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[FlashMXwaterWords

Description: 模拟文字的水波纹效果,效果不挫,制作也不难。-simulation language ripple effect of the water, the result is not obstructed, it is not difficult to produce.
Platform: | Size: 4623 | Author: ztl | Hits:

[Fractal programgraphics_fenxing

Description: 主要模拟了荡漾的水面,使用的方法是:随机给定矩形水面四个角的高度,用随机中点位移法生成一幅分形水面,然后使水波按照一定的传播机制扩散、衰减,从而模拟出水波荡漾的效果。-simulated a ripple on the surface, the methods used are : to set random four corners of the rectangular surface and with a random midpoint displacement method generated a fractal surface, and then make wavelets according to a certain mechanism for the dissemination of proliferation, attenuation, which simulate wave rippling effect.
Platform: | Size: 1682587 | Author: 珠海 | Hits:

[Other resourceWaveControlApp

Description: 又一个波纹显示效果,从sourceforge上下的. 效果还不错,大家可以参考一下-also showed a ripple effect from sourceforge ish. The results were pretty good. we can take a look! !
Platform: | Size: 96043 | Author: 陈伟 | Hits:

[FlashMXwaterWave

Description: 模拟水波纹效果,里边有两种效果.一种较快,一种较慢,源码很简单,但效果很好~~!-simulated water ripple effect, inside there are two effects. A fast, a slow, the source code is very simple. but the results are very good ~ ~!
Platform: | Size: 10058 | Author: ztl | Hits:

[FlashMXripple

Description: 著名flash源码网站uncontrol上的一个超牛的模拟水波纹的FLASH,其算法非常精妙,非常值得研究!-famous flash website uncontrol source of a cattle-water simulation of corrugated FLASH, the algorithm very carefully, very worth studying!
Platform: | Size: 34819 | Author: 金雁飞 | Hits:

[OpenGL programOpenGL_A8

Description: A lot of people asked me, \"So how do i put it all together?\" I have taken some of the other tutorials and created this piece of eye candy. It uses slightly modified versions of the Bouncing Ball and Water Ripple tutorials.-A lot of people asked me, "So how do i put it all together," I have taken some of the other tutorials and created this piece of eye candy. It uses slightly modified versions o f the Bouncing Ball and Water Ripple tutorials.
Platform: | Size: 112271 | Author: 古洪 | Hits:

[OpenGL programWaveEquation

Description: 水波纹的模拟。工具:Opengl+glut-ripple simulation. Tools : Opengl + glut
Platform: | Size: 135078 | Author: 于通 | Hits:

[OpenGL programfish-OpenGL

Description: 一个基于OpenGL做的鱼群动画,点击鼠标可以形成涟漪-an OpenGL-based animation do fish, the clicking of the mouse can create a ripple
Platform: | Size: 1561452 | Author: suguohui | Hits:

[OtherDSP100wen

Description: DSP问答 100 问 一、时钟和电源 问:DSP 的电源设计和时钟设计应该特别注意哪些方面?外接晶振选用有源的好还是无源 的好? 答:时钟一般使用晶体,电源可用 TI 的配套电源。外接晶振用无源的好。 问:TMS320LF2407 的A/D 转换精度保证措施。 答:参考电源和模拟电源要求干净。 问:系统调试时发现纹波太大,主要是哪方面的问题? ....... 非常详细的100个问答-DSP asked a hundred questions and answers, the clock and power : DSP Design Power and clock should be designed to pay particular attention to what? Active external oscillator choose the good or passive good? Answer : using crystal clock, and the power available to the supporting TI Power. Passive external resonator with the good. Q : TMS320LF2407 A / D conversion accuracy assurance measures. Answer : Reference Power and simulation requirements of clean power. Q : debugging system found too much ripple, which is the problem? ... Very detailed 100 quiz
Platform: | Size: 102826 | Author: yautou | Hits:

[FlashMXshuiwen_bymac

Description: 水波纹效果 参数可改 没有注释 请联系www.moximi.cn/mac/lbs-ripple effect parameters can be changed without contact www.moximi.cn Notes / mac / lbs
Platform: | Size: 176555 | Author: mac | Hits:

[Graph programWaterBeby

Description: 基本无闪烁的水波纹特效演示!一定满足你的需求-Flicker-free basic water ripple effects demo! You will meet the demand
Platform: | Size: 488059 | Author: 蓝帝 | Hits:

[Other resourcesbw

Description: Delphi水波纹特效的演示,没有采用任何控件.-Delphi ripple effects of the display, without using any controls.
Platform: | Size: 321879 | Author: leozem | Hits:

[Special Effectsfishinwater

Description: 模拟了一条鱼在水池中游弋的状态,以及激起的水波纹,运用光照和纹理映射-simulated in a pool, fish cruising the state, and make the water ripple, the use of light and texture mapping
Platform: | Size: 8264149 | Author: 丁绍洁 | Hits:

[OpenGL programwater_reflect2

Description: 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing source code, to achieve the adoption of the following steps : 1. Additional reductions set a planar 2. and installed cameras to the course Perspective symmetrical position, play up to the plane over part of a texture. 3. will be the culmination of reflection plane came VS. and multiplied by the projection matrix. be planar projection coordinates of points. 4. Interpolation of the above into PS, and at the same time divided by W, and (projCoord 1.0f) * 0.5f. 5. further inquiries exaggerate the texture, and point to noise, water ripple effects.
Platform: | Size: 251777 | Author: hmn | Hits:

[Otherfangzhen111

Description: 共9个程序,通过实验熟悉如何使用MATELAB来编程,该程序可以实现最小拍有纹波、最小拍无纹波、数字PID和大林算法-a total of nine procedures, experimental MATELAB familiar with how to use programming, The procedure can be achieved with minimum ripple film, the smallest ripple-free digital, digital PID algorithm and Dalin
Platform: | Size: 3586 | Author: 雷鸣 | Hits:

[Other resourceweibu-srg-sutdiy

Description: 基于微步驱动的开关磁阻电机转矩脉动控制系统-based on micro-step driving the SRM torque ripple control system
Platform: | Size: 69332 | Author: bin | Hits:

[Windows Developripple

Description: 一个特效-a magic!
Platform: | Size: 554462 | Author: 任逍遥 | Hits:

[Graph programcrain

Description: 《池塘夜降彩色雨》配套源代码.本代码实现在屏幕上飘落的雨滴在水面上产生涟漪-"Color pond night drop of rain" complementary source code. The implementation of the code on the screen of the raindrops fall gently on the water surface have a ripple
Platform: | Size: 213931 | Author: 意阳长天 | Hits:

[OpenGL programlianyi

Description: 用opengl编写而成,点击左上角的图标,可以看到模拟水面涟漪的效果,已调试!-prepared using opengl Click the upper left corner of the icon, we can see the simulation of surface ripple effect Debugging has!
Platform: | Size: 3578542 | Author: litang | Hits:

[Other resourcesample3

Description: 用CVI开发的滤波程序,通过设置滤波器类型,采样频率,截止频率,衰减系数,滤波器的阶次,纹波系数来设计滤波器。-CVI development of the filtering process, through the establishment of filter types, sampling frequency, cutoff frequency, attenuation coefficient, Filter Order, Ripple to design the filter coefficients.
Platform: | Size: 5705 | Author: 张力 | Hits:
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