: 华后生 |
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Description: 一个在VC7.0中利用MFC集成DirectX的示例,下载即可运行-VC7.0 an integrated DirectX use MFC example, download to run
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Size: 4198400 |
Author: 张行 |
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Description: 一个极为少见的用MFC框架+DIRECTX做的3d程序。-An extremely rare with MFC framework+ DIRECTX make the 3d program.
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Size: 7168 |
Author: 赵群 |
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Description: Basic DirectX + MFC game项目-Basic DirectX+ MFC game project template
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Size: 169984 |
Author: 张杉 |
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Description: example for using Directx Swapchains to use multiple Directx-windows. (MFC)
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Size: 3887104 |
Author: Halil76 |
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Description: 中文资料,对VC的MSDN、Win32API和DirectX进行了中文翻译,是实现Windows开发的很有用的资料储备-it contains three data.they are all in chinese.including translate products of the VC MSDN、Win32 API and DirectX.
it s helpful for windows development.
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Size: 2279424 |
Author: pcs |
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Description: 在MFC架构中,渲染一个立方体,directX,可以旋转,鼠标可响应-In the MFC framework, the rendering of a cube
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Size: 2759680 |
Author: 雪夜 |
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