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ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Update : 2008-10-13 Size : 372.25kb Publisher : lifeng

ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Update : 2025-02-19 Size : 372kb Publisher : lifeng

基于GPU地形绘制算法,可以ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left -QuadTree+LOD 基于GPU地ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left 形绘制算法
Update : 2025-02-19 Size : 34kb Publisher : 赵华成

一个采用C++,python,C#等语言实现的3D图形编程。-Crystal Space is an Open Source 3D SDK for Unix, Windows, MacOS/X. It renders with OpenGL or software and features curved surfaces, volumetric fog, dynamic colored lighting, terrain engine, LOD, procedural textures, portals, etc.
Update : 2025-02-19 Size : 57.87mb Publisher : 李玉金

访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
Update : 2025-02-19 Size : 8.76mb Publisher : LiJingGitH
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