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Description: 凸壳算法用了少许opengl,有交互界面,操作简单,用鼠标就可以完成。-convex hull algorithm with a bit opengl, interface, simple operation, using the mouse can be completed.
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Size: 14535 |
Author: 吴杰 |
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Description: 凸包算法,运用分治的思想,用opengl显示出来-convex hull algorithm, the idea of partition, with opengl show
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Size: 25861 |
Author: wangmiao |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Convex Geometry(带执行文件)
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Size: 71690 |
Author: GoldenCloud |
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Description: 凸壳算法用了少许opengl,有交互界面,操作简单,用鼠标就可以完成。-convex hull algorithm with a bit opengl, interface, simple operation, using the mouse can be completed.
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Size: 14336 |
Author: 吴杰 |
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Description: 凸包算法,运用分治的思想,用opengl显示出来-convex hull algorithm, the idea of partition, with opengl show
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Size: 25600 |
Author: wangmiao |
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Description: 一个凸透镜反射成像的光路仿真程序,利用VC和OpenGL开发,实现光路经过凸透镜的 三维反射几何运算,支持任意多的光线设定和反射计算-A convex lens reflex optical imaging simulation program, the use of VC and OpenGL development, the realization of optical path through the three-dimensional convex lens reflex geometric computing in support of any number of light settings and reflection calculation
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Size: 1311744 |
Author: 张智 |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Convex Geometry(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Convex Geometry (with the implementation of document)
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Size: 71680 |
Author: GoldenCloud |
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Description: 这是一个简单的消隐算法,程序中利用了凸多面体和远近法来实现的-This is a simple blanking algorithm, the procedure of using a convex polyhedron and the distance method to realize the
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Size: 1972224 |
Author: liyemeng |
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Description: 网格化[tessellation]即把凹多边形,包含洞,岛的多边型,或者自交叉多边型划分为简单凸多边形的过程.OpenGL为了能快速渲染多边形,只能直接显示简单凸多边形[多边形中任意两点的连线上的所有点仍属于此多边形],对凹多边或者自交叉多边形渲染结果将不确定。在渲染复杂多边形时,常常需要将复杂多边形分解成容易渲染的简单多边形,OpenGL中的使用函数库中提供网格化的函数以通过多边型轮廓线生成简单多边形,从而渲染复杂多边形。
-Grid [tessellation] that is concave polygon contains holes, the island of multilateral type, or from cross-multilateral-type convex polygon is divided into easy process. OpenGL for fast rendering polygon, can only directly show that a simple convex polygon [arbitrary polygon two points to connect all the points still to this polygon], the multilateral or concave polygon rendering results from the cross will be uncertain. In rendering complex polygons, it is often required complex polygon into simple polygon rendering easier, OpenGL use library provides a function of grid through multilateral type contour line generates simple polygon, thereby rendering the complexity of the polygon.
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Size: 131072 |
Author: rockeyzhu |
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Description: 计算几何中求散点的凸包,在opengl的环境中开发完成-Scatter in computational geometry convex hull of demand in the developed environment opengl
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Size: 5026816 |
Author: xuehua |
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Description: 实验3 简单多边形显示
实验目的:通过鼠标响应函数输入并显示多边形
基本内容:
通过鼠标依次输入n个顶点(n>=3),显示多边形。
建立多边形数据结构(保存顶点表、边信息,及其他信息)
用opengl显示多边形
拓展要求:
判断多边形的类型(自相交多边形,凹多边形,凸多边形)
*若是凹多边形,则把多边形转换为多个凸多边形-Experiment 3 simple polygon display
Purpose: response function by mouse input and display polygon
Basic elements:
Mouse followed by n vertices (n> = 3), display polygons.
Establish polygon data structure (save vertex tables, side information, and other information)
Display with opengl polygon
Expanding requirements:
Determine the type of polygon (self-intersecting polygons, concave polygon convex polygon)
* If the concave polygon, polygons put into multiple convex polygons
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Size: 622592 |
Author: 赵雯雯 |
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Description: opengl:鼠标左键画点,右键根据点画出多边形并且判断多边形为凹多边形还是凸多边形。-opengl: left mouse button to draw points, right judgment in accordance with point draw polygons and polygon is concave or convex polygon polygon.
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Size: 12447744 |
Author: 孙哲宇 |
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Description: 凸包算法,包括暴力穷举法,递归算法等,最后使用opengl将所有的凸包顶点绘制-Convex hull algorithms, including violence exhaustive method, recursive algorithm, and finally use opengl all the convex hull VertexPaint
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Size: 9843712 |
Author: maorui |
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Description: use OpenGL to create 2D convex hull
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Size: 17228 |
Author: 654321123456 |
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