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Description: 用DirectX8.0绘制简单物体--三角形。
使用顶点索引技术,比顶点缓冲更节约资源。-Draw a simple object with DirectX8.0- triangle. The use of vertex indexing technology, more economical than the vertex buffer resource.
Platform: |
Size: 3072 |
Author: zhang |
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Description: From: http://clootie.narod.ru/delphi/download_custom.html
ParticleSystem1 - unidirectional generator sample
Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared.
I try to list them below (in advanced - beginner order):
Vertex shader assembler code for particle systems with particle size calculation.
Stencil buffer / matrix operations for mirror rendering.
Various frame buffer blending modes.
Rendering graphs with with transformed and lit vertices.
Usage of DrawPrimitiveUP D3DDevice method (for graph rendering). -From: http://clootie.narod.ru/delphi/download_custom.html
ParticleSystem1 - unidirectional generator sample
Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-points formed by these vectors forms sphere surface. But in process of providing visual feedback for user some other interesting techniques appeared.
I try to list them below (in advanced - beginner order):
Vertex shader assembler code for particle systems with particle size calculation.
Stencil buffer / matrix operations for mirror rendering.
Various frame buffer blending modes.
Rendering graphs with with transformed and lit vertices.
Usage of DrawPrimitiveUP D3DDevice method (for graph rendering).
Platform: |
Size: 55296 |
Author: hfTam |
Hits: