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Description: real的sdk
Platform: |
Size: 2808079 |
Author: tankxiaodi |
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Description: 本程序支持实时语音的控制,处理- This procedure support real-time pronunciation control,
processes
Platform: |
Size: 41984 |
Author: beckhan001 |
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Description: Real-Time Shader Programming
Platform: |
Size: 3092480 |
Author: mskia |
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Description: UCOS操作系统实时内核书-UCOS real-time operating system kernel book
Platform: |
Size: 1777664 |
Author: 倪水 |
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Description: 实时信号处理((eWiley) Real-Time Digital Signal Processing)很好的教材-real-time signal processing ((eWiley) Real-Time Digital Signal Processing) is very good teaching
Platform: |
Size: 3178496 |
Author: 杨涛 |
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Description: Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
Platform: |
Size: 8977408 |
Author: 易南阳 |
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Description: 这篇论文描述了一种设计Hard Real Time System的结构方法HRT-HOOD,由York大学的两位教授提出,York大学的Real Time System Group是关于实时系统研究的世界领先机构,研究内容具体可以登陆York的网站,或者参考出版书籍:Real Time Systems and Programming Languages.-This paper describes a design Hard Real Time System Structure of HRT- HOOD, from York University Professor 2, York University's Real Time System Group on the real-time system is the world's leading research institutions, research specific content can be accessed York site, or reference the publication of books : Real Time Systems and Programming Languages.
Platform: |
Size: 148480 |
Author: 孙一峰 |
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Description: 功能齐全的Real播放器 -fully functional Real Player fully functional Real player
Platform: |
Size: 2048 |
Author: 王书新 |
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Description: 3D Game ngine Design A Practical Approach to Real Time Computer Graphics
一书附赠的源代码-3D Game Design A Practical Approach t o Real Time Computer Graphics book comes with a source code
Platform: |
Size: 4015104 |
Author: PanYupin |
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Description: 实时图像Histogram(曲线图)生成的代码示例,还可以实时操纵图像的亮度、对比度。-real-time image histogram (curve) generated code examples, also real-time manipulation of image brightness, contrast.
Platform: |
Size: 48128 |
Author: 李春波 |
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Description: Real-time video image processing - frame grabber using a minimalistic approach实时视频图像处理--利用最少途径摄取帧-Real-time video image processing- frame grabber using a minimalistic approach in real-time video image processing- using a minimum intake of frame channels
Platform: |
Size: 68608 |
Author: 时天赋 |
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Description: 实时系统分析与设计,《REAL-TIME SYSTEMS
DESIGN AND ANALYSIS》THIRD EDITION
Phillip A. Laplante-Real-time System Analysis and Design, REAL-TIME SYSTEMSDESIGN AND ANALYSIS THIRD EDITIONPhillip A. Laplante
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Size: 2912256 |
Author: 鲁 |
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Description: 就是大名鼎鼎的《实时计算机图形学》第二版的英文原版,这个电子书在网上几乎找不到。DJVU格式,需要下载一个DJVU阅读器-Is the famous real-time computer graphics, the second edition of the original English edition, this book almost could not find online. DjVu format, will need to download a DjVu Reader
Platform: |
Size: 11156480 |
Author: 覃杨 |
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Description: 实时视频图像中的人脸检测与跟踪,适合做毕业设计的同学用做参考资料-Real-time video images of human face detection and tracking, designed for graduate students to do make reference to use
Platform: |
Size: 585728 |
Author: 冉艺琚 |
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Description: This book is the culmination of more than 20 years of building, studying, and teaching real-time systems. The author’s travels have taken him to NASA, UPS, Lockheed Martin, the Canadian and Australian Defense Forces, MIT’s Charles Stark Draper Labs, and many other places. These visits and interactions with literally hundreds of students from such places as Boeing, Motorola, and Siemens have resulted in a wider understanding of real-time systems and particularly their real application. This book is, in essence, a compendium of these experiences. The author’s intent is to provide a practical framework for software engineers to design and implement real-time systems. This approach is somewhat different from that of other texts on the subject.-This book is the culmination of more than 20 years of building, studying, and teaching real-time systems. The author s travels have taken him to NASA, UPS, Lockheed Martin, the Canadian and Australian Defense Forces, MIT s Charles Stark Draper Labs , and many other places. These visits and interactions with literally hundreds of students from such places as Boeing, Motorola, and Siemens have resulted in a wider understanding of real-time systems and particularly their real application. This book is, in essence, a compendium of these experiences. The author s intent is to provide a practical framework for software engineers to design and implement real-time systems. This approach is somewhat different from that of other texts on the subject.
Platform: |
Size: 2515968 |
Author: jiezhao |
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Description: 嵌入式系统的实时概念,适合中高级嵌入式软件开发人员阅读-The concept of real-time embedded systems, embedded software development for senior staff to read
Platform: |
Size: 10869760 |
Author: 陈小兰 |
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Description: [英文游戏编程图书全集].real-time.rendering.tricks.and.techniques.in.directx.rar -[English game programming book The Collected Works]. Real-time.rendering.tricks.and.techniques.in.directx.rar
Platform: |
Size: 14106624 |
Author: 刘凯 |
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Description: 3D游戏:实时渲染与软件技术一书的源代码,包含了Fly3D 3D 实施引擎API-3D game: real-time rendering technology and software source code book, including the implementation of Fly3D 3D engine API
Platform: |
Size: 57265152 |
Author: tyss |
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Description: 为风河工程师亲自根据VxWorks实时操作系统的特点而编写的实时系统方面的书籍,非常专业-Engineer for Wind River VxWorks real-time operating system based on personal characteristics of the real-time systems and the preparation of books, very professional
Platform: |
Size: 10845184 |
Author: lijian |
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Description: The potential of solving real-time demanding industrial applications, using vision-based
algorithms, drastically grew due to an increasing availability of computational power.
In this thesis a novel real-time, vision-based Blackjack analysis system is presented. The
embedding of the vision algorithms in a compound system of other information sources such
as an electronic chip tray, reduces the vision task to detect cards and chips. Robust results
are achieved by not just analyzing single frames but an image stream regarding game-ß ow
informations. The requirements for such a system are a highly robust and adaptive behav-
ior. This is motivated by the vital interest of casino entrepreneurs in a 100 statistical
analysis of their offered gambling in order to support the business plan, measuring table
and dealer performance and give accurate player rating. Extensive experiments show the
robustness and applicability of the proposed system.-The potential of solving real-time demanding industrial applications, using vision-based
algorithms, drastically grew due to an increasing availability of computational power.
In this thesis a novel real-time, vision-based Blackjack analysis system is presented. The
embedding of the vision algorithms in a compound system of other information sources such
as an electronic chip tray, reduces the vision task to detect cards and chips. Robust results
are achieved by not just analyzing single frames but an image stream regarding game-ß ow
informations. The requirements for such a system are a highly robust and adaptive behav-
ior. This is motivated by the vital interest of casino entrepreneurs in a 100 statistical
analysis of their offered gambling in order to support the business plan, measuring table
and dealer performance and give accurate player rating. Extensive experiments show the
robustness and applicability of the proposed system.
Platform: |
Size: 2140160 |
Author: surajs |
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