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Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV
Platform: |
Size: 381179 |
Author: lifeng |
Hits:
Description: opengl中的lod技术地形显示源代码。-opengl of incomplete technical terrain shows the source code.
Platform: |
Size: 1944576 |
Author: 张国杰 |
Hits:
Description: 用OPENGL+VC开发的GeoShpere源程序.-use OpenGL development of the VC GeoShpere source.
Platform: |
Size: 502784 |
Author: 周大 |
Hits:
Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: |
Size: 633856 |
Author: 约非 |
Hits:
Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: |
Size: 3378176 |
Author: 小高 |
Hits:
Description: 在vc环境的win32平台开发的LOD模型,建立了一个支持opengl的开发平台,可以按时间对三维物体进行增减-vc environment in the win32 platform in the LOD model, the opengl support a development platform, in accordance with a time of three-dimensional objects change
Platform: |
Size: 46080 |
Author: 孟庆洋 |
Hits:
Description: 利用opengl开发飞行模拟系统
用到LOD技术
开发平台:VC++
请站长多多支持-use opengl development flight simulation systems used LOD technology development platforms : VC requested the generous support of head
Platform: |
Size: 312320 |
Author: 肖锋 |
Hits:
Description: OpenGL_LOD--著名的兔子模型
学习LOD的必看-OpenGL_LOD-- the famous rabbit model of learning LOD Watchable
Platform: |
Size: 2248704 |
Author: 王正培 |
Hits:
Description: OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
Platform: |
Size: 1274880 |
Author: 王五 |
Hits:
Description: 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Platform: |
Size: 465920 |
Author: |
Hits:
Description: 这是比较经典的LOD程序,使用OPENGL函数进行编程,显示效果良好!-this is the classic LOD, the use of OpenGL function programming, showing good results!
Platform: |
Size: 1378304 |
Author: xiaobai_1981 |
Hits:
Description: 基于visualc++ opengl,实现了三维图形的拾取功能,供学习游戏制作和计算机图形学的朋友借鉴。-based visualc opengl, realized 3D graphics picking function, learning games for the production and computer graphics from a friend.
Platform: |
Size: 27648 |
Author: xczhang |
Hits:
Description: 很好的LOD显示源代码。进行OpenGL编程必须。-good show source code. OpenGL Programming must.
Platform: |
Size: 617472 |
Author: David Sun |
Hits:
Description: lod离散模型的辕马下载!希望朋友们参考一下.-pedigree discrete model shaft horse download! Hope that the friends reference.
Platform: |
Size: 5120 |
Author: feifei-yan |
Hits:
Description: 一个opengl demo 哈哈
请多多指教-A ha ha opengl demo please advice
Platform: |
Size: 1141760 |
Author: deinstain |
Hits:
Description: openGL山地程序光照系列三,LOD程序代码,以及在vc环境下调试通过的代码完整奉送! 其中的理论和代码请下栽后结合实际工作完善!-openGL Mountain Light Series III procedures, LOD program code, and debugging environment vc code integrity through away! which the theory and codes, please post下栽perfect combination of practical work!
Platform: |
Size: 28826624 |
Author: |
Hits:
Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV-ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE- Hold Left Mouse Button to Rotate View Angle
Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O- Change View Mode (Observe, Follow, Drive, Fly)
W/S- Move forward/back
A/D- Rotate left/right (in Observe Mode only)
F- Stop Animation
R- Toggle Frustum Drawing
0/9- More/Less Triangles per frame
1/2- Adjust FOV
Platform: |
Size: 380928 |
Author: lifeng |
Hits:
Description: 在OpenGL中实现地形的基于四叉树的LOD算法-Implemented in the OpenGL-based Terrain Quadtree LOD algorithm
Platform: |
Size: 3644416 |
Author: 张洁 |
Hits:
Description: 地形信息的显示,带有LOD地形渲染功能。基于opengl,已经通过vc2008编译-The tool handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
Platform: |
Size: 3830784 |
Author: 郅熙龙 |
Hits:
Description: 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
Platform: |
Size: 3109888 |
Author: diaoc2 |
Hits: