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[Game EngineSolutionEg2d1.02

Description: 一个基于DirectX的2D游戏引擎,良好的代码风格完整的代码注释,结构清晰,继续上次上传版本的更新,增加粒子系统,增加动画部分,添加了多个演示程序,更新了帮助文档,此代码为个人学习所写,若你下载了代码,发现问题或者你有一些建议,可用409361656@qq.com联系我,GUI部分我只完成了窗口和按钮这个两个控件,基类已经写好了,若你有兴趣的话请自行实现-The DirectX-based 2D game engine, good code style complete code Notes, structural clarity, to continue to upload the last version of the update, increase particle system to increase the animation part, add a number of demo program, updated the help document, this code written for personal study, if you download the code and found that problem or you have some suggestions, contact me 409361656@qq.com available, GUI part of me just finish the windows and buttons of the two controls, the base class has been written If you are interested in having your own implementation
Platform: | Size: 6362112 | Author: 梁平 | Hits:

[DirextXGameProject4

Description: 请如何在directx来制作gui.展现了怎么样实现在引擎中的GUI功能-the gui in Directx
Platform: | Size: 790528 | Author: 扬帆 | Hits:

[VC/MFCPremier.Press.-.Focus.on.SDL.eBook-LRN

Description: 不是微软开发的一套API,比DirectX简单,并且支持多个平台,包括windows和linux等操作系统。SDL是Simple DirectMedia Layer的缩写。对于初学编写游戏非常的游泳,并且可以作为嵌入式GUI开发的一个基础平台。-another API not written by Microsoft that is simpler than DirectX and is supported on a number of platforms, including Windows and Linux. The name of the API/SDK is the Simple DirectMedia Layer, or SDL for short. The cool thing about SDL is that if you use standard ANSI C/C++ along with it, you can port your games and applications to other platforms in a matter of hours or a day at most. This is the real power of SDL—portability. Focus On SDL will get you up and running with the SDL system almost immediately. This book will bring you up to speed with this elegant and clear API in no time.
Platform: | Size: 7825408 | Author: xpcodin g | Hits:

[Game EngineC_And_Directx

Description: 看起来我在做发明车轮的浪费时间的事--windows已经有一套非常复杂功能完善的GUI.不幸的是windows的GUI适用于办公软件,而这通常不适合游戏软件.游戏一般需要比windows更精确的控制(例如,使用自己的GUI实现用alpha混合创造的部分透明的窗口比较容易,而使用windows的GUI则几乎做不到). 这篇文章将讲述如何使用C++和DirectX来创建自己的GUI.文章分为几部分,每部分涉及一个特定的GUI编程主题.这并不需要按顺序阅读,所以你可以从你需要的部分开始. 这里我假设读者有以下的背景知识:事件驱动的编程原理 对PDL和C++的熟练掌握.我使用C++来建立我的GUI系统,因为我是C++爱好者俱乐部的持卡会员,并且C++的OOP很适用于windows编程和控制方式. 让我们从定义工作范围开始.应该认识到我们不是要设计windows95,我们只是想要为一个游戏开发一套简单的GUI.所以我们不用实现每一个简单控制和GUI结构.我们只需要几个部分而已:一个鼠标指针,一个普通窗口,一些在窗口中的对话框控制.我们也需要一个资源编辑器--一个允许我们在图形环境中使用拖动控制来设计对话框. 从基础开始:渲染循环 -I invented the wheel seemed a waste of time to do things- windows already has a very complex functional of the GUI. Unfortunately, the windows of the GUI for office software, which is usually not suitable for game software. Games generally require more than windows precise control (for example, to use their own GUI to achieve with the alpha part of the mix to create a transparent window for easier use of windows of the GUI is almost impossible). This article describes how to use C++ and DirectX to create their own GUI. The article is divided into several parts, each part deals with a specific GUI programming topics. This does not need to in order to read, so you can start from the part you need. Here I assume that the reader have the following background knowledge: an event-driven programming principles of PDL and mastery of C++. I use C++ to build up my GUI system, because I am a C++ fan club membership card, and the C++, OOP is applicable to windows programming and contr
Platform: | Size: 393216 | Author: zhangjiashi | Hits:

[Special EffectschenzhenBMPa

Description: 图像处理已经成为计算机图形学的一个重要方面,VC++是最适合用来做图像处理工具了,因为使用C语言能很方便的封装各种复杂的图像处理算法,并以类的形式表达出来,充分利用面向对象技术;而且,在VC中还可以很方便地使用Windows GUI 的API,并利用内建OpenGL SDK 以及 DirectX SDK 来充分支持动画设计,当然也可以使用第三方的图形处理库来简化编程-Image processing has become an important aspect of computer graphics, VC++ is the most suitable image processing tools used to do, because the C language can easily package a variety of complex image processing algorithms, and expressed in the form class, fully the use of object-oriented technology and, in VC you can easily use the Windows GUI API, and use built-in OpenGL SDK and DirectX SDK to fully support the animation, of course, you can use third-party graphics library to simplify programming
Platform: | Size: 807936 | Author: Cherlas | Hits:

[Windows DevelopVODDev

Description: 视频点播系统,该系统核心界面有三个:登陆、服务器和客户端界面。数据库服务器存放媒体服务器中的媒体Media清单和用户数据。当VOD客户端登陆媒体服务器后,可以下载Media数据进行播放。VOD服务器进行媒体管理和用户管理。用到的技术有MFC GUI,socket编程,数据库访问和操作,DirectX中的DirectShow,组件和动态库-Video-on-demand system, the core of the interface has three: landing, the server and the client interface. The database server storage media server media Media lists and user data. When the VOD Media Server client login, you can download Media data for playback. VOD server for media management and user management. Technology used in MFC GUI, socket programming, database access and manipulation, DirectX in DirectShow, components and dynamic libraries
Platform: | Size: 1773568 | Author: 兵戈宝牛 | Hits:

[VC/MFCDeveloping-a-GUI-in-CPP-and-DirectX

Description: Developing a GUI in C++ and DirectX
Platform: | Size: 27648 | Author: vek123 | Hits:

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