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Description: 对图象的移动雾化效果的模拟,本程序是高速公路上的浓雾移动的效果-right image atomizing effect of mobile simulation, the process is on the highway, the effect of fog Mobile
Platform: |
Size: 25730 |
Author: 李函阳 |
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Description: 3D地形模拟2(带纹理)PC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC based on a version of the OpenGL examples amended. In OGLES not find the painting QUAD function, the two used to replace the triangle, There used in the main FOG such effects.
Platform: |
Size: 135561 |
Author: gggg |
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Description: 飞行模拟源代码,动画比较流畅,特别是雾效处理的比较好,我做论文写的-flight simulation source code, more fluid animation, particularly fog effect of relatively good, so I wrote a dissertation
Platform: |
Size: 61179 |
Author: 张振林 |
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Description: 气象景象的模拟
:对气象景象中的云彩、雾、雨雪、海浪等不规则物体的建模及模拟方法进行了综述性介绍,对描述云彩的中点置
换法、描述烟雾的细胞自动机模型、描述雨雪的粒子系统和海浪的模拟方法展开了讨论,并指出了今后的研究重点。-simulated meteorological picture : the weather picture of clouds, fog, snow, waves and other irregular object modeling and simulation methods for presentation on the clouds described the midpoint displacement method. Description smoke Cellular Automata model, in addition to the description of particle system and wave simulation methods at the seminar, and that the focus of future research.
Platform: |
Size: 250372 |
Author: 曹宏飞 |
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Description: 对图象的移动雾化效果的模拟,本程序是高速公路上的浓雾移动的效果-right image atomizing effect of mobile simulation, the process is on the highway, the effect of fog Mobile
Platform: |
Size: 81920 |
Author: 李函阳 |
Hits:
Description: 3D地形模拟2(带纹理)PC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC based on a version of the OpenGL examples amended. In OGLES not find the painting QUAD function, the two used to replace the triangle, There used in the main FOG such effects.
Platform: |
Size: 135168 |
Author: gggg |
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Description: 飞行模拟源代码,动画比较流畅,特别是雾效处理的比较好,我做论文写的-flight simulation source code, more fluid animation, particularly fog effect of relatively good, so I wrote a dissertation
Platform: |
Size: 60416 |
Author: 张振林 |
Hits:
Description: 气象景象的模拟
:对气象景象中的云彩、雾、雨雪、海浪等不规则物体的建模及模拟方法进行了综述性介绍,对描述云彩的中点置
换法、描述烟雾的细胞自动机模型、描述雨雪的粒子系统和海浪的模拟方法展开了讨论,并指出了今后的研究重点。-simulated meteorological picture : the weather picture of clouds, fog, snow, waves and other irregular object modeling and simulation methods for presentation on the clouds described the midpoint displacement method. Description smoke Cellular Automata model, in addition to the description of particle system and wave simulation methods at the seminar, and that the focus of future research.
Platform: |
Size: 249856 |
Author: 曹宏飞 |
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Description: 一种快速实时烟雾仿真方法
在导弹发射、飞行实时仿真系统中对导弹尾部烟雾的仿真是影响可视化仿真系统真实感和实时性的重要因紊。
运用粒子系统的方法,对系统中导弹尾部的烟雾进行了仿真,提出了合适的粒子产生,运动、消灭和形状模型,并在系统中得
以实现,取得了较好的效果。-a rapid real-time simulation of smoke in the missile launch, Real-time flight simulation system for the missile tail of smoke simulation is the impact of visual simulation systems and real-time realism of the important tangled. The use of particle systems, missile systems to the tail of smoke simulation, a suitable particles, sports, eradication and shape model, and in the system to achieve and achieved good results.
Platform: |
Size: 249856 |
Author: 曹宏飞 |
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Description: 3D地形模拟2(带纹理)PC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG.
Platform: |
Size: 134144 |
Author: 姜浩 |
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Description: 这是我找了很久才找到的模拟下雪效果最好的源码,粒子系统很完善,雪花采用贴图实现,加上雾效果,整体感觉非常真实。-This is what I look for a long time simulation to find the best snow of the source, particle system is perfect, alabaster realize the use of mapping, together with the fog effect, the overall feeling is very real.
Platform: |
Size: 57344 |
Author: 王涛 |
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Description: 3D地形模拟2(带纹理)PC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。
带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。
运行时,按左右将重新生成随机地形,按下退出。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG. With texture, the main use to glTexImage2D, the effect of figure. When will the use of texture files into the root tr.rgb can. Running around will be re-generated by random topography, press Exit.
Platform: |
Size: 2120704 |
Author: g |
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Description: 光纤陀螺输出误差的allan方差分析,使用的matlab仿真软件以及实际陀螺采样的数据进行分析。详细分析了5个误差的大小及其拟合曲线-FOG output error of the allan variance analysis, the use of matlab simulation software as well as actual gyroscope data sample for analysis. A detailed analysis of the size of error of 5 and its fitting curve
Platform: |
Size: 25600 |
Author: 王瑾 |
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Description: 3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。 带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。 运行时,按左右将重新生成随机地形,按下退出。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, on OGLES at QUAD painting did not find the function, used to replace the two triangles, the main use, etc. have the effect of FOG. With texture, the main use to glTexImage2D, the effect of figure. When will the use of texture files into the root tr.rgb can. Running around will be re-generated by random topography, press Exit.
Platform: |
Size: 107520 |
Author: yingjieyang |
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Description: 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
Platform: |
Size: 15779840 |
Author: 张磊 |
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Description: 有关雨雾红外仿真的一篇不错的文章,里面用到Mie散射和MonterCaro模型,大家可以参考思路。-A good article of infrared simulation of rain and fog, which used Mie scattering and MonterCaro model, we can refer to ideas.
Platform: |
Size: 443392 |
Author: shayu |
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Description: 基于OSG雾效模拟示例。OSG中对粒子系统的模拟有两种方法,这里展示利用OSG中定义好的粒子系统模块设计的雾效。-OSG-based fog effects analog sample. OSG in the simulation of particle systems, there are two methods used here to demonstrate a good particle system is defined in OSG modular design of the fog effect.
Platform: |
Size: 11264 |
Author: KQROSE |
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Description: 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。
-Change the script to change the direct effect of particle systems, said simulated three-dimensional computer graphics, the fuzzy phenomenon specific technology, and these phenomena with other traditional rendering difficult to achieve the realistic game physics. Frequent use of the phenomenon of particle system simulation there is a fire, explosion, smoke, water, sparks, leaves, clouds, fog, snow, dust, meteor trails or tracks such as light-emitting abstract visual effects and so on.
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Size: 205824 |
Author: 海风 |
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Description: Opengl模拟烟雾。采用贴图的方法实现。-Opengl simulation of smoke. The method used to achieve texture.
Platform: |
Size: 81920 |
Author: yl |
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Description: 光纤陀螺输出误差的allan方差分析,使用的matlab仿真软件以及实际陀螺采样的数据进行分析。详细分析了5个误差的大小及其拟合曲线-(Allan variance analysis of FOG output error is analyzed by using MATLAB simulation software and actual gyro sampling data. The size of 5 errors and their fitting curves are analyzed in detail)
Platform: |
Size: 25600 |
Author: 桉楠
|
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