Description: Interactive Computer Graphics A top down approach using OpenGL 一书的习题答案。-Interactive Computer Graphics A top down a pproach using the OpenGL an answer to the questions. Platform: |
Size: 263354 |
Author:王征 |
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Description: Interactive Computer Graphics A top down approach using OpenGL 一书的习题答案。-Interactive Computer Graphics A top down a pproach using the OpenGL an answer to the questions. Platform: |
Size: 263168 |
Author:王征 |
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Description: 计算机图形学是交互式图形开发的基本理论,同时也是一门实践性的学科。笔者积累十多年的计算机图形学讲授经验,使用Visual C++ 6.0的MFC框架开发了涉及“基本图形的扫描转换”、“多边形填充”、“二维变换和裁剪”、“三维变换和投影”、“自由曲线和曲面”、“分形几何”、“动态消隐”和“真实感图形”等章节内容的43个案例。-Interactive Computer Graphics is developing the basic theory of graphics, but also a practical subject. I have accumulated more than ten years teaching experience in computer graphics, the use of Visual C++ 6.0 of the MFC framework developed involving basic graphics scan conversion , polygon fill , Two-dimensional transform and cutting , three-dimensional transform and projection , freedom of Curves and Surfaces , Fractal Geometry , dynamic blanking and realistic graphics and other sections of the contents of 43 cases. Platform: |
Size: 11136000 |
Author: |
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Description: 这是《交互式计算机图形学》一书中后面例子的源代码,可直接复制,方便学习交流-This is the " interactive computer graphics," a book behind the example source code can be directly copied to facilitate the exchange of learning Platform: |
Size: 72704 |
Author:houwenhui |
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Description: The dynamic nature of computer graphics makes it a particularly interesting area
of study. Research and implementation of rendering methods respond to changes
in the underlying hardware. For example, in the field of interactive rendering, the
emerging programmable nature of the graphics accelerator has changed the relative
costs of different techniques. Platform: |
Size: 4890624 |
Author:awang |
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Description: 交互式计算机图形学基于OpenGL的自顶向下方法第4版附书源码。作者为Edward Angel-Interactive computer graphics OpenGL based on the top-down method version 4 with source code book. The author for Edward Angel
Platform: |
Size: 3284992 |
Author: |
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Description: 本书向读者讲授如何用OpenGL从初级阶段快速制作优质的交互式计算机图形实例,OpenGL是业界广泛采用的三维图形API,本书藉此向读者提供了在计算机图形学领域更广阔空间内发展的坚实基础。书中内容覆盖了计算机图形学基础课程所需的所有论题,如光景交互作用、图形明暗处理、图形建模、曲线与曲面、偏差预防、纹理映射和图形组合,还探讨了计算机硬件方面的问题。本版为配合计算机图形学领域最新进展,增加了更具广度和深度的内容,包括图像处理、多重透视、并行透视等,并运用选择模式、仿真模拟、面向对象图形学与实景图像、射线跟踪等方法讲解了图形交互的内容。随书所附光盘包括OpenGL指令集参考、OpenGL手册、书中源码代码和附加的实用案例。本书适用于高等院校本科高年级和研究生的计算机图形学、交互式计算机系统等课程。 -This book teaches readers how to use OpenGL quickly from the primary stage production of high quality interactive computer graphics instance, OpenGL is a widely used 3 d graphics API, through this book offers readers in the field of computer graphics, a broader space for the development of solid foundation. Computer graphics foundation course content in the book covers all the topics, such as sight interaction, graphics processing, graphical modeling, curve and curved surface, light and shade deviation prevention, texture mapping and graphics, computer hardware problems are discussed in this article. This edition is in line with the recent advances in the field of computer graphics, and increased more breadth and depth of content, including image processing, multiple perspectives, such as parallel perspective, and choose model, simulation and object-oriented graphics and real images, ray tracing method on the graphics interactive content. CD attached with books, OpenGL OpenGL instructi Platform: |
Size: 11813888 |
Author:wuyong |
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Description: 计算机图形学实验指导书(vc++版)开发工具选用面向对象Visual C++ 6.0的MFC框架环境作为开发平台,可以实现对图形的交互式操作。共给出9个实验教程,内容包括OpenGL程序设计基础,二维基本图元的生成,二维图形区域填充,二维图形的几何变换,二维裁剪,曲线、曲面绘制,图形的投影变换,三维面消隐算法,真实感图形绘制。对相关算法讲解透彻,读者可以很容易地按照提供的操作步骤完成上机实践。-检测到输入为:中文
The development tools of computer graphics experiments (vc++) are the development platform of C++ MFC 6, which can realize the interactive operation of graphics. A total of 9 experimental tutorials are given, including the OpenGL program design basis, the generation of 2D basic graphic elements, two-dimensional graphics area filling, two-dimensional graphics geometric transformation, 2D cutting, curve, curved surface rendering, graphics projection transformation, three-dimensional surface blanking algorithm, real sense map. To explain the related algorithm thoroughly, the reader can easily follow the steps provided to complete the operation of the machine. Platform: |
Size: 975872 |
Author:Francis |
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