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Description: 基于DX9的UI界面设计,自己收藏的一个例子,
这套界面最初是根据Alan Thorn的《DirectX 9 User Interfaces Design and Implementation》一书介绍的原理所编写
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Size: 165295 |
Author: 李赛伟 |
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Description: DirectX 渲染的UI,包括标砖的窗体,树,文本框,多选框等
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Size: 462986 |
Author: y |
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Description: 一套很不错的DirectX封装类库,功能强大- A set of very good DirectX seal class storehouse, the function
is formidable
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Size: 2187264 |
Author: 站长 |
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Description: 基于DX9的UI界面设计,自己收藏的一个例子,
这套界面最初是根据Alan Thorn的《DirectX 9 User Interfaces Design and Implementation》一书介绍的原理所编写-DX9-based interface of the UI design, an example of their own collections, this interface is based on Alan Thorn initially the
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Size: 164864 |
Author: 李赛伟 |
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Description: directX9游戏UI界面设计,是英文版的PDF文件 有需要的可以下 -directx9 game UI interface design, is the English version of the PDF file can be in need of
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Size: 3183616 |
Author: laijiaqin |
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Description: DirectX 渲染的UI,包括标砖的窗体,树,文本框,多选框等 -DirectX rendering the UI, including the standard form of brick, tree, text boxes, checkboxes, etc.
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Size: 462848 |
Author: y |
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Description: directX 和XML写的UI源代码,包含列表,按钮等控件的实现-directX and XML source code written by UI, including a list of the realization of the control buttons, etc.
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Size: 120832 |
Author: 王晶磊 |
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Description: DirectX UI
游戏图形用户界面-DirectX UI game graphical user interface
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Size: 110592 |
Author: 小雨 |
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Description: DirectX UI设计的书籍,写的不错。英文版,目前没找到中文的。-DirectX9 User Interfaces Design and Implementation
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Size: 3347456 |
Author: kum |
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Description: Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
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Size: 17540096 |
Author: bokyaw |
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Description: 一个简单的使用C++语言,基于DirectX的UI编辑器,使用MFC架构-A simple to use C++ language, based on DirectX, UI editor using MFC framework
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Size: 141312 |
Author: yellow lee |
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Description: DirectX界面和接口方面的书,一本讲游戏UI编程的书-DirectX9 User Interfaces Design and Implementation
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Size: 3190784 |
Author: 胡翰 |
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Description: Windows Presentation Foundation(WPF)是.NET Framework 3.0中的三个主要扩展之一。WPF是为智能客户应用程序创建UI的一个新库。Windows窗体控件基于Windows内置控件,利用了基于屏幕像素的Windows句柄。WPF基于DirectX。应用程序不再使用Windows句柄,更便于重新设置UI的大小,并内置了音频和视频的支持-Windows Presentation Foundation (WPF) 是. NET Framework 3.0 in one of three major extensions. WPF smart client application for the UI to create a new library. Windows Forms Controls Windows built-in controls on the use of Windows-based screen pixel handle. WPF based on DirectX. Applications no longer use Windows handle, easier to reset the size of UI and built-in support for audio and video
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Size: 2429952 |
Author: 池杰浩 |
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Description: 16键音乐游戏节奏编辑器,对DirectX进行了简单封装,并实现了几个基本的UI控件,仅供参考-16-key music game rhythm editor, DirectX simple package, and a few basic UI controls, for reference only
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Size: 1198080 |
Author: windinfly |
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Description: WPF是微软新一代图形系统,运行在.NET Framework 3.0架构下,为用户界面、2D/3D 图形、文档和媒体提供了统一的描述和操作方法。基于DirectX 9/10技术的WPF不仅带来了前所未有的3D界面,而且其图形向量渲染引擎也大大改进了传统的2D界面,比如Vista中的半透明效果的窗体等都得益于WPF。 程序员在WPF的帮助下,要开发出媲美Mac程序的酷炫界面已不再是遥不可及的奢望。 WPF相对于Windows客户端的开发来说,向前跨出了巨大的一步,它提供了超丰富的.NET UI 框架,集成了矢量图形,丰富的流动文字支持flow text support,3D视觉效果和强大无比的控件模型框架。
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Size: 77824 |
Author: 杨俊新 |
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Description: DirectX绘制RGB视频的C++类 1 // VideoDrawer.h: interface f-DirectX for drawing RGB video C++ class 1// VideoDrawer.h: interface f
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Size: 164864 |
Author: trysh |
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Description: 一个基于D3D11的界面设计代码,采用Visual Studio 2015开发。
(需要DirectX SDK june 10)(A D3D11 based interface design code, using Visual Studio 2015 development.
(DirectX SDK June 10 Needed))
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Size: 38396928 |
Author: 司马坑
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Description: duilib是以DirectUI为技术原理开发的一款轻量级Windows桌面UI库,具有入门简单,使用方便等特点,在国内吸引了不少的开发者(Duilib is a lightweight Windows desktop UI library developed with the principle of DirectUI technology. It has many advantages, such as simple access, easy to use and so on, and has attracted a lot of developers in China)
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Size: 2385920 |
Author: megn2005
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Description: 纯 VC和DirectX 实现的界面库,实现了窗口,对话框管理,实现了菜单,工具条,树形控件,以及常用的大多数控件。布局使用了xml, 引擎中包含有自行编写的xml解析类。dge.dll 为当前正在工作的项目,暂不开源,仅供演示。 感兴趣的朋友请加Q644715889联系,谢谢!今后将陆续上传其他演示程序。(DirectX User Interface Library, Implemented A suite Of Windows UI Element Manage Framework, Including Main Window, Child Window, Dialog, Tree Control, Menu, Toolbar, And Most Of Common User Controls, The Project Dge.dll Source Code Is Not Abailable Temporary. Other Controls Demo Code And Executable File Will Be Uploaded Soon)
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Size: 404480 |
Author: windinfly
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Description: DirectX 实现的PropertyGrid, 纯自绘属性网格控件,演示程序. 包括了源码,以及编译需要的所有头文件和库文件。 感兴趣的朋友请联系Q : 644715889, 谢谢!(Propery Grid Control, Implemented Using DirectX SDK And Visual C++, Sample Package Include The demo Source Code, and dge Header Files, dge.lib and dge.dll,)
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Size: 364544 |
Author: windinfly
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