Description: 动画逻辑接口层.
可以灵活扩展,适用于任和渲染逻辑.
支持xml/二进制格式数据文件的存取.-Animation logical interface layer. Can be flexible expansion and rendering applicable to any logic. Support xml/binary format data file access. Platform: |
Size: 143360 |
Author:kaikai |
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Description: OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。
这是最新版的1.6版本SDK。-OGRE (Object-Oriented Graphics Rendering Engine, namely: object-oriented graphics rendering engine) is a by C++ Development-oriented scenes, very flexible 3D engine, it was designed to allow developers to more easily and directly use hardware-accelerated 3D graphics system development and application. This class library to hide the underlying system libraries (such as: Direct3D and OpenGL) all the details to provide a world based on the type of objects and other intuitive interface. This is the latest version of the 1.6 version SDK. Platform: |
Size: 47022080 |
Author:任我飞 |
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Description: FIRE (Flexible Interface Rendering Engine)是一个J2ME上的灵活的图形界面引擎,支持xhtml网页渲染。-File (Flexible Interface Rendering Engine) is a library that aims to provide a set of easy-to-use extendable components to J2ME developers Platform: |
Size: 820224 |
Author:Olnex |
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