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[Graph programrender

Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI...
Platform: | Size: 481235 | Author: none | Hits:

[OpenGL program030803

Description: 多纹理扩展技术在真实感地形绘制中的应用 一偏横好的论文-more texture expansion terrain in photorealistic rendering of one-sided good thesis Wang
Platform: | Size: 273950 | Author: 高皆 | Hits:

[Other resource638_project

Description: 非真实感绘制的例子 The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: | Size: 707996 | Author: gongjian | Hits:

[Other resourcepromptshaderey

Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
Platform: | Size: 3242747 | Author: 张锐 | Hits:

[Graph programrender

Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI... -Render .NET is an 3D Photorealistic Rendering Library- REYES(RenderMan),Ray/Photon Tracing Architecture- Complex Models such Quadrics/Patches/Mesh...- Primitive/Displacement(True)/Surface/LightSource/Volume/Imager Shaders- Sampling/Filtering/Motion/DepthOfField/GlobalI...
Platform: | Size: 481280 | Author: 站长 | Hits:

[Fractal program图形学画图程序

Description: 计算机图形学 图形绘制包括分形 纹理映射 真实感图象-Computer Graphics Rendering including fractal texture mapping photorealistic image
Platform: | Size: 3632128 | Author: 清风侠 | Hits:

[OpenGL program030803

Description: 多纹理扩展技术在真实感地形绘制中的应用 一偏横好的论文-more texture expansion terrain in photorealistic rendering of one-sided good thesis Wang
Platform: | Size: 273408 | Author: 高皆 | Hits:

[Graph Drawing638_project

Description: 非真实感绘制的例子 The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Platform: | Size: 707584 | Author: gongjian | Hits:

[Mathimatics-Numerical algorithmsFCM-Algorithm

Description: FCM算法的介绍和源代码.希望对大家有所帮助.-FCM presentation and source code. We want to help.
Platform: | Size: 17408 | Author: 周董 | Hits:

[3D Graphicpromptshaderey

Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water.
Platform: | Size: 3241984 | Author: | Hits:

[3D GraphicLargeLOD(code)

Description: 基于 LOD 的大规模真实感室外场景实时渲染技术的初步研究,关于LOD相当不错的文章,是入门的好材料.(这个是它的源码,可惜少了点东西,没法编译,不过不影响观看,代码是齐全的)-LOD based on large-scale outdoor scenes in real-time photorealistic rendering a preliminary study on a pretty good article LOD is a good entry materials. (This is its source, but少了点things, can not compile, but does not affect the see, the code is complete)
Platform: | Size: 5152768 | Author: 杨眉 | Hits:

[2D GraphicCAWATERCOLOUR

Description: NPR-非真实感绘制中基于物理模拟水彩效果的实现代码,-NPR-non-photorealistic rendering of watercolor effects based on physical simulation of the realization of code,
Platform: | Size: 2208768 | Author: chenwenjuan | Hits:

[2D GraphicPARTICLEWATERCOLOUR

Description: 这是非真实感绘制中用粒子模拟水彩效果的代码-This non-photorealistic rendering using watercolor effect of particle simulation code
Platform: | Size: 2196480 | Author: chenwenjuan | Hits:

[OpenGL programzsghz

Description: 真实感绘制 之 纹理映射:绘制立方体,利用不同的方式对该立方体贴纹理-Photorealistic rendering of texture mapping: mapping the cube, using a different method on the cube texture paste
Platform: | Size: 158720 | Author: 于洋 | Hits:

[Multimedia Developnpr

Description: Non Photo realistic rendering of images based on paper "Stylization and Abstraction of Photographs" by Doug DeCarlo and Anthony Santella
Platform: | Size: 2330624 | Author: sandeepan1986 | Hits:

[Special EffectsGPU-rendering

Description: 通过对中国水墨画特点的深入观察分析,调查当前非真实感图形学 技术发展以及深入了解了当前图形处理硬件的相关知识后,本论文提出 了利用可编程图形处理硬件将三维模型实时转换为水墨画效果非真实感 图形的渲染方法,并做了多种水墨风格的研究以及泼墨动画和关键帧动 画的研究。 -Chinese ink painting through observation of the characteristics of in-depth analysis, investigate the current non-photorealistic graphics technology development, as well as a deeper understanding of the current graphics hardware knowledge, this paper presents the use of programmable graphics hardware to deal with real-time three-dimensional model is converted to ink the effect of non-photorealistic graphics rendering method and ink to do a variety of research, as well as splash-ink style animation and keyframe animation research.
Platform: | Size: 11309056 | Author: djh | Hits:

[Graph programhatch

Description: VC、DirectX 3D实现的NPR渲染,hatching.fx为HLSL实现-VC, DirectX 3D rendering NPR achieved, hatching.fx for the realization of HLSL
Platform: | Size: 4308992 | Author: Sam | Hits:

[Special Effectsd

Description: 带约束的图案变形算法生成笔划效果,用于非真实感图像绘制-Constrained algorithm design stroke effect of deformation for non-photorealistic image rendering
Platform: | Size: 197632 | Author: chengjia | Hits:

[OpenGL program3D-modeling-and-rendering

Description: 构建一个交互式场景建模与绘制方法效果演示工具软件,实现3维实体的多边形网格建模与真实感渲染-Build an interactive scene modeling and rendering method is effective presentation tools, polygon mesh modeling and photorealistic rendering three-dimensional entity
Platform: | Size: 25853952 | Author: dyx | Hits:

[Software EngineeringNon-photorealistic-Rendering

Description: An Interactive Artificial Ant Approach to Non-photorealistic Rendering
Platform: | Size: 3104768 | Author: zchenkui | Hits:
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