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[source in ebooktianqi

Description: 用c#语言进行的天气识别系统,里面有四叉树算法,有一些网格优化算法导航.-With c# Language weather identification system, which has quadtree algorithm, there are some navigation mesh optimization algorithm.
Platform: | Size: 579584 | Author: 和海波 | Hits:

[OtherDelaunay

Description: delaunay的算法技术与实现,从三角网格的算法到优化每一步都有详细的描述.-delaunay algorithm technology and realize, from the triangular mesh algorithms to optimize each step are described in detail.
Platform: | Size: 241664 | Author: 和海波 | Hits:

[Otherlibmesh-0.6.0.tar

Description: Handles Hexahedral, Tetrahedral, Quadrilateral, and Triangle meshes. Lagrangian, Hierarchic, and Monomial finite elements. Interface to PETSc solvers, adaptive mesh refinement, and extreme portablility.
Platform: | Size: 3513344 | Author: 陈东 | Hits:

[Othermathmatic_dinaulay

Description: 带属性的三角网格模型简化算法研究..很值得一看,在网上很少能找到的-With attributes of triangular mesh model simplification algorithm .. very worth a visit, in that it can seldom be found online
Platform: | Size: 245760 | Author: 和海波 | Hits:

[Algorithmmeshing

Description: 有限元编程做网格划分的,对于从事有限元分析的比较有用-Programming the finite element mesh to do the, for finite element analysis of the more useful
Platform: | Size: 7168 | Author: 崔向阳 | Hits:

[Algorithmcog.tar

Description: Delaunay三角形的网格剖分程序,用c++语言编写-Delaunay triangular mesh generation procedure, using c++ Languages
Platform: | Size: 878592 | Author: holysword | Hits:

[GDI-Bitmap12

Description: 不错的代码,关于等直线的。 用三角网法绘制等值线,是在三角形的三条边上用线性内插方法寻找等值点,这种方法的机理是将每个三角形看作是空间的一个平面,这就要求在每个三角形的三个顶点内的地貌形态无明显的变化,故此希望将其中最靠近的三个点构成三角形,以符合上述机理,使插补的等值点精度较高,更好的反映地貌的实际形态。符合这些条件的三角形称之为“最佳三角形”-Good code, such as a straight line on the. With a triangular mesh contour map is the edge of the triangle with the three methods of linear interpolation to find the equivalent point, the mechanism of this method is to each triangle as a space plane, which requires each triangles three vertices with no obvious patterns of geomorphic change, it wished to put the three points closest to constitute a triangle in order to comply with the above mechanism, so that the equivalent interpolation points higher accuracy, better reflects the landscape the actual shape. Applying these criteria to the triangle known as the
Platform: | Size: 7533568 | Author: 海嗨 | Hits:

[DirextXMultiAnimation

Description: MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover="if(this.title) {this.style.cursor=hand }" onclick="if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg) }" src="http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg" onload="if(this.width>screen.width-333) {this.width=screen.width-333 this.title=open new window }" border=0 >Path源代码:  (SDK  root)\Samples\C++\Direct3D\MultiAnimation  可执行文件:  (SDK  root)\Samples\C++\Direct3D\Bin\x86  or  x64\MultiAnimation.exe  Overview这个例子展示如何利用D3DX动画支持,在应用程序中渲染3D动画。D3DX的API函数处理动画Mesh的装载,混合多个动画。动画控制器的功能是支持动画轨,允许从一个动画到另一个动画的平滑转换。这个例子分为2部分:动画类库和应用程序。动画类库是一个多用途库,逻辑上它在应用程序与D3DX之间。为后面的
Platform: | Size: 688128 | Author: 林庆富 | Hits:

[DirextXProgressiveMesh

Description:   有些情况下,你只需要简化mesh。但是,一味的简化,意味着无法再恢复对象的细节,而同时需要简化和增加对象细节的情况确是很常见的。我相信看到这里,你已经知道progressive mesh方法名字的来历了吧。   为了显示progressiveMesh方法的行为,我们将写一个和上一部分很类似的程序。这一次,我们不但可以简化mesh,还可以在摄像机靠近模型时,添加mesh的细节。还是从第五章的文件开始。   Progressivemesh类于Mesh类一样,都继承于BaseMesh类。与SimplificationMesh类相比,可以直接用progressiveMesh对象来绘制物体。这样,就可以用以下变量来代替Mesh对象了:   同样,你应该把原来所有的mesh变量都替换为这个变量。之后,更新LoadMesh方法,因为代码现在不能通过编译了。使用一个类似的方法;我们将在最后创建progressiveMesh对象
Platform: | Size: 18432 | Author: 林庆富 | Hits:

[DirextXProgressiveMesh+BoundingVolumes

Description: Progressive Mesh+Bounding Volumes 的例子, 封装好的类,详细注释,拿来可用-Progressive Mesh+ Bounding Volumes example of a good type of packaging, detailed notes, use of available
Platform: | Size: 775168 | Author: wg | Hits:

[Other3ds2mesh-1.1

Description: 将3ds转换为mesh文件的好工具, 将3ds转换为mesh文件的好工具, -Will be converted to mesh files 3ds good tools to convert 3ds files mesh a good tool to convert 3ds files mesh a good tool,
Platform: | Size: 2030592 | Author: 欧阳意 | Hits:

[2D Graphictriangle

Description: 效率极高的基于delaunay三角网格剖分程序,只是没有图形输出,可以只将生成文件直接导入matlab中。-Based on highly efficient delaunay triangular mesh generation process, but there is no graphics output, you can only generate documents in directly into matlab.
Platform: | Size: 108544 | Author: 徐天 | Hits:

[Industry researchWirelessMeshNetworksGuestEditorial

Description: IEEE Communication Magazine2007,11中关于Wireless Mesh Network 的分析(Guest Editorial)-IEEE Communication Magazine2007, 11 on the Wireless Mesh Network Analysis (Guest Editorial)
Platform: | Size: 122880 | Author: yq | Hits:

[Game Engine3D.x

Description: Mesh网络开发语言C++,Direct3D-Mesh network development language C++, Direct3D
Platform: | Size: 439296 | Author: 郑康臣 | Hits:

[.netSJMesh

Description: Adaptive Triangular Mesh Generation for Sheet Forming Simulation
Platform: | Size: 2995200 | Author: fred | Hits:

[Special EffectsprogramIDL

Description: 基于图形工作站的IDL程序代码,彩色应用,矩阵操作,插值,图像处理,信号处理,小波变换,mesh对象操作,打印对象,对象图形输出,对象移动旋转,图像对象,光源设置,影像纹理动画: dxf对象显示,对象彩色 自定义类并应用,数据库应用。-Graphics workstations based on the IDL code, color applications, matrix operations, interpolation, image processing, signal processing, wavelet transform, mesh object operations, printing object, the object graphics output, the target mobile rotation, image object, light settings, image texture animation : dxf object showed that the object type and color custom applications, database applications.
Platform: | Size: 98304 | Author: liwei | Hits:

[3D GraphicVoronoisweepline

Description: 经典网格生成程序源代码,采用sweepline扫描线构建Vornoi图结构生成三角网格。-Classic mesh generation source code used to build sweepline scan line Vornoi map the structure of triangular mesh generation.
Platform: | Size: 323584 | Author: lyang | Hits:

[3D GraphicPlyViewer(DirectX)

Description: 3D mesh model view, with directx 9.0 and another with openGL, you can compare the differences between them
Platform: | Size: 3586048 | Author: 吕雪梅 | Hits:

[3D Graphic20050921094855818

Description: 本源码通过使用多边形减面算法,实现了模型的网格简化,为复杂三维模型的渐进表达,渐进传输提供了很好的参考-The source side through the use of polygon reduction algorithm, the realization of the model mesh simplification for complex three-dimensional model of the expression of the progressive, incremental transmission provides a good reference
Platform: | Size: 75776 | Author: jiangshaobo | Hits:

[2D Graphicmesher3d

Description: 一个散乱点三角网格剖分得例子,源代码是我毕业设计做得。-A scattered-point triangular mesh generation have examples, source code is my graduation project done.
Platform: | Size: 497664 | Author: 杨晓波 | Hits:
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