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Description: Direct3D is the component of DirectX that can render immersive 3D worlds. Direct3D is ideally suited for programs that allow the operator to fly through complex models in 3D space. The specific model I tackled was a model of the Munsell color solid. The Munsell color solid is a model for the range of colors perceivable by the human eye. It was developed back in 1905 by Albert H. Munsell. It is called a color solid because the color varies continuously throughout the volume of the model.
Platform: |
Size: 51444 |
Author: zhucheng |
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Description: Direct3D is the component of DirectX that can render immersive 3D worlds. Direct3D is ideally suited for programs that allow the operator to fly through complex models in 3D space. The specific model I tackled was a model of the Munsell color solid. The Munsell color solid is a model for the range of colors perceivable by the human eye. It was developed back in 1905 by Albert H. Munsell. It is called a color solid because the color varies continuously throughout the volume of the model.
Platform: |
Size: 51200 |
Author: zhucheng |
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Description: Script to make (synthesize) a perfect X-Rite Color Checker Chart from the X-Rite supplied sRGB values.(This chart has been known in the past as the Gretag Macbeth ColorChecker Chart,
and the Munsell ColorChecker Chart.)
Platform: |
Size: 3072 |
Author: kmh |
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Description: 自己编写的光谱重建的程序,分别比较了Hardeberg、Cheung、Mohammadi的重建方法,详细见程序和图像。-The program of specture reflectance reconstruction based on Munsell color system, in comparison with the Hardeberg、Cheung、Mohammadireconstruction methods respectively.You may see program and image in detailed.
Platform: |
Size: 38912 |
Author: jzhy |
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Description: HSL (Hue, Saturation, Lightness) and HSV (Hue, Saturation, Value) are two alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. The HSV representation models the way paints of different colors mix together, with the saturation dimension resembling various shades of brightly colored paint, and the value dimension resembling the mixture of those paints with varying amounts of black or white paint. The HSL model attempts to resemble more perceptual color models such as NCS or Munsell, placing fully saturated colors around a circle at a lightness value of 1/2, where a lightness value of 0 or 1 is fully black or white, respectively.
Platform: |
Size: 184320 |
Author: faisel |
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