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Description: 一个演示DirectX中使用Stencil的程序,所有的代码都自己编写.并且附带了编程心得.-a demonstration of the use of DirectX Stencil procedures, all the code to their preparation. fringe and the programming experience.
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Size: 701467 |
Author: 杨兵 |
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Description: OpenGL初级学习的经典例程,实现了模板缓存效果。有助于理解模板缓存功能。-OpenGL junior studying classical routines to achieve a template cache effect. Templates help to understand cache function.
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Size: 7168 |
Author: wr |
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Description: 一个演示DirectX中使用Stencil的程序,所有的代码都自己编写.并且附带了编程心得.-a demonstration of the use of DirectX Stencil procedures, all the code to their preparation. fringe and the programming experience.
Platform: |
Size: 701440 |
Author: 杨兵 |
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Description: 基于Direct3D Stencil Buffer 的对于Shadow Volume 的讲解,翻译自nVIDIA的讲解。-Buffer on Direct3D Stencil Shadow Volume for the talks, the translation from Nvidia talks.
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Size: 804864 |
Author: 修罗 |
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Description: The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.-The author recently had to write some code to outline using OpenGL 3D objects. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. This article explains how these two methods work, and explains in a bit more detail what the stencil buffer is.
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Size: 244736 |
Author: 吴婷 |
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Description: in this program you can learn how to use the accumulation buffer in OpenGL.
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Size: 2048 |
Author: flymoon |
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Description: 该程序教会你如何利用stencil buffer, clipping和multi-texturing构造图形真实的反射。-Church of the procedures you use stencil buffer, clipping and multi-texturing tectonic graphics true reflection.
Platform: |
Size: 72704 |
Author: 潘君 |
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Description: stencil buffer(模板缓存)的功能类似于用喷漆往墙上喷标语时所使用的刻有镂空文字的塑料板,多用于将用户绘制的图元限制在规定的区域显示。本例利用它实现了“透视“功能。-stencil buffer (cache templates) similar to the function of painting the walls with slogans sprayed by the the Pierced engraved with the words of plastic sheeting, used for mapping the user restriction map yuan in the regional show. The cases use it to achieve the "Focus" feature.
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Size: 229376 |
Author: 张安真 |
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Description: 两个圆环相交而形成的物体,并由形成圆环的过程-Circle formed by the intersection of two objects by the process of the formation of ring
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Size: 252928 |
Author: 张洪利 |
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Description: 用Direct3D的模板缓存实现的一个很cool的镜子代码。-Template cache using Direct3D realize a very cool mirror code.
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Size: 1677312 |
Author: 李琦 |
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Description: The purpose of this demo is to create shadows using a technique called stencil
shadow volumes in a 3d scene. To do this we will not need the shadow matrix from
previous demo. In fact in order to perform this all we need is to render the
silhouette edges of an object (which are the outer edges of a object) extended in
a direction (which depends on the light position) into the stencil buffer twice. After
that we draw the scene twice, once for the dark parts of the scene (areas that are
shadowed) and once for the lit parts of the scene (areas that are not in a shadow).
With that you can create extremely realistic shadows in your scenes. At first glance
this sounds a lot more complicated than it really is. When it comes to the silhouette
edges we don t need to worry about that because the object casting a shadow in this
demo is a simple quad. So its outer edges are the same as every point that makes
it up.
Platform: |
Size: 152576 |
Author: 金哥 |
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Description: C:\Documents and Settings\Administrator\桌面\VC++多媒体特效制作百例\CHAR16\Stencil
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Size: 3573760 |
Author: cai4476759 |
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Description: OpenGL为裁减面加盖
使用stencil buffer对模型进行加盖
对裁减面进行加盖的功能,网上例子不多,本例代码简单,很容易明白原理
使用glut,把相h, lib, dll都放到文件夹内,vs2003直接编译通过
操作方法:
鼠标左键旋转模型
鼠标右键移动平面
o键切换模型
s键可以把stencil buffer中内容存成bmp,有助于理解-opengl clip capping, use stencil buffer to add a cap for clip plane, simple, use glut, vs2003 compiled
Platform: |
Size: 107520 |
Author: larrow |
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Description: Visual C++/DirectX9 3D游戏开发引导的一个Stencil蒙版阴影处理例子-Visual C++/DirectX9 3D game development as a guide Mask Stencil shadow processing example
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Size: 1901568 |
Author: lionel_liu |
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Description: stencil shadow 使用directX中的坐标转换来实现影子,是stencil test基础上的应用-directX using stencil shadow of the coordinate transformation to achieve a shadow
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Size: 15360 |
Author: longlong |
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Description: SMT 钢网的开孔工艺说明,对做生产工艺有所帮助-SMT stencil openings Process Description
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Size: 95232 |
Author: liu |
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Description: An example of dissolving using stencil buffer
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Size: 3072 |
Author: ak |
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Description: 此程序演示了一个动画,其中使用了模板缓冲区的技巧。-This program used the stencil buffer and the animated demonstration.
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Size: 929792 |
Author: 林森 |
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Description: opengl程序设计stencil源码opengl programming stencil source-opengl programming source opengl programming stencil source stencil
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Size: 38912 |
Author: qqm |
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Description: 一篇讲诉通过Stencil Buffer改进阴影质量的经典算法Improving Shadows and Reflections via the Stencil Buffer-A complaint about the shadow through the Stencil Buffer to improve the quality of the classical algorithm Improving Shadows and Reflections via the Stencil Buffer
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Size: 804864 |
Author: cmc |
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