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[OpenGL programAICar

Description: Opengl,小车的交互,实现了碰撞检测,读取3ds模型,AI等功能-Opengl Trolley interactive and realized the collision detection, reading 3ds model features such as AI
Platform: | Size: 360118 | Author: 毕文元 | Hits:

[Other resourceAI

Description: 这是一个用OPENGL和VC++作的人工智能程序,大家可以借鉴一下-This is a VC with OpenGL and artificial intelligence for the procedure, we can learn from this
Platform: | Size: 168279 | Author: dm | Hits:

[OpenGL programAICar

Description: Opengl,小车的交互,实现了碰撞检测,读取3ds模型,AI等功能-Opengl Trolley interactive and realized the collision detection, reading 3ds model features such as AI
Platform: | Size: 359424 | Author: 毕文元 | Hits:

[AI-NN-PRAI

Description: 这是一个用OPENGL和VC++作的人工智能程序,大家可以借鉴一下-This is a VC with OpenGL and artificial intelligence for the procedure, we can learn from this
Platform: | Size: 167936 | Author: dm | Hits:

[OpenGL programAirhockey

Description: openGL 一个桌球游戏,实现了简单的电脑AI,允许人工控制。同时三维允许转动视角。-airhockey openGL
Platform: | Size: 43008 | Author: Beijing | Hits:

[Shot GameTankWorld_pascal

Description: 网上down到的一个pascal语言 用opengl 1.0写的坦克射击游戏,主坦克对战1~50个AI坦克和1~20个AI炮塔,游戏源码逻辑不是很好。但是也有较多的可学习之处。 由于工作需要 我讲这个游戏移植成C++方式 opengl 1.0实现。 以及 纯C opengl2.0方式实现。 这个源码只是和移植后的做个对比。 移植的版本请在我上传的文件中查找下载。-Write online down to a the pascal language using opengl 1.0 tank shooting game, Battle 1 to 50 AI tanks and 1 to 20 AI turret main tank game source code logic is not very good. But also can learn more at. Since the work I need to talk about the this game ported into C++ way to opengl 1.0 implementation. And pure C opengl2.0. This source just to be a contrast and post-transplant. Transplanted version for download in the file I uploaded.
Platform: | Size: 5194752 | Author: 赵洋 | Hits:

[GDI-Bitmapgame

Description: opengl做的射击游戏。机器人无ai,只是初学者参考-opengl shooter do. Robot ai, but beginners reference
Platform: | Size: 16158720 | Author: 田毅 | Hits:

[VC/MFCCoreGameProgramming

Description: 详细介绍游戏编程的各个方面,让你对游戏编程的框架和主要技术有清晰的理解和掌握。-To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there s a guide that delivers! As a professor at the Spanish university that offered that country s first master s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there s a core programming curriculum every game designer should be well versed in-and he s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to t
Platform: | Size: 4679680 | Author: turia | Hits:

[Shot GamemyProject

Description: A simple game in OpenGL i developed called Ping Pong with AI-A simple game in OpenGL i developed called Ping Pong with AI!!!
Platform: | Size: 1037312 | Author: manish | Hits:

[Delphi VCLothello

Description: Voici mon premier code source ! C est un jeux d othello (reversi) écrit en Delphi. Ce n est pas un composant graphique mais un composant qui joue via des événements Perso facilement configurable depuis l IDE Les événements sont déclenchés pour chaque case de l échiquier (othellier) et pour la couleur correspondante. Il fournit donc avant tout la logique de jeu nécessaire - pas la partie graphique qui peut être complètement perso (WinControl comme dans l exemple fournit, FMX, OpenGL, ...??) Pour l instant, il n y a pas d AI .. je ne connais pas (encore ?) ce genre d algo ... -Voici mon premier code source ! C est un jeux d othello (reversi) écrit en Delphi. Ce n est pas un composant graphique mais un composant qui joue via des événements Perso facilement configurable depuis l IDE Les événements sont déclenchés pour chaque case de l échiquier (othellier) et pour la couleur correspondante. Il fournit donc avant tout la logique de jeu nécessaire - pas la partie graphique qui peut être complètement perso (WinControl comme dans l exemple fournit, FMX, OpenGL, ...??) Pour l instant, il n y a pas d AI .. je ne connais pas (encore ?) ce genre d algo ...
Platform: | Size: 183296 | Author: Dark | Hits:

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