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Search - Frustum - List
[
Other resource
]
200410610511675180
DL : 0
XMathLib是一个通用的3D图形数学库。 其中包含两个部分: XMathLib和XGeomLib。分别处理数学和几何运算。 数学部分包含向量、矩阵、四元数的运算。以及其它的运算。 几何部分包含Box Frustum AABB OBB Ray Line Line-Segment Plan Triangle等的运算。-XMathLib is a generic 3D graphics math. Which consists of two parts : XMathLib and XGeomLib. Separate processing mathematical and geometric computing. The math section includes vector, matrix, quaternion arithmetic. , And other arithmetic. Geometric part consists Box Frustum AABB OBB Ray Line Line-Segme nt Plan Triangle such arithmetic.
Update
: 2008-10-13
Size
: 25.47kb
Publisher
:
dexter
[
OpenGL program
]
frustum
DL : 0
基于opengl实现的三维视锥裁减的一个小示例。由这个示例可以看出视锥体裁减对于提高显示速度的重要性。-on opengl achieve 3D cone reduction of a small sample. From this example can be seen as the cone reduction in the rate of increase shows importance.
Update
: 2008-10-13
Size
: 7.89kb
Publisher
:
李四
[
Graph Recognize
]
XMathLib
DL : 0
XMathLib是一个通用的3D图形数学库。 其中包含两个部分: XMathLib和XGeomLib。分别处理数学和几何运算。 数学部分包含向量、矩阵、四元数的运算。以及其它的运算。 几何部分包含Box Frustum AABB OBB Ray Line Line-Segment Plan Triangle等的运算。-XMathLib is a generic 3D graphics math. Which consists of two parts : XMathLib and XGeomLib. Dealt with mathematical and geometric computation. Mathematics contains vector, matrix, quaternion arithmetic. , And other operations. Box contains geometric Frustum AABB OBB Ray Line Line-Segme nt Plan Triangle and other arithmetic.
Update
: 2008-10-13
Size
: 25.49kb
Publisher
:
王硕
[
Other resource
]
FrustumCulling
DL : 0
一个完整的裁剪体和摄像机程序,包括裁剪体类Frustum的构造及其判断是非在其内的方法等,还有摄像机的方法更新等,非常实用!-a complete body and camera cutting procedures including cutting Frustum body type and the structure in its judgment of the method, etc. there are ways to update the camera, a very practical!
Update
: 2008-10-13
Size
: 29.26kb
Publisher
:
Rod
[
OpenGL program
]
frustum
DL : 0
这个工程能够进行凭借胎体的提出,同时他可以方便的摄像机旋转
Update
: 2008-10-13
Size
: 6.06kb
Publisher
:
石头
[
Other resource
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Update
: 2008-10-13
Size
: 372.25kb
Publisher
:
lifeng
[
OpenGL program
]
OpenGL最全数学库
DL : 3
OpenGL的数学库!分别处理数学和几何运算。3D 数学库-矩阵 向量 四元数 数学部分包含向量、矩阵、四元数的运算。以及其它的运算。 几何部分包含Box Frustum AABB OBB Ray Line Line-Segment Plan Triangle等的运算,详见代码
Update
: 2009-04-07
Size
: 951.81kb
Publisher
:
ourleven@yahoo.com.cn
[
Game Engine
]
frustum Engine 游戏引擎
DL : 0
frustum Engine_v0.2
Update
: 2011-07-31
Size
: 2.85mb
Publisher
:
gakh2010
[
OpenGL program
]
FrustumCulling_OGL
DL : 0
openGL下进行视锥剔除的算法-under cone removed algorithm
Update
: 2025-02-17
Size
: 52kb
Publisher
:
陈亮
[
Data structs
]
200410610511675180
DL : 0
XMathLib是一个通用的3D图形数学库。 其中包含两个部分: XMathLib和XGeomLib。分别处理数学和几何运算。 数学部分包含向量、矩阵、四元数的运算。以及其它的运算。 几何部分包含Box Frustum AABB OBB Ray Line Line-Segment Plan Triangle等的运算。-XMathLib is a generic 3D graphics math. Which consists of two parts : XMathLib and XGeomLib. Separate processing mathematical and geometric computing. The math section includes vector, matrix, quaternion arithmetic. , And other arithmetic. Geometric part consists Box Frustum AABB OBB Ray Line Line-Segme nt Plan Triangle such arithmetic.
Update
: 2025-02-17
Size
: 25kb
Publisher
:
dexter
[
OpenGL program
]
frustum
DL : 0
基于opengl实现的三维视锥裁减的一个小示例。由这个示例可以看出视锥体裁减对于提高显示速度的重要性。-on opengl achieve 3D cone reduction of a small sample. From this example can be seen as the cone reduction in the rate of increase shows importance.
Update
: 2025-02-17
Size
: 8kb
Publisher
:
李四
[
Game Engine
]
FrustumCulling
DL : 0
一个完整的裁剪体和摄像机程序,包括裁剪体类Frustum的构造及其判断是非在其内的方法等,还有摄像机的方法更新等,非常实用!-a complete body and camera cutting procedures including cutting Frustum body type and the structure in its judgment of the method, etc. there are ways to update the camera, a very practical!
Update
: 2025-02-17
Size
: 29kb
Publisher
:
Rod
[
3D Graphic
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Update
: 2025-02-17
Size
: 372kb
Publisher
:
lifeng
[
Other
]
xnafrustumculling
DL : 0
基于XNA的可见性剔除测试(Frustum View Culling)源代码-Based on the XNA removed visibility test (Frustum View Culling) source code
Update
: 2025-02-17
Size
: 473kb
Publisher
:
肖海
[
Other Games
]
05.QuadTree+Frustum
DL : 0
有关网络游戏地形优化的实例!用四叉树做的(2)。-Optimization of the network game example of the terrain! Using Quadtree do (2).
Update
: 2025-02-17
Size
: 3.76mb
Publisher
:
xiaoqiang
[
Software Engineering
]
Occlusion-Culling
DL : 0
现在的HSR算法基本上可以分为四种:backface culling、frustum culling、portal culling、occlusion culling。-HSR algorithm is basically divided into four: backface culling, frustum culling, portal culling, occlusion culling.
Update
: 2025-02-17
Size
: 4kb
Publisher
:
renmo80
[
3D Graphic
]
frustumculling
DL : 0
frustum culling helper class for opengl vison volume plane extraction
Update
: 2025-02-17
Size
: 8kb
Publisher
:
skyde
[
DirextX
]
fsource
DL : 0
Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Update
: 2025-02-17
Size
: 16.73mb
Publisher
:
bokyaw
[
Data structs
]
data_arrange
DL : 0
数据结构排序算法,透视投影是3D固定流水线的重要组成部分,是将相机空间中的点从视锥体(frustum)变换到规则观察体(Canonical View Volume)中,待裁剪完毕后进行透视除法的行为。在算法中它是通过透视矩阵乘法和透视除法两步完成的。 透视投影变换是令很多刚刚进入3D图形领域的开发人员感到迷惑乃至神秘的一个图形技术。其中的理解困难在于步骤繁琐,对一些基础知识过分依赖,一旦对它们中的任何地方感到陌生,立刻导致理解停止不前。-Data structures sorting algorithm, 3D perspective projection is an important part of the fixed line is to point the camera space, as the cone from (frustum) transform to observe the rules of body (Canonical View Volume) in perspective to be carried out after the cut division of behavior. In this algorithm, which is matrix multiplication and perspective through the perspective divide step completed. Perspective projection transformation is to make a lot of just entering the field of 3D graphics developers are confused and even a mysterious graphics. One difficulty is the understanding of complicated steps, over-reliance on some of the basics, once on any of them unfamiliar place, immediately led to understandable to a halt.
Update
: 2025-02-17
Size
: 84kb
Publisher
:
robin
[
Other
]
Frustum
DL : 0
视锥体的代码,里面包含了视锥体的书写方法,方便参考理解-The frustum code, which contains a frustum writing, for ease of reference to understand
Update
: 2025-02-17
Size
: 2kb
Publisher
:
ouhgguf
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