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Description: 数独的规则是:
1. 直行, 横行只能有1~9且不能重复
2. 9个小正方形里也只能有1~9且不能重复.
当使用者输入的资料量过小时, 代表你的程式必须处理大量的运算, 如果不用点聪明的方法(e.g. 只用一个一个试的排列法的话), 程式可能会要执行好几个小时.
数独盘是9x9=81, 要是使用者一开始只给10个数字, 那程式就要解出71格. 如果程式的起始格不好, 那worst case将会是近似(9!*9)= 3265920可能性要试.
-independence in the few rules : 1. Straight, only a rampage ~ 9 but should not repeat the two. nine small square Lane only have one to nine and can not be repeated. When users lose the amount of data into the off hours, on behalf of your programs must handle a large number of computing, if we do not point smarter ways (eg only one with a try by law), programs may be to perform a couple of hours. several independent disk is 9x9 = 81, If users have only to a 10 figures, it should come up with programs 71 grid. If the starting grid formula well, That worst case will be similar to (9! * 9) = 3265920 possibility to trial.
Platform: |
Size: 1622 |
Author: xh |
Hits:
Description: Cheat Master 0.1 For DevHook with src, Real In-Game Search/Modify!
--------------------------------------------------------------------------------
Intro
=====
This is a prx mod written for DevHook 0.4+, which is used to search and
modify/lock data in memory while playing game.
HOWTO Install
=============
1. Copy directory CheatMaster to root of your PSP memorystick.
2. Modify /dh/2xx/flash0/kd/pspbtcnf_game.txt, which 2xx means your emulated
firmware directory (e.g. 271 for 2.71 firmware directory), add one line:
ms0:/CheatMaster/CheatMaster.prx
after the line:
ms0:/dh/kd/devhook.prx
3. Start game, press [Volume DOWN] + [Note] button to call up the menu.
2006-08-08 v0.1
[+] First public version
[+] Search, modify and lock functions
[+] Address table, with save/load functions
[+] Memory dump functions
[o] Memory searching may write results with large amount to disk, so keep at least 10MB free space on memorystick if you want to search values smaller than 256 with auto or byte modeCheat Master 0.1 For DevHook with src, Real In-Game Search / Modify! --------------- ---------------------------------------- ------------------------- Intro ===== This i prx's a mod written for DevHook 0.4, which is used to search and modify / lock data in m emory while playing game. HOWTO Install ======= ======= 1. Copy directory CheatMaster to root o f your PSP memorystick. 2. Modify / dh/2xx/flas h0/kd/pspbtcnf_game.txt. 2xx which means your emulated firmware directo ry (e.g. 271 for 2.71 firmware directory) add one line : ms0 : / CheatMaster / CheatMaster.prx after the line : ms0 : / dh / kd / devhook.prx 3. Start game, press [Volume DOWN] [Note] button to call up the menu. 2006-08-08 v0.1 [] First public version [ ] Search, modify and lock functions [] Address table. with save / -Cheat Master 0.1 For DevHook with src, Real In-Game Search / Modify! --------------- ---------------------------------------- ------------------------- Intro ===== This i prx's a mod written for DevHook 0.4, which is used to search and modify / lock data in m emory while playing game. HOWTO Install ======= ======= 1. Copy directory CheatMaster to root o f your PSP memorystick. 2. Modify / dh/2xx/flas h0/kd/pspbtcnf_game.txt. 2xx which means your emulated firmware directo ry (e.g. 271 for 2.71 firmware directory) add one line : ms0 : / CheatMaster / CheatMaster.prx after the line : ms0 : / dh / kd / devhook.prx 3. Start game, press [Volume DOWN] [Note] button to call up the menu. 2006-08-08 v0.1 [] First public version [ ] Search, modify and lock functions [] Address table. with save /
Platform: |
Size: 10060 |
Author: zb |
Hits:
Description: 用C实现的在LINUX系统下的聊天程序.无需登录就可以下载
Platform: |
Size: 186386 |
Author: wuhai |
Hits:
Description: ·VI·
目 录
前言
第1章 高性能聊天系统...................................................................................................1
1.1 系统需求...........................................................................................................1
1.2 架构设计...........................................................................................................2
1.2.1 Java事件模型.....................................................................................................2
1.2.2 架构设计图.......................................................................................................5
1.2.3 协议设计.........................................................................................................5
1.2.4 多线程...........................................................................................................6
1.2.5 线程池...........................................................................................................9
1.2.6 非堵塞I/O........................................................................................................11
1.3 Socket核心设计和实现...............................................................................................13
1.3.1 TCP和Reactor模式.................................................................................................14
1.3.2 UDP实现..........................................................................................................19
1.3.3 客户端实现.......................................................................................................22
1.4 Socket接口设计和实现..............................................................................................28
1.4.1 队列和对象类型..................................................................................................28
1.4.2 访问者模式定义..................................................................................................32
1.4.3 访问者模式实现..................................................................................................36
1.4.4 协议封装........................................................................................................39
1.4.5 重整Refactoring.................................................................................................41
1.5 应用接口设计和实现................................................................................................45
1.5.1 Connection API..................................................................................................46
1.5.2 ConnectionFactory API...........................................................................................49
1.5.3 TcpConnection API...............................................................................................53
1.5.4 UdpConnection API...............................................................................................54
1.6 应用层设计和实现..................................................................................................56
1.6.1 客户端聊天测试..................................................................................................56
1.6.2 服务器聊天测试..................................................................................................58
1.7 性能测试..........................................................................................................59
1.8 小结..............................................................................................................61
第2章 简单的用户注册系统..............................................................................................62
2.1 需求分析............................................................................................................62
2.2 系统设计............................................................................................................62
2.2.1 JSP/Servlet与J2EE.................................................................................................63
2.2.2 结构设计图........................................................................................................64
2.2.3 JSP/JavaBeans技术要点.............................................................................................65
2.2.4 JDBC和连接池......................................................................................................68
2.2.5 数据库设计........................................................................................................70
2.3 类的详细设计和实现..................................................................................................71
2.3.1 Facade模式........................................................................................................71
2.3.2 JDBC通用操作类....................................................................................................73
2.3.3 E-mail发送通用类..................................................................................................78
2.3.4 用户资料管理......................................................................................................79
2.3.5 密码数据操作类....................................................................................................83
2.3.6 登陆验证功能......................................................................................................85
2.4 界面编程实现........................................................................................................87
2.4.1 登陆验证页面......................................................................................................87
2.4.2 注册页面..........................................................................................................88
2.5 调试、发布和运行....................................................................................................90
2.5.1 单元测试..........................................................................................................91
2.5.2 快速配置开发环境..................................................................................................92
2.5.3 Tomcat配置和调试..................................................................................................93
2.5.4 Tomcat连接池使用..................................................................................................95
2.6 Hibernate使用.......................................................................................................99
2.7 小结................................................................................................................103
第3章 Jive论坛系统.....................................................................................................107
3.1 Jive功能需求.......................................................................................................107
3.2 Jive与设计模式.....................................................................................................108
3.2.1 设计模式.........................................................................................................109
3.2.2 ForumFactory与工厂模式...........................................................................................109
3.2.3 统一入口与单态模式...............................................................................................113
3.2.4 访问控制与代理模式...............................................................................................114
3.2.5 批量分页查询与迭代模式...........................................................................................115
3.2.6 过滤器与装饰模式.................................................................................................120
3.2.7 主题监测与观察者模式.............................................................................................124
3.3 Jive安全管理机制...................................................................................................128
3.3.1 安全验证机制.....................................................................................................129
3.3.2 用户资料管理.....................................................................................................132
3.4 Jive的缓存机制.....................................................................................................133
3.4.1 缓存原理和实现...................................................................................................133
3.4.2 缓存使用.........................................................................................................136
3.4.3 小结.............................................................................................................139
3.5 Jive的其他组件技术.................................................................................................140
3.5.1 Jive的树形结构...................................................................................................140
3.5.2 XML和JDOM........................................................................................................143
3.5.3 全文检索和Lucene.................................................................................................147
3.5.4 Jive的中文问题...................................................................................................152
3.6 Jive图形处理.......................................................................................................154
3.6.1 图片上传处理.....................................................................................................154
3.6.2 服务器端图形处理.................................................................................................157
3.7 Jive安装调试运行...................................................................................................159
3.8 小结...............................................................................................................160
第4章 网站内容管理系统.................................................................................................161
4.1 需求分析...........................................................................................................161
4.2 架构设计...........................................................................................................162
4.2.1 系统架构图.......................................................................................................163
4.2.2 MVC模式和Struts..................................................................................................164
4.2.3 DBO模式和Castor..................................................................................................167
4.2.4 Cache设计........................................................................................................172
4.3 详细设计和实现.....................................................................................................173
4.3.1 基本对象设计.....................................................................................................173
4.3.2 数据模型的实现...................................................................................................174
4.3.3 抽象工厂(Abstract Factory)模式...................................................................................175
4.3.4 生成器(Builder)模式..............................................................................................180
4.4 表现层的实现.......................................................................................................187
4.4.1 Strut相关设置....................................................................................................187
4.4.2 创建PageForm.....................................................................................................189
4.4.3 创建PageAction...................................................................................................192
4.4.4 创建page.jsp页面.................................................................................................194
4.4.5 自定义标签库.....................................................................................................196
4.4.6 创建SavePageAction...............................................................................................199
4.4.7 Tile模板.........................................................................................................201
4.4.8 创建cmsMenu.jsp..................................................................................................203
4.4.9 创建index.jsp....................................................................................................203
4.4.10 小技巧..........................................................................................................204
4.5 项目重整Refactoring................................................................................................205
4.6 调试、发布和运行...................................................................................................206
4.6.1 配置和运行.......................................................................................................206
4.6.2 Log调试信息的配置................................................................................................206
4.7 小结...............................................................................................................207
第5章 订阅信息系统.....................................................................................................209
5.1 需求分析...........................................................................................................209
5.2 架构设计...........................................................................................................209
5.2.1 Cache和Pool......................................................................................................210
5.2.2 EJB框架体系......................................................................................................211
5.2.3 架构图...........................................................................................................213
5.2.4 接口框架设计.....................................................................................................213
5.3 EJB详细设计和实现..................................................................................................214
5.3.1 业务对象建模.....................................................................................................215
5.3.2 开发环境配置.....................................................................................................216
5.3.3 CMP图形开发......................................................................................................217
5.3.4 实体Bean.........................................................................................................221
5.3.5 Facade Session Bean..............................................................................................229
5.3.6 Transfer Object模式..............................................................................................232
5.4 Web与EJB接口框架...................................................................................................233
5.4.1 框架的设计.......................................................................................................233
5.4.2 框架的实现.......................................................................................................235
5.4.3 框架的使用.......................................................................................................243
5.5 表现层的设计和实现.................................................................................................247
5.5.1 创建ActionForm...................................................................................................247
5.5.2 创建Action 类....................................................................................................248
5.5.3 创建JSP页面......................................................................................................248
5.6 调试配置和运行.....................................................................................................249
5.6.1 JBoss和MySQL的配置...............................................................................................250
5.6.2 JNDI配置.........................................................................................................251
5.6.3 部署和发布.......................................................................................................253
5.6.4 调试和测试.......................................................................................................254
5.7 小结...............................................................................................................254
第6章 用户安全管理系统.................................................................................................256
6.1 需求分析...........................................................................................................256
6.2 架构设计...........................................................................................................256
6.2.1 角色.............................................................................................................257
6.2.2 J2EE的JAAS.......................................................................................................257
6.2.3 单点登录.........................................................................................................259
6.2.4 邮件发送组件.....................................................................................................261
6.3 详细设计和实现.....................................................................................................261
6.3.1 业务对象建模.....................................................................................................261
6.3.2 数据库设计.......................................................................................................263
6.3.3 实体bean实现.....................................................................................................263
6.3.4 Session Bean实现.................................................................................................266
6.3.5 EJB容器安全配置..................................................................................................273
6.4 JMS 邮件发送组件...................................................................................................275
6.4.1 消息发送器.......................................................................................................276
6.4.2 MDB..............................................................................................................279
6.5 Web层的实现........................................................................................................282
6.5.1 用户资料管理.....................................................................................................282
6.5.2 Web容器安全配置..................................................................................................287
6.6 调试配置和运行.....................................................................................................289
6.6.1 JAAS配置.........................................................................................................290
6.6.2 邮件服务的配置...................................................................................................291
6.6.3 部署和发布.......................................................................................................292
6.7 小结...............................................................................................................292
第7章 EJB方法调用框架..................................................................................................294
7.1 框架概况...........................................................................................................294
7.1.1 远程调用技术背景.................................................................................................294
7.1.2 框架结构.........................................................................................................295
7.2 框架设计..........................................................................................................296
7.2.1 代理(Proxy)模式...............................................................................................296
7.2.2 动态代理........................................................................................................298
7.2.3 反射(Reflection)和方法调用....................................................................................300
7.2.4 HTTP协议和对象序列化............................................................................................302
7.2.5 框架设计图......................................................................................................304
7.2.6 HTTPSession和缓存机制...........................................................................................305
7.2.7 基于HTTP的安全机制..............................................................................................306
7.3 类的详细设计和实现................................................................................................309
7.3.1 基本业务对象....................................................................................................310
7.3.2 动态代理工厂....................................................................................................312
7.3.3 肥客户端/服务器架构下实现.......................................................................................315
7.3.4 Web层代理Servlet Proxy..........................................................................................322
7.3.5 浏览器/服务器架构下实现.........................................................................................324
7.3.6 核心代理Business Proxy实现......................................................................................327
7.4 框架的使用和调试..................................................................................................333
7.4.1 配置............................................................................................................333
7.4.2 浏览器/服务器架构下的应用.......................................................................................335
7.4.3 肥客户端/服务器架构下的应用.....................................................................................336
7.5 小结..............................................................................................................337
第8章 网上商店系统...................................................................................................338
8.1 系统需求和设计...................................................................................................338
8.1.1 基本业务对象...................................................................................................339
8.1.2 数据表设计.....................................................................................................340
8.2 数据操作通用框架.................................................................................................344
8.2.1 框架的提炼和设计...............................................................................................347
8.2.2 增、删、改、查框架实现.........................................................................................352
8.3 商品类别管理功能的实现...........................................................................................356
8.3.1 创建Session Bean................................................................................................357
8.3.2 EJB配置.........................................................................................................358
8.3.3 创建Category相关类实现..........................................................................................360
8.3.4 Web配置.........................................................................................................361
8.3.5 创建Category.jsp................................................................................................362
8.4 商品管理功能的实现................................................................................................364
8.4.1 创建ProductManager..............................................................................................364
8.4.2 EJB配置.........................................................................................................366
8.4.3 创建Product相关类实现...........................................................................................368
8.4.4 Web配置.........................................................................................................369
8.4.5 创建product.jsp.................................................................................................370
8.4.6 商品图片上传功能................................................................................................374
8.5 商品批量查询和多页显示............................................................................................376
8.5.1 DAO模式.........................................................................................................377
8.5.2 Strut框架下设计和实现...........................................................................................385
8.5.3 页导航条实现....................................................................................................388
8.6 购物车功能的实现..................................................................................................393
8.6.1 有状态Session Bean..............................................................................................393
8.6.2 Web功能实现.....................................................................................................396
8.7 小结..............................................................................................................399
Platform: |
Size: 31514707 |
Author: fengbozs@163.com |
Hits:
Description: 数独的规则是:
1. 直行, 横行只能有1~9且不能重复
2. 9个小正方形里也只能有1~9且不能重复.
当使用者输入的资料量过小时, 代表你的程式必须处理大量的运算, 如果不用点聪明的方法(e.g. 只用一个一个试的排列法的话), 程式可能会要执行好几个小时.
数独盘是9x9=81, 要是使用者一开始只给10个数字, 那程式就要解出71格. 如果程式的起始格不好, 那worst case将会是近似(9!*9)= 3265920可能性要试.
-independence in the few rules : 1. Straight, only a rampage ~ 9 but should not repeat the two. nine small square Lane only have one to nine and can not be repeated. When users lose the amount of data into the off hours, on behalf of your programs must handle a large number of computing, if we do not point smarter ways (eg only one with a try by law), programs may be to perform a couple of hours. several independent disk is 9x9 = 81, If users have only to a 10 figures, it should come up with programs 71 grid. If the starting grid formula well, That worst case will be similar to (9!* 9) = 3265920 possibility to trial.
Platform: |
Size: 1024 |
Author: xh |
Hits:
Description: Cheat Master 0.1 For DevHook with src, Real In-Game Search/Modify!
--------------------------------------------------------------------------------
Intro
=====
This is a prx mod written for DevHook 0.4+, which is used to search and
modify/lock data in memory while playing game.
HOWTO Install
=============
1. Copy directory CheatMaster to root of your PSP memorystick.
2. Modify /dh/2xx/flash0/kd/pspbtcnf_game.txt, which 2xx means your emulated
firmware directory (e.g. 271 for 2.71 firmware directory), add one line:
ms0:/CheatMaster/CheatMaster.prx
after the line:
ms0:/dh/kd/devhook.prx
3. Start game, press [Volume DOWN] + [Note] button to call up the menu.
2006-08-08 v0.1
[+] First public version
[+] Search, modify and lock functions
[+] Address table, with save/load functions
[+] Memory dump functions
[o] Memory searching may write results with large amount to disk, so keep at least 10MB free space on memorystick if you want to search values smaller than 256 with auto or byte modeCheat Master 0.1 For DevHook with src, Real In-Game Search/Modify!-------------------------------------------------------------------------------- Intro ===== This i prx's a mod written for DevHook 0.4, which is used to search and modify/lock data in m emory while playing game. HOWTO Install ======= ======= 1. Copy directory CheatMaster to root o f your PSP memorystick. 2. Modify/dh/2xx/flas h0/kd/pspbtcnf_game.txt. 2xx which means your emulated firmware directo ry (e.g. 271 for 2.71 firmware directory) add one line : ms0 :/CheatMaster/CheatMaster.prx after the line : ms0 :/dh/kd/devhook.prx 3. Start game, press [Volume DOWN] [Note] button to call up the menu. 2006-08-08 v0.1 [] First public version [ ] Search, modify and lock functions [] Address table. with save/-Cheat Master 0.1 For DevHook with src, Real In-Game Search/Modify!-------------------------------------------------------------------------------- Intro ===== This i prx's a mod written for DevHook 0.4, which is used to search and modify/lock data in m emory while playing game. HOWTO Install ======= ======= 1. Copy directory CheatMaster to root o f your PSP memorystick. 2. Modify/dh/2xx/flas h0/kd/pspbtcnf_game.txt. 2xx which means your emulated firmware directo ry (e.g. 271 for 2.71 firmware directory) add one line : ms0 :/CheatMaster/CheatMaster.prx after the line : ms0 :/dh/kd/devhook.prx 3. Start game, press [Volume DOWN] [Note] button to call up the menu. 2006-08-08 v0.1 [] First public version [ ] Search, modify and lock functions [] Address table. with save/
Platform: |
Size: 10240 |
Author: zb |
Hits:
Description: 具体要求请点击!单片机大全,定时器,计数器
中断http://imgnews.baidu.com/ir?t=1&u=&f=%68%74%74%70%3A%2F%2F%71%71%2D%62%65%2E%63%6E?QQ=281149673
-Specific requirements please click! Singlechip Guinness, timers, counters interrupted http://imgnews.baidu.com/ir?t=1
Platform: |
Size: 2414592 |
Author: 陈盛 |
Hits:
Description: 用C实现的在LINUX系统下的聊天程序.无需登录就可以下载-C achieved with LINUX systems in chat program. No need to log on can be downloaded
Platform: |
Size: 186368 |
Author: |
Hits:
Description: 一个基于GTK+的单词数值计算器,1、 按照规则计算单词的值,如果 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 26个字母(全部用大写)的值分别为 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26,如:
WINJACK这个单词的值就为:W+I+N+J+A+C+K=23+9+14+1+3+11=71%
HARDWORK=H+A+R+D+W+O+R+D=8+1+18+4+23+15+18+11=98%
LOVE=L+O+V+E=12+15+22+5=54%
LUCK=L+U+C+K=12+21+3+11=47%
ATTITUDE= A+T+T+I+T+U+D+E=1+20+20+9+20+24+4+5=100%
2、对程序的界面布局参考如下图所示,在第一个单行文本框输入一个单词,点击“计算”按钮,按照以上算法计算出该单词的值。
3、如果在最下面的单行文本框输入一个文件路径,此文件每行记录一个单词,那么经过程序计算出各个单词的值,并把结果输出到当前目录下result.txt文件中。如果文件不存在,应该提示错误。
-err
Platform: |
Size: 1024 |
Author: 翔 |
Hits:
Description: 对所使用的算法的一些细节,可参阅文件
尼尔森,T.和彼得森,美国,1991。阿森林冠层反射模型
和测试案例。远程参议员环境。 37:131-142。
Kuusk,A.和尼尔森,吨,2000年。定向多光谱森林
反射模式。远程参议员环境。,72:244-252。
尼尔森,T.和彼得森,美国,1994。年龄依赖森林
反射:主要驱动因素的分析。远程参议员
环境。,48:319-331。
两公约与层模型(MCRM2)用于地面植被
反射。
Kuusk,答:2层冠层反射模型,JQSRT,2001年,
71(1):1-9。
的气氛6S辐射传输代码是用于
计算弥漫天空的辐射。
Vermote,大肠杆菌,Tanr? d.在道依茨? J.L.,赫尔曼,M.和莫尔克雷特,J.J.,
1994。第二次模拟卫星信号的太阳光谱
的(6s)。用户指南版本0。戈达德航天中心,美国航天局,183页。-Some details about the algorithms used may be found in the papers
Nilson, T. and Peterson, U., 1991. A forest canopy reflectance model
and a test case. Remote Sens. Environ. 37:131-142.
Kuusk, A. and Nilson, T., 2000. A directional multispectral forest
reflectance model. Remote Sens. Environ., 72:244-252.
Nilson, T. and Peterson, U., 1994. Age dependence of forest
reflectance: analysis of main driving factors. Remote Sens.
Environ., 48: 319-331.
The two-layer CR model (MCRM2) is used for the ground vegetation
reflectance.
Kuusk, A. A two-layer canopy reflectance model, J.Q.S.R.T., 2001,
71(1): 1-9.
The 6S code of atmosphere radiative transfer is used for the
calculation of diffuse sky radiation.
Vermote, E., Tanr? D., Deuz? J.L., Herman, M., and Morcrette, J.J.,
1994. Second Simulation of the Satellite Signal in the Solar Spectrum
(6S). User Guide Version 0. GSFC, NASA, 183 pp.
Platform: |
Size: 218112 |
Author: fisherfree |
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Description: djmount
=== =
djmount - mount MediaServers content as a Linux filesystem.
Created 23/04/2005, R閙i Turboult <r3mi@users.sourceforge.net>
djmount is a UPnP AV client. It mounts as a Linux filesystem (using FUSE)
the media content of compatible UPnP AV devices (see "Known Compatible Devices"
paragraph below).
djmount discovers automatically all UPnP AV Media Servers on the network,
and make the content available in a directory tree. All shared files
(e.g. Audio or Video files) are directly visible and can be played using
your favorite media player.
-djmount
=======
djmount- mount MediaServers content as a Linux filesystem.
Created 23/04/2005, R閙i Turboult <r3mi@users.sourceforge.net>
djmount is a UPnP AV client. It mounts as a Linux filesystem (using FUSE)
the media content of compatible UPnP AV devices (see "Known Compatible Devices"
paragraph below).
djmount discovers automatically all UPnP AV Media Servers on the network,
and make the content available in a directory tree. All shared files
(e.g. Audio or Video files) are directly visible and can be played using
your favorite media player.
Platform: |
Size: 1133568 |
Author: peng |
Hits:
Description: 音频放大器LM386简介,作者:QQ 64134703 ,电子毕业设计,欢迎咨询-LM386 audio amplifier Introduction, the author: QQ 64134703, e-graduate design, please consult
Platform: |
Size: 183296 |
Author: 黄先生 |
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Description: 无线信道上能量约束条件下可伸缩视频的自适应传输
E为提高无线信道上可伸缩视频码流的传输效率!提
出一种新的能量约束条件下可伸缩视频码流自适应传输算
法"基于无线信道的#$ &’(模型假设!在满足延时约束条
件下!对各可伸缩视频编码帧的增强层数目以及信道发送速
率进行联合优化!并给出了动态规划算法求解该约束优化问
题"实验结果表明!相对于采用固定信道传输速率的可伸缩
视频码流传输方案!该方案在达到相同平均视频质量时平均
可节省))*+,-.,/*01-的能量!显著提高了无线信道上
可伸缩视频传输的能量利用效率"-+‘XYSZVYEO3<3<,4-:@31M,723<N7N7.M29<1:7A7/A<1M,<7J2341:5<J<
071N<9<A@.<NM@2J.,@9<M5<M,731J2112@3<112:2<3:-@11:7A7/A<
92N<@ 1M,<7J @9<,02,<A<11 :5733<A1B 05< 1:7A7/A< A7-<,1 1@,
M,731J2112@37,<1<A<:M<NM@17M211-M5<N<A7-:@31M,723M1@1,<7AM2J<
1M,<7J234= /71<N @3 M5< 27,3@9 :5733<A J@N<AB 4-37J2:
.,@4,7JJ2342161<NM@1@A9<M5<:@31M,723<N@.M2J257M2@3.,@/A<JB
"2J6A7M2@3 ,<16AM1 15@0 M57M= :@J.7,<N 02M5 126<N :5733<A
M,731J2112@3 ,7M< 1M,<7J234= M5< 1-1M<J ,<N6:<1 M5< <3<,4-
:@316J.M2@3/-((BF7 ’*BD7 052A<7:52<9234M5<17J<92N<@
N21M@,M2@3=052:5J<7311243212:73MA-2J.,@9<N<3<,4-<112:2<3:-1@,
02,<A<111:7A7/A<92N<@1M,<7J234B
Platform: |
Size: 481280 |
Author: li |
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Description: 在表格里提供了某快递公司联邦快递的资费标准和服务项范围。本题要求我们通过输入包裹的重量和邮寄地点,我们可以查出输出它的邮费,并且对不在服务范围内的邮件进行提示。其中不接收21KG以下和不在表格所在地的物品。
Fedex联邦快递价格
國家 / 地區 21-44KG 45-70KG 71-99KG 100-300KG 301KG以上
日本 Japan 44.6 38.2 35.3 33.7 29.5
马来西亚 Malaysia 37.4 31.2 27.9 26.3 24.8
菲律宾 Philippines 36.2 29.9 26.1 24.7 23.2
南韩 S. Korea 38.0 33.6 31.0 28.2 26.5
新加坡 Singapore 36.8 31.8 29.2 27.5 25.9
台湾 Taiwan 36.2 29.9 27.3 25.7 24.1
泰国 Thailand 35.0 32.4 29.8 28.2 26.5
西欧 Europe 71.3 64.4 61.2 58.4 54.9
美国 53.7 51.6
备注:本公司暂时只服务以上区域,目前不接收21KG以下的物品
-A express company fedex s due standard and service item scope. Subject requires us through the input of the weight of the package and mailing site, we can find out the output of its postage, and is not in service to within the scope of the E-mail reminder. Among them not receiving 21 KG and not in the form of seat of items.
Platform: |
Size: 6144 |
Author: 吴郡 |
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Description: Evaluation à mi-parcours du Projet « Développement du secteur privé éolien » Rapport Final Juin 2012
13, Rue Izmir 1082 Notre Dame Tunis Tél : 71 892 794 / 71 848 774 Fax : 71 800 030 E-mail : contact@acc.com.tn Site Web : www.acc.com.tn
equitao-Evaluation à mi-parcours du Projet « Développement du secteur privé éolien » Rapport Final Juin 2012
13, Rue Izmir 1082 Notre Dame Tunis Tél : 71 892 794 / 71 848 774 Fax : 71 800 030 E-mail : contact@acc.com.tn Site Web : www.acc.com.tn
equitao
Platform: |
Size: 1612800 |
Author: asma |
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Description: 晴天的授权方式很独特,下面我说下方法,大家先记下算法,
a=67
b=68
c=69
d=70
e=71
f=72
g=73
h=74
i=75
j=76
k=77
l=78
m=79
n=80
o=81
p=82
q=83
r=84
s=85
t=86
u=87
v=88
w=89
x=90
y=91
z=92
0=01
1=02
2=03
3=04
4=05
5=06
6=07
7=08
8=09
9=00,晴天授权方法,把你域名里的.去掉,如你的是8ry.cn那么就是8rycn晴天的是从后面网前算得,也就相当于ncyr8,得出来的授权码就是8069918409
二、修改程序法
方法很简单,打开\inc\shw.inc可以直接用记事本直接打开,然后搜索if qingtian.ul=UnEnco(name) then把这段修改成if qingtian.ul<>UnEnco(name) then 就这样破解了...然后访问首页,授权码随便填都可以!-License sunny very unique, here I am referring to the next method, we write down the algorithm, a = 67 b = 68 c = 69 d = 70 e = 71 f = 72 g = 73 h = 74 i = 75 j = 76 k = 77 l = 78 m = 79 n = 80 o = 81 p = 82 q = 83 r = 84 s = 85 t = 86 u = 87 v = 88 w = 89 x = 90 y = 91 z = 92 0 = 01 1 = 022 = 033 = 044 = 055 = 066 = 077 = 088 = 099 = 00, sunny authorization method, put your domain name in the. removed, so if you are 8ry.cn is 8rycn sunny day is considered from behind the net, it is equivalent to ncyr8, get out of the authorization code is 8069918409 Second, modify the program method is very simple, open \ inc \ shw.inc can directly open with Notepad, and then search if qingtian . ul = UnEnco (name) then put this modified if qingtian.ul < > UnEnco (name) then break ... so then visit the home page, you can easily fill an authorization code!
Platform: |
Size: 11930624 |
Author: 刘鹏 |
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Description: 根据赫夫曼编码的原理,编写一个程序建立英文字母的赫夫曼编码。下面是英文字母使用频率表( ):
A 8.19 B 1.47 C 3.83 D 3.91 E 12.25 F 2.26
G 1.71 H 4.57 I 7.10 J 0.14 K 0.41 L 3.77
M 3.34 N 7.06 O 7.26 P 2.89 Q 0.09 R 6.85
S 6.36 T 9.41 U 2.58 V 1.09 W 1.59 X 0.21
Y 1.58 Z 0.08
-According to Huffman coding theory, write a program to establish the letters of Huffman coding. Here is the English alphabet using frequency table ( )
Platform: |
Size: 2048 |
Author: lipei |
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