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Search - OpenGL LOD - List
[
Other resource
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Update
: 2008-10-13
Size
: 372.25kb
Publisher
:
lifeng
[
OpenGL program
]
MYLOD
DL : 0
opengl中的lod技术地形显示源代码。-opengl of incomplete technical terrain shows the source code.
Update
: 2025-02-19
Size
: 1.85mb
Publisher
:
张国杰
[
OpenGL program
]
LodGeoshpere
DL : 0
用OPENGL+VC开发的GeoShpere源程序.-use OpenGL development of the VC GeoShpere source.
Update
: 2025-02-19
Size
: 491kb
Publisher
:
周大
[
OpenGL program
]
openrm-devel-1.5.2-3.tar
DL : 0
2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Update
: 2025-02-19
Size
: 619kb
Publisher
:
约非
[
OpenGL program
]
大规模地形渲染
DL : 1
大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Update
: 2025-02-19
Size
: 3.22mb
Publisher
:
小高
[
OpenGL program
]
opengel_LOD
DL : 0
在vc环境的win32平台开发的LOD模型,建立了一个支持opengl的开发平台,可以按时间对三维物体进行增减-vc environment in the win32 platform in the LOD model, the opengl support a development platform, in accordance with a time of three-dimensional objects change
Update
: 2025-02-19
Size
: 45kb
Publisher
:
孟庆洋
[
OpenGL program
]
openglfly
DL : 0
利用opengl开发飞行模拟系统 用到LOD技术 开发平台:VC++ 请站长多多支持-use opengl development flight simulation systems used LOD technology development platforms : VC requested the generous support of head
Update
: 2025-02-19
Size
: 305kb
Publisher
:
肖锋
[
OpenGL program
]
OpenGL_LOD
DL : 0
OpenGL_LOD--著名的兔子模型 学习LOD的必看-OpenGL_LOD-- the famous rabbit model of learning LOD Watchable
Update
: 2025-02-19
Size
: 2.14mb
Publisher
:
王正培
[
OpenGL program
]
QuadTreeLOD
DL : 0
OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
Update
: 2025-02-19
Size
: 1.22mb
Publisher
:
王五
[
OpenGL program
]
Terrain_Lod_OpenGL
DL : 0
游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Update
: 2025-02-19
Size
: 455kb
Publisher
:
[
OpenGL program
]
Yukon
DL : 0
这是比较经典的LOD程序,使用OPENGL函数进行编程,显示效果良好!-this is the classic LOD, the use of OpenGL function programming, showing good results!
Update
: 2025-02-19
Size
: 1.31mb
Publisher
:
xiaobai_1981
[
OpenGL program
]
OpenGL-shiqu
DL : 0
基于visualc++ opengl,实现了三维图形的拾取功能,供学习游戏制作和计算机图形学的朋友借鉴。-based visualc opengl, realized 3D graphics picking function, learning games for the production and computer graphics from a friend.
Update
: 2025-02-19
Size
: 27kb
Publisher
:
xczhang
[
OpenGL program
]
LodDemo
DL : 0
很好的LOD显示源代码。进行OpenGL编程必须。-good show source code. OpenGL Programming must.
Update
: 2025-02-19
Size
: 603kb
Publisher
:
David Sun
[
OpenGL program
]
openGL_test
DL : 0
lod离散模型的辕马下载!希望朋友们参考一下.-pedigree discrete model shaft horse download! Hope that the friends reference.
Update
: 2025-02-19
Size
: 5kb
Publisher
:
feifei-yan
[
OpenGL program
]
myass4
DL : 0
一个opengl demo 哈哈 请多多指教-A ha ha opengl demo please advice
Update
: 2025-02-19
Size
: 1.09mb
Publisher
:
deinstain
[
OpenGL program
]
textureex3
DL : 0
openGL山地程序光照系列三,LOD程序代码,以及在vc环境下调试通过的代码完整奉送! 其中的理论和代码请下栽后结合实际工作完善!-openGL Mountain Light Series III procedures, LOD program code, and debugging environment vc code integrity through away! which the theory and codes, please post下栽perfect combination of practical work!
Update
: 2025-02-19
Size
: 27.49mb
Publisher
:
[
3D Graphic
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Update
: 2025-02-19
Size
: 372kb
Publisher
:
lifeng
[
OpenGL program
]
Land3
DL : 0
在OpenGL中实现地形的基于四叉树的LOD算法-Implemented in the OpenGL-based Terrain Quadtree LOD algorithm
Update
: 2025-02-19
Size
: 3.48mb
Publisher
:
张洁
[
OpenGL program
]
lod
DL : 0
地形信息的显示,带有LOD地形渲染功能。基于opengl,已经通过vc2008编译-The tool handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
Update
: 2025-02-19
Size
: 3.65mb
Publisher
:
郅熙龙
[
OpenGL program
]
opengl_test_lod
DL : 0
地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
Update
: 2025-02-19
Size
: 2.97mb
Publisher
:
diaoc2
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