CodeBus
www.codebus.net
Search
Sign in
Sign up
Hot Search :
Source
embeded
web
remote control
p2p
game
More...
Location :
Home
Search - Real Time 3D Terrain
Main Category
SourceCode
Documents
Books
WEB Code
Develop Tools
Other resource
Search - Real Time 3D Terrain - List
[
DirextX
]
Real-Time 3D Terrain Engines source code
DL : 0
Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
Update
: 2008-10-13
Size
: 8.56mb
Publisher
:
易南阳
[
OpenGL program
]
OpenGL实现三维地形实时动态显示
DL : 0
用vc++和OpenGL实现三维地形实时动态显示-with vc and OpenGL 3D real-time dynamic display of terrain
Update
: 2025-02-03
Size
: 1.22mb
Publisher
:
hkx
[
DirextX
]
Real-Time 3D Terrain Engines source code
DL : 0
Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
Update
: 2025-02-03
Size
: 8.56mb
Publisher
:
易南阳
[
GIS program
]
3dwebgis
DL : 0
java3d写的网络三维地理信息系统,支持三维地形显示,纹理影象加载,地形实时渲染,3ds模型的加灾,obj模型的加载.提供applet和jnlp两种浏览方式,服务器暂时只提供DEM数据服务-java3d write three-dimensional network of geographical information systems to support the three-dimensional terrain, texture image loading, terrain Real-time rendering, 3ds model increases disaster, obj loading model. Jnlp applet and provides two browser, server-only data services DEM
Update
: 2025-02-03
Size
: 121kb
Publisher
:
谭宁生
[
3D Graphic
]
Lod-draw
DL : 0
用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
Update
: 2025-02-03
Size
: 698kb
Publisher
:
[
Books
]
real_time_3d_terrain_engines_using_c++_and_dx9
DL : 0
real_time_3d_terrain_engines_using_c++_and_dx9.rar,实时3d地形引擎,深入浅出,覆盖常见主题-real_time_3d_terrain_engines_using_c++ _and_dx9.rar, real-time 3d terrain engines, in layman s language, covering common themes
Update
: 2025-02-03
Size
: 4.74mb
Publisher
:
张静
[
Books
]
MorganKaufmann
DL : 0
很经典物理引擎开发的书。详细介绍如何开发物理引擎。-Very classical physics engine book. Details on how the development of physics engines.
Update
: 2025-02-03
Size
: 3.05mb
Publisher
:
zhaoming
[
GUI Develop
]
Tank_Source_Code
DL : 0
基于车辆动力学的作战坦克仿真源码,能较真实地模拟车辆的运动性能。-Tank Simulator is a software tool to simulate a battle Tank based on its vehicle dynamics. Vehicle dynamics allow simulations to contain parameters that most clearly approximate the dynamic performance of the vehicle. Tank Simulator is still under development and currently simulates only few vehicle parameters like weight, dimension, velocity, suspension and braking effects. The complete version will be one which will have all the vehicle parameters included and exhibits Track-Terrain interaction. The developmental activity uses a computational engine called Open Dynamics Engine (ODE), which is an industrial standard library to simulate articulated bodies. It provides interactive or real-time simulation. 3D Visual environment of the simulator uses a Graphics Library that is packaged with ODE. Functions have been added to this library to suit to the application’s need. The complete software is packaged as an integrated environment in Visual C++.
Update
: 2025-02-03
Size
: 1.4mb
Publisher
:
王刚
[
OpenGL program
]
3DTF
DL : 0
一篇国外人写的地形跟随的文章,最优3D实时地形跟随和威胁回避。-Written by a foreign person to follow the topography of the articles, the best 3D real-time threat avoidance and terrain following.
Update
: 2025-02-03
Size
: 1.16mb
Publisher
:
zhaolong
[
3D Graphic
]
SourceCode
DL : 0
国外经典3D地形编程书籍《Real-Time 3D Terrain Engines using C++ and DirectX9.rar》的完整源代码-Foreign classic 3D terrain programming book " Real-Time 3D Terrain Engines using C++ and DirectX9.rar" the complete source code for
Update
: 2025-02-03
Size
: 560kb
Publisher
:
TY
[
VC/MFC
]
3DTerrainDirectX9
DL : 0
[翻译]Real-Time+3D+Terrain+Engines+Using+C+++And+DirectX9.rar这本书的翻译版本,这也要感谢无私奉献的作者,所以拿来给大家分享。-[TRANSLATED] Real-Time+3 D+ Terrain+ Engines+ Using+ C+++ And+ DirectX9.rar translation of this book, which also like to thank the authors of selfless dedication, it brought to share.
Update
: 2025-02-03
Size
: 4.74mb
Publisher
:
guigui
[
VC/MFC
]
Vega
DL : 0
书籍《Vega实时三维视景仿真技术》,包括 Vega仿真技术概述、Vega应用程序、Vega API编程指南和高级应用等-Book " Vega Real-time 3D visual simulation technology" , including the Vega overview of simulation technology, Vega applications, Vega API Programming Guide and advanced applications
Update
: 2025-02-03
Size
: 15.01mb
Publisher
:
Autumn
[
3D Graphic
]
project
DL : 0
课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 -The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in
Update
: 2025-02-03
Size
: 16.48mb
Publisher
:
[
Game Engine
]
Real-Time-3D-Terrain-Engines
DL : 0
用d3d9实现的 实时地形引擎 中文翻译书加英文原版书加原代码。-To achieve real-time terrain with d3d9 Chinese translation engine original English books plus books plus the original code.
Update
: 2025-02-03
Size
: 25.09mb
Publisher
:
qing
[
DirextX
]
Intr-to-3DGame-Program-DirectX9.0c-
DL : 0
书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Update
: 2025-02-03
Size
: 9.03mb
Publisher
:
Kelyad
[
Other
]
Real-Time-3D-Terrain
DL : 0
Real Time 3D Terrain Engines Using C++ And DirectX 9,3D地形-Real Time 3D Terrain Engines Using C++ And DirectX 9
Update
: 2025-02-03
Size
: 4.75mb
Publisher
:
luoxue
[
3D Graphic
]
Chapter-19
DL : 0
实时3d地形的简单设计,通过.x文件和基本图像,运用vc6.0实现-Simple design, real-time 3d terrain through the x files and images, use vc6.0
Update
: 2025-02-03
Size
: 299kb
Publisher
:
吴伟
[
OpenGL program
]
Real-time-display-of-dynamic-terrain
DL : 0
实现读取DEM数据来绘制地形,同时实现对地形的漫游,地形漫游是通过一个3D导弹模型作为标准来进行实现的-DEM data to achieve the terrain to draw, while the terrain of the roaming, terrain roaming through a 3D missile model as a standard to achieve
Update
: 2025-02-03
Size
: 1.19mb
Publisher
:
dasvid
[
DirextX
]
Real Time 3D Terrain Engines Using C++ and DX9
DL : 0
Book: Real-Time 3D Terrain Engines Using C++ and DirectX 9 Author: Greg Snook Editorial: Charles River Media 1 edition (June 2003)
Update
: 2025-02-03
Size
: 4.8mb
Publisher
:
NeonGE
[
Game Engine
]
Real-Time 3D Terrain Engines Using C++ And Directx9 (Source Codes)
DL : 0
Real-Time 3D Terrain Engines Using C++ And Directx9 (Source Codes)
Update
: 2022-05-23
Size
: 11.04mb
Publisher
:
borelli40@gmail.com
«
1
2
»
CodeBus
is the largest source code store in internet!
Contact us :
1999-2046
CodeBus
All Rights Reserved.