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[Other resourceFire

Description: 火焰特效,Directx实现, 使用古典算法实现。
Platform: | Size: 21575 | Author: 胡晓龙 | Hits:

[Otherfire

Description: 一种实时火焰效果生成c++算法,1.演示程序运行需要directX支持。 2.替换种子位图可以改变火焰形状。 3.替换冷却位图可以改变冷却的局部模式 4.替换亮度等级位图可以改变火焰颜色 5.修改generateSeed()函数中的参数可以控制火种密度,修改scrollUp()函数中的参数可以控制火焰向上
Platform: | Size: 363483 | Author: 胡俊 | Hits:

[DirextXDirectX Fi246898152001

Description: Creates a fire effect on the screen
Platform: | Size: 80578 | Author: 王逸翔 | Hits:

[DirextXDirectX Fi246898152001

Description: Creates a fire effect on the screen
Platform: | Size: 79872 | Author: 王逸翔 | Hits:

[Shot GameInvasionsrc

Description: 一个简单的射击游戏。玩家控制飞船,一方面要向敌机射击,另一方面需要躲避敌人的子弹。。。编译需要DirectX8.0 SDK或以上。-a simple shooting game. Players control of the spacecraft, on the one hand to the enemy fire, the other to evade the enemy's bullets. . . You will need DirectX8.0 SDK or more.
Platform: | Size: 538624 | Author: 自治州 | Hits:

[2D GraphicFire

Description: 火焰特效,Directx实现, 使用古典算法实现。-Flame effects, Directx realize, the use of classical algorithms.
Platform: | Size: 21504 | Author: 胡晓龙 | Hits:

[Otherfire

Description: 一种实时火焰效果生成c++算法,1.演示程序运行需要directX支持。 2.替换种子位图可以改变火焰形状。 3.替换冷却位图可以改变冷却的局部模式 4.替换亮度等级位图可以改变火焰颜色 5.修改generateSeed()函数中的参数可以控制火种密度,修改scrollUp()函数中的参数可以控制火焰向上-Flame to generate a real-time effects c++ Algorithm, 1. Demo directX support needed for the operation. 2. Replace bitmap seed can change the shape of the flame. 3. Replace cooling can change the cooling bitmap Local Mode 4. Replace bitmap brightness rating can change the color of flame 5. Modification generateSeed () function parameters can be controlled fire density, modify scrollUp () function parameters can be controlled flame up
Platform: | Size: 363520 | Author: 胡俊 | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[DirextXdxEffect

Description: directX特效源代码,很酷,本人收藏很久,比如2D水效果,火效果退色效果,过渡效果,渐变效果等,非常值得一看-directX effects source code, cool, I have collection for a long time, such as 2D water effects, fire effects fade effects, transition effects, transition effects, etc., are worth a visit
Platform: | Size: 4080640 | Author: 陈正光 | Hits:

[DirextXBullGame

Description: For create fire in a directX environnement and use keyboard for scale and shot small ball (test for create base game)
Platform: | Size: 181248 | Author: poirot | Hits:

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