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Search - Drawimage - List
[
Other
]
JAVA显示图像且用鼠标点击改变显示位置
DL : 0
* 显示图像。鼠标点击改变显示位置 * 用 Applet 的方法 getImage() 产生图像Image * 用 Graphics 的方法 drawImage() 画出图像 * 在 paint() 方法中画图,或在鼠标事件侦听方法中画图 * 鼠标点击,产生 mouseClicked 事件-* display the image. Click on the mouse to change location * Use Applet method getImage () produces images * Image Graphics with the drawImage () * paint images in paint () method drawing, or the mouse incident interception methods drawing * mouse clicks have mouseClicked incident
Date
: 2008-10-13
Size
: 63.44kb
User
:
邰科
[
Other resource
]
javacaaton1
DL : 0
双缓冲技术: 另一种减小帧之间的闪烁的方法是使用双缓冲,它在许多动画applet 中被使用。 主要原理是创建一个后台图象,将一帧画入图象,然后调用drawImage() 将整个图象一次画到屏幕上去。好处是大部分绘制是离屏的。将离屏图象一次 绘至屏幕上比直接在屏幕上绘制要有效得多。 双缓冲可以使动画平滑,但有一个缺点,要分配一张后台图象,如果图象 相当大,这将需要很大一块内存-double buffering technology : a reduced frame between the flashing method is to use double buffering, in many applet animation are used. The main principle is to create a background image of a painting into images, then called drawImage () to the entire image to a screen painted up. Most benefits are drawn from the screen. Leaving screen image to a painting directly on the screen than on the screen mapping can be much more effective. Double Buffer can make the animation smooth, but there is a drawback to allocate a background image, image considerably, which will require a lot of memory
Date
: 2008-10-13
Size
: 1.11kb
User
:
刘伟
[
JSP/Java
]
GoldDigger
DL : 0
小游戏--淘金者 主要用到了双缓冲平面作图,以及drawImage等。经典算法,适合初学者观摩-small game -- Gold mainly uses the double buffer plane mapping, and other drawImage. Classical algorithm for beginners to watch!
Date
: 2008-10-13
Size
: 1.4mb
User
:
洋洋
[
Multimedia program
]
drawImageyanjie
DL : 0
drawImage(调用类的双缓冲缩放) drawImage(调用类的双缓冲缩放)
Date
: 2008-10-13
Size
: 937.75kb
User
:
yanjie
[
JSP/Java
]
DrawImage
DL : 0
Demonstrate on how to draw image continuously by java applet
Date
: 2008-10-13
Size
: 1.94kb
User
:
caoxiaoxin
[
Other resource
]
drawimage
DL : 0
一个绘制失量图的例子-drawing a diagram of the missing example
Date
: 2008-10-13
Size
: 183.88kb
User
:
许丕宇
[
Graph Drawing
]
drawimage
DL : 0
一个绘制失量图的例子-drawing a diagram of the missing example
Date
: 2025-07-06
Size
: 184kb
User
:
许宇
[
Other
]
JAVA显示图像且用鼠标点击改变显示位置
DL : 0
* 显示图像。鼠标点击改变显示位置 * 用 Applet 的方法 getImage() 产生图像Image * 用 Graphics 的方法 drawImage() 画出图像 * 在 paint() 方法中画图,或在鼠标事件侦听方法中画图 * 鼠标点击,产生 mouseClicked 事件-* display the image. Click on the mouse to change location* Use Applet method getImage () produces images* Image Graphics with the drawImage ()* paint images in paint () method drawing, or the mouse incident interception methods drawing* mouse clicks have mouseClicked incident
Date
: 2025-07-06
Size
: 63kb
User
:
邰科
[
JSP
]
javacaaton1
DL : 0
双缓冲技术: 另一种减小帧之间的闪烁的方法是使用双缓冲,它在许多动画applet 中被使用。 主要原理是创建一个后台图象,将一帧画入图象,然后调用drawImage() 将整个图象一次画到屏幕上去。好处是大部分绘制是离屏的。将离屏图象一次 绘至屏幕上比直接在屏幕上绘制要有效得多。 双缓冲可以使动画平滑,但有一个缺点,要分配一张后台图象,如果图象 相当大,这将需要很大一块内存-double buffering technology : a reduced frame between the flashing method is to use double buffering, in many applet animation are used. The main principle is to create a background image of a painting into images, then called drawImage () to the entire image to a screen painted up. Most benefits are drawn from the screen. Leaving screen image to a painting directly on the screen than on the screen mapping can be much more effective. Double Buffer can make the animation smooth, but there is a drawback to allocate a background image, image considerably, which will require a lot of memory
Date
: 2025-07-06
Size
: 1kb
User
:
刘伟
[
JSP/Java
]
GoldDigger
DL : 0
小游戏--淘金者 主要用到了双缓冲平面作图,以及drawImage等。经典算法,适合初学者观摩-small game-- Gold mainly uses the double buffer plane mapping, and other drawImage. Classical algorithm for beginners to watch!
Date
: 2025-07-06
Size
: 1.4mb
User
:
洋洋
[
Multimedia Develop
]
drawImageyanjie
DL : 0
drawImage(调用类的双缓冲缩放) drawImage(调用类的双缓冲缩放)-drawImage (call type of double buffering the zoom) drawImage (call type of double buffering the zoom)
Date
: 2025-07-06
Size
: 938kb
User
:
yanjie
[
JSP/Java
]
DrawImage
DL : 0
Demonstrate on how to draw image continuously by java applet
Date
: 2025-07-06
Size
: 2kb
User
:
caoxiaoxin
[
ComboBox
]
DrawImage
DL : 0
一个画图软件,相当于windows的画图软件,使用MFC-A drawing software, which is equivalent to windows of the drawing software, the use of MFC
Date
: 2025-07-06
Size
: 26kb
User
:
刘建芳
[
Symbian
]
DrawImage
DL : 0
symbian的画图程序,教你如何在symbian中实现画图的基本操作-symbian the Paint program to teach you how to achieve symbian Medium drawing the basic operation
Date
: 2025-07-06
Size
: 55kb
User
:
test
[
Symbian
]
DrawImage
DL : 0
画图的基本操作,有兴趣的可以学一学,欢迎大家下载-DrawImage
Date
: 2025-07-06
Size
: 56kb
User
:
子鸿
[
JSP/Java
]
21
DL : 1
1. 能使用drawImage()方法显示图像,并结合线程类sleep()方法编写简单动画程序。 2. 能在小程序中使用play()方法播放背景音乐、并能选择声音文件进行播放。 3. 能编写图像缩放显示、“空中飞翔”简单动画、音乐播放等程序。 实验内容: -1. Can use the drawImage () method to display images, combined with the Thread class sleep () method to write simple animation programs. 2. Can be used in a small program play () method to play background music, and can select the sound file for playback. 3. To write the image zoom display, " the flying" simple animation, music players and other procedures. Experiment:
Date
: 2025-07-06
Size
: 46kb
User
:
jay
[
GDI-Bitmap
]
drawimage
DL : 0
此为类似画图面板程序,可以保存bmp, jpg, gif格式的图片-on draw image, can save .bmp .jpg gif
Date
: 2025-07-06
Size
: 117kb
User
:
jack
[
JSP/Java
]
DrawImage
DL : 0
对drawimage 的用法以及其功能,适合于初学者,初步掌握用法-On the drawimage usage, and its function
Date
: 2025-07-06
Size
: 11kb
User
:
colin
[
JSP/Java
]
drawImage
DL : 0
Java绘制图片火焰效果,源代码相关注释:前景和背景Image对象、Applet和绘制火焰的效果的Image对象、Applet和绘制火焰的效果的Graphics对象、火焰效果的线程、Applet的高度,宽度、实例化MediaTracker对象、增加图片到图片装载器、绘制火焰效果的X坐标,Y坐标、得到X坐标,Y坐标值、绘制火焰效果Image-creat java flame programme,so cool
Date
: 2025-07-06
Size
: 17kb
User
:
liangjiu
[
GDI-Bitmap
]
picturebox-drawImage-
DL : 0
在 picturebox上用drawimage 方法拼接图片-use drawimage method link pictures on picturebox
Date
: 2025-07-06
Size
: 75kb
User
:
perry wang
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