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Description: 在MDI中使用opengl-in MDI use opengl
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Size: 29756 |
Author: 杨卿卿 |
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Description: 类似VC MDI界面的Opengl程序,使得可在同一界面下显示多种视图。用dev-C++编译-similar VC Opengl MDI interface that allows the same interface can be shown under a variety of views. With dev - C compiler
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Size: 205982 |
Author: 张扬 |
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Description: Creation of Multiple Dynamic Views. How to initilize and use additional different views in your MDI app by using Doc view architecture. Example code of OpenGL window and a Dialog window-Creation of Multiple Dynamic Views. How to initilize and use additional different views i n your MDI app by using Doc view architecture. Ex ample code of OpenGL window and a window Dialog
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Size: 44659 |
Author: xuroc |
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Description: CGLEnabledView - An MDI view class supporting OpenGL-CGLEnabledView-An MDI view class support ing OpenGL
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Size: 15606 |
Author: billy |
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Description: C++ Builder MDI多文档OpenGL界面,附带自定义的类,能绘制三维立体文字-C Builder OpenGL MDI multi-document interface, fringe-defined categories, Drawing can be three-dimensional characters
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Size: 2652659 |
Author: 成东 |
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Description: An MDI view class supporting OpenGL.
(一个opengl程序框架,里面有一个三维坐标球,支持鼠标拖拽调整视图)
a function to get various information about the OpenGL implementation which is currently being used (separate information for the OPENGL and GLU libraries).
manages internally the creation of display lists and offers a primitive interface for display lists execution.
defines mouse cursor to be used inside the views.
offers an object oriented encapsulation of quadric objects for drawing of spheres, cylinders and disks.
offers an object oriented encapsulation of glu tessellator routines for translating non simple polygons (concave, self-intersecting and with holes) in groups of simple ones (triangle strips and fans).
presents a simple interface to draw text strings as 2D bitmaps or complete 3D glyphs.
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Size: 84237 |
Author: wang an |
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Description: 在MDI中使用opengl-in MDI use opengl
Platform: |
Size: 29696 |
Author: 杨卿卿 |
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Description: 类似VC MDI界面的Opengl程序,使得可在同一界面下显示多种视图。用dev-C++编译-similar VC Opengl MDI interface that allows the same interface can be shown under a variety of views. With dev- C compiler
Platform: |
Size: 205824 |
Author: 张扬 |
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Description: Creation of Multiple Dynamic Views. How to initilize and use additional different views in your MDI app by using Doc view architecture. Example code of OpenGL window and a Dialog window-Creation of Multiple Dynamic Views. How to initilize and use additional different views i n your MDI app by using Doc view architecture. Ex ample code of OpenGL window and a window Dialog
Platform: |
Size: 44032 |
Author: xuroc |
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Description: CGLEnabledView - An MDI view class supporting OpenGL-CGLEnabledView-An MDI view class support ing OpenGL
Platform: |
Size: 15360 |
Author: billy |
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Description: C++ Builder MDI多文档OpenGL界面,附带自定义的类,能绘制三维立体文字-C Builder OpenGL MDI multi-document interface, fringe-defined categories, Drawing can be three-dimensional characters
Platform: |
Size: 2652160 |
Author: 成东 |
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Description: An MDI view class supporting OpenGL.
(一个opengl程序框架,里面有一个三维坐标球,支持鼠标拖拽调整视图)
a function to get various information about the OpenGL implementation which is currently being used (separate information for the OPENGL and GLU libraries).
manages internally the creation of display lists and offers a primitive interface for display lists execution.
defines mouse cursor to be used inside the views.
offers an object oriented encapsulation of quadric objects for drawing of spheres, cylinders and disks.
offers an object oriented encapsulation of glu tessellator routines for translating non simple polygons (concave, self-intersecting and with holes) in groups of simple ones (triangle strips and fans).
presents a simple interface to draw text strings as 2D bitmaps or complete 3D glyphs.
-An MDI view class supporting OpenGL. (A opengl Framework, which has a three-dimensional coordinates of the ball, drag the mouse to adjust the view to support) a function to get various information about the OpenGL implementation which is currently being used (separate information for the OPENGL and GLU libraries). manages internally the creation of display lists and offers a primitive interface for display lists execution. defines mouse cursor to be used inside the views. offers an object oriented encapsulation of quadric objects for drawing of spheres, cylinders and disks. offers an object oriented encapsulation of glu tessellator routines for translating non simple polygons (concave, self-intersecting and with holes) in groups of simple ones (triangle strips and fans). presents a simple interface to draw text strings as 2D bitmaps or complete 3D glyphs.
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Size: 83968 |
Author: wang an |
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Description: have included this Multiple Document Interface example here because any game development requires a good editor for constructing the world or models. The editor should provide multiple views of the scene and therefore the most intuitive method is to use multiple windows that allow perspective and orthographic views. In my search of the internet I was unable to find any example code that showed how to program an OpenGL Multiple Document Interface application using just straight Win32 programming with no MFC so I decided to program it myself. This MDI example only shows the same scene in each child window but should be easily understandable and modifiable by anyone familiar with programming a standard MDI application using the Win32 API. I will follow up this example with a more complete editor example.
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Size: 424960 |
Author: johnnystar |
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Description: opengl的开发模板,本模板是基于MDI的.-This form is based on MDI.
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Size: 119808 |
Author: 小白 |
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Description: MFC和OpenGL的多文档MDI分割窗口的实现。-MFC and OpenGL, split window, multi-document MDI implementation.
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Size: 268288 |
Author: vic.Ming |
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Description: 这个文章和附件中的代码实现如何将OpenGL/MFC程序输出到 encapsulated postscript (EPS)和Windows enhanced metafile (EMF)文件格式。最终的目标是能够产生可以编辑、打印和展示的适量图形文件。
-* display a vrml 3D triangular mesh using OpenGL in a MFC MDI application,
* change the rendering options such as wire-frame, smooth shading, lighting and culling,
* export the rendering result of the current mesh to encapsulated postscript (EPS) format,
* export to Windows enhanced metafile (EMF) format through the clipboard,
* copy the rendered image to the clipboard using the DIB format,
* apply mesh subdivision using the uniform Loop subdivision scheme [1].
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Size: 1299456 |
Author: |
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Description: opengl在MFC框架下的使用示例代码,适合于在MFC下进行图形渲染的开发者-This rather large and impressive MFC contribution demonstrates, multiple OpenGL views, rubber banding, color ramp, mouse trackball type control, OpenGL printing, etc., in a MFC MDI and SDI framework. This was built with VC++ 6.0 (SP5).
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Size: 8684544 |
Author: 邵绪强 |
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Description: VC++6.0开发环境下的多文档MDI建立的OpenGL的一个示例文件,对于opengl的框架的建立有较好的借鉴作用-Multiple Document MDI the VC++6.0 development environment created OpenGL a sample file, have a good reference for the establishment of the opengl framework of the
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Size: 68608 |
Author: lilei |
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Description: MFC下使用OpenGl的方法,这是一个多文档应用程序。-Use OpenGl in MFC,MDI
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Size: 161792 |
Author: 蔓延 |
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