Description: 非真实感绘制的例子
The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity. Platform: |
Size: 707996 |
Author:gongjian |
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Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water. Platform: |
Size: 3242747 |
Author:张锐 |
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Description: 非真实感绘制的例子
The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity. Platform: |
Size: 707584 |
Author:gongjian |
Hits:
Description: 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rendering (none-photorea listic rendering) style of outdoor scenes for coloring technology. In the autumn of 2003 compititon Beyond3D/ATI shader, Shaderey procedures first used these techniques for rendering. Shaderey in the outdoor scenes, including the terrain, clouds, trees, houses, sky roof, and water. Platform: |
Size: 3241984 |
Author: |
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Description: 基于 LOD 的大规模真实感室外场景实时渲染技术的初步研究,关于LOD相当不错的文章,是入门的好材料.(这个是它的源码,可惜少了点东西,没法编译,不过不影响观看,代码是齐全的)-LOD based on large-scale outdoor scenes in real-time photorealistic rendering a preliminary study on a pretty good article LOD is a good entry materials. (This is its source, but少了点things, can not compile, but does not affect the see, the code is complete) Platform: |
Size: 5152768 |
Author:杨眉 |
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Description: NPR-非真实感绘制中基于物理模拟水彩效果的实现代码,-NPR-non-photorealistic rendering of watercolor effects based on physical simulation of the realization of code, Platform: |
Size: 2208768 |
Author:chenwenjuan |
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Description: 真实感绘制 之 纹理映射:绘制立方体,利用不同的方式对该立方体贴纹理-Photorealistic rendering of texture mapping: mapping the cube, using a different method on the cube texture paste Platform: |
Size: 158720 |
Author:于洋 |
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Description: Non Photo realistic rendering of images based on paper "Stylization and Abstraction of Photographs" by Doug DeCarlo and Anthony Santella Platform: |
Size: 2330624 |
Author:sandeepan1986 |
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Description: 通过对中国水墨画特点的深入观察分析,调查当前非真实感图形学
技术发展以及深入了解了当前图形处理硬件的相关知识后,本论文提出
了利用可编程图形处理硬件将三维模型实时转换为水墨画效果非真实感
图形的渲染方法,并做了多种水墨风格的研究以及泼墨动画和关键帧动
画的研究。
-Chinese ink painting through observation of the characteristics of in-depth analysis, investigate the current non-photorealistic graphics technology development, as well as a deeper understanding of the current graphics hardware knowledge, this paper presents the use of programmable graphics hardware to deal with real-time three-dimensional model is converted to ink the effect of non-photorealistic graphics rendering method and ink to do a variety of research, as well as splash-ink style animation and keyframe animation research. Platform: |
Size: 11309056 |
Author:djh |
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