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Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP / portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree / octree, shaders (GLSL / Shader Model 2.0)
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Size: 3463260 |
Author: 崔琼文 |
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Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP/portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree/octree, shaders (GLSL/Shader Model 2.0)
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Size: 3463168 |
Author: 崔琼文 |
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Description: 这是偶以前写的一个GPU实现图象混合的程序,使用GLSL实现,本程序包含C++代码和GPU shader代码(在release文件里)-This is written in a dual GPU ago realize mixed images, the use of GLSL realize that this program contains C++ Code and GPU shader code (in the release document)
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Size: 907264 |
Author: bitorRay |
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Description: GLSL深度查询,注释是日语,不过不影响阅读代码-GLSL depth inquiries, comments are in Japanese, but does not affect the reading code
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Size: 201728 |
Author: shenjingwei |
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Description: 火焰例子,这个一个指环王的游戏的一段火焰代码,是基于OPENGL的-Flame example, the one Lord of the Rings game code section of the flame is based on the OPENGL
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Size: 3015680 |
Author: 刘珂朋 |
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Description: 本电子书书opengGL 2.0中的shading language 部分,该文档完整规范,很适合初学者并且带有详细的着色程序源码,方面学习与进一步研究-The e-book book opengGL 2.0 in the shading language part of the full specification of the document, it is suitable for beginners and the coloring process with detailed source code, area studies and further research
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Size: 2948096 |
Author: yisong |
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Description: here is the code for particle effect
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Size: 402432 |
Author: raparla |
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Description: 图像高斯滤波C++设计代码Image Design Gaussian filter C + + code
-Image Design Gaussian filter C++ code
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Size: 1024 |
Author: d |
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Description: OPENGL GLSL橘皮书中所有例子的的着色代码.-OPENGL GLSL Orange coloring book, the code for all examples.
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Size: 55296 |
Author: flydm |
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Description: source code for GLSL optimizer
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Size: 1928192 |
Author: Dusan Jocic |
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Description: nehe教程源码,非常好的学习资料,是GLSL的,java+opengl.-nehe tutorial source code, a very good learning materials, the GLSL java+opengl.
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Size: 7183360 |
Author: yanlingxia |
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Description: GLSL优化算法,用c++语言编写,适合学习计算数学的和工科类的运用-GLSL optimizer
A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on.
Apparently quite a few mobile platforms are pretty bad at optimizing GLSL shaders and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. See performance numbers in this blog post.
Almost all actual code is Mesa 3D s GLSL compiler all this library does is spits out optimized GLSL back, and adds GLES type precision handling to the optimizer.
This GLSL optimizer is made for Unity s purposes and is built-in in Unity 3 and later.
GLSL Optimizer is licensed according to the terms of the MIT license.
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Size: 1974272 |
Author: shigeaixiaomao |
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Description: This homework departs from the code base used in the past 3 homeworks. In this homework, we will be building a complete scene viewer in OpenGL. See the Resources section below for links to many OpenGL and GLSL resources. This is a fairly challenging homework. You are given three weeks, and please start early. You need the time given, and it is likely not possible to do the homework in the last day or two. As usual, please try to read all pages of this homework, especially noting the FAQ and hints at the end. Our goal is to take an input scene description that specifies the camera, scene width and height, lights (up to 10 lights), object geometry (for simplicity, only spheres, teapots and cubes) and material properties. The program should render this scene with correct camera positioning and lighting. The user should be able to rotate the camera viewpoint. In addition, they should be able to translate and scale the scene.
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Size: 7916659 |
Author: 790882566@qq.com |
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Description: vs2010开发的基于QT设计的OpenGL编程框架,并且其中运用了glsl语言。没接触过QT的程序猿可以参考此代码作为框架编程-vs2010 development based on the design of QT OpenGL programming framework, and which use a glsl language. No contact with apes QT program can refer to this code as a framework for programming
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Size: 10603520 |
Author: Mars |
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Description: 一个很初级的glsl例子程序
只实现了简单的光照效果-a opengl shader program code
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Size: 20480 |
Author: |
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Description: OpenGL着色语言第一版 橙宝书的源代码-Code Of GLSL
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Size: 56320 |
Author: YANG |
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Description: This file drives the GLSL IR -> LIR translation, contains the optimizations on the LIR, and drives the generation of native code the LIR.
-This file drives the GLSL IR -> LIR translation, contains the optimizations on the LIR, and drives the generation of native code the LIR.
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Size: 19456 |
Author: nengpeirz |
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Description: This file supports generating the FS LIR the GLSL IR. The LIR makes it easier to do backend-specific optimizations than doing so in the GLSL IR or in the native code Source Code for Linux v2.13.6.
-This file supports generating the FS LIR the GLSL IR. The LIR makes it easier to do backend-specific optimizations than doing so in the GLSL IR or in the native code Source Code for Linux v2.13.6.
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Size: 15360 |
Author: nmdhjj |
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Description: 关于GLSL的点光源,载入模型,纹理-light engine code OpenGL.
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Size: 42975232 |
Author: hjw |
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Description: 一种抗锯齿算法,内附demo 。fxaa 3 源代码(An anti aliasing algorithm with demo. Fxaa 3 source code)
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Size: 540672 |
Author: eper
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