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[DirextXball_proj

Description: 1.DirectShow how to output to render 2.USE MFC Shared DLL 3.Include <afx.h> that you are easy to use Socket and String function 4.Include network recieve data 5.DNS to IP 6.Xvid Mpeg4 decoder 7.Ap Pass param to Direcshow interface 100% work by Jesse Stone Taiwan fatalfeel@hotmail.com
Platform: | Size: 3752153 | Author: 小誠\ | Hits:

[DirextXball_proj.rar

Description: 1.DirectShow how to output to render 2.USE MFC Shared DLL 3.Include <afx.h> that you are easy to use Socket and String function 4.Include network recieve data 5.DNS to IP 6.Xvid Mpeg4 decoder 7.Ap Pass param to Direcshow interface 100% work by Jesse Stone Taiwan fatalfeel@hotmail.com,1.DirectShow how to output to render2.USE MFC Shared DLL3.Include
Platform: | Size: 3751936 | Author: 小誠 | Hits:

[Special EffectsImageRender

Description: MFC图形填充图象编程入门程序的VC6.0++源码-MFC Programming graphics image filling entry procedures VC6.0++ Source
Platform: | Size: 53248 | Author: www | Hits:

[DirextXDX9_draw_2D_picture

Description: 调用ID3DXSprite来实现DirectX 9绘制2D动画,VC6下开发,完整工程文件。-Call ID3DXSprite to achieve DirectX 9 rendering 2D animation, VC6 to develop, complete engineering documents.
Platform: | Size: 669696 | Author: 胡进 | Hits:

[OpenGL program1

Description: 叙述了MFC 下使用定时器和渲染线程两种方法来实现基于OpenGL 的动画的编程过程。本文通过两个示例对这两种方法 的特点进行了分析、比较,以明确其各自的适用范围。-Timer and render thread are two main methods used in computer animation programming. This paper analyszed their features ,then com2 pared them.
Platform: | Size: 203776 | Author: 高额 | Hits:

[OpenGL programOntoView-HAG

Description: 本项目采用 OpenGL和MFC的架构,构造基于MFC的界面操作和基于OpenGL的图形绘制,以显示本体图。-This code combines OpenGL with MFC. It uses MFC to design the interface, and uses OpenGL to render graphs.
Platform: | Size: 3487744 | Author: 高志强 | Hits:

[DirextXDirectX3D_Demo

Description: DirectX在MFC中绘制,D3D编程经典入门框架,读取.x模型文件-D3D basic program based on MFC,load .x file and render in the DirectX Window.
Platform: | Size: 187392 | Author: houwenbin | Hits:

[3D GraphicDesktop

Description: 绘制entity,visual studio下的MFC下的openGL下的程序-render entity
Platform: | Size: 4980736 | Author: wfp | Hits:

[GDI-BitmapRayTracer

Description: 经典的光线跟踪算法的实现,MFC实现,提供3个小球(两大一小)来进行渲染-Achieve classic ray tracing algorithm, MFC implementation, provide three balls (two small) to render
Platform: | Size: 166912 | Author: Allen | Hits:

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