Location:
Search - T-PE
Search list
Description: PE文件格式分析工具 T-PE 之源代码.rar-PE file format analysis tools T-PE source code. Rar
Platform: |
Size: 5753 |
Author: 苹果 |
Hits:
Description: We have our classes ready, time to start writing the actual code.
Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use.
A vertex shader tells DirectX about what type of vertices it can expect - such as whether they are already transformed, if they have a diffuse color, and so on. Since I m mainly aiming this tutorial at 2D gaming, I m going to use slightly customized TL vertices. This stands for Transformed and Lit, which means the vertices already are transformed and that the lighting color has already been computed. So an X of 300 will be 300 on the screen, and the vertex color will be the final color.-We have our classes ready, time to start writing the actual code. Point pri mitives are not much different from the other pr imitive types available (triangle strips, lists, etc.). . We can still choose what we vertex shader use. A vertex shader tells DirectX about what ty pe of vertices it can expect - such as whether the y are already transformed. if they have a diffuse color, and so on. Since I m mainly aiming this tutorial a t 2D gaming, I m going to use slightly customized TL vertices . This stands for Transformed and Lit. which means the vertices are already transform ed and that the lighting color has already been c omputed. So an X of 300 will be 300 on the screen. and the vertex color will be the final color.
Platform: |
Size: 162449 |
Author: wangzhe |
Hits:
Description: 软件作者:kylinpoet (E.S.T)
PS:发现网上用VB写加花程序的源码很难找
同时也为了加深一下对PE结构的了解 就动手写了这个程序
本来还想加个 crc校验 或者 修改PE结构 欺骗OD 什么
想想也没什么必要 就不加了
参数修改 或者 自己添加花指令的话 就直接在 xml文件里操作吧
自定义的花只用 添加花头
如:
xxxx
xxxx
------------
jmp xxxx
jmp是自己生成的不用添加
花指令支持空格
自带的花指令有可能被卡巴认为是病毒 请自行斟酌使用
希望大家玩得愉快
Platform: |
Size: 20793 |
Author: 游强 |
Hits:
Description: 查看PE文件格式的源码
Platform: |
Size: 14588 |
Author: cyclan |
Hits:
Description: RSA算法 :首先, 找出三个数, p, q, r, 其中 p, q 是两个相异的质数, r 是与 (p-1)(q-1) 互质的数...... p, q, r 这三个数便是 person_key,接著, 找出 m, 使得 r^m == 1 mod (p-1)(q-1)..... 这个 m 一定存在, 因为 r 与 (p-1)(q-1) 互质, 用辗转相除法就可以得到了..... 再来, 计算 n = pq....... m, n 这两个数便是 public_key ,编码过程是, 若资料为 a, 将其看成是一个大整数, 假设 a < n.... 如果 a >= n 的话, 就将 a 表成 s 进位 (s <= n, 通常取 s = 2^t), 则每一位数均小于 n, 然後分段编码...... 接下来, 计算 b == a^m mod n, (0 <= b < n), b 就是编码后的资料。解码的过程是, 计算 c == b^r mod pq (0 <= c < pq), 于是, 解码完毕-RSA algorithm : First, find a few 3, p, q, r, p, q is the two different prime number, with the r (p-1) (q-1) coprime several ... p, q, r it person_key number is three, and then find m, making r ^ m == a mod (p-1) (q-1 m ...................................... this must exist, because r (p-1) (q- 1) coprime, with the division algorithm can be a ..... Next, calculate n = pq ....... m, n is the number two public_key, coding process is that if a data and to treat it as a big Integer assuming a <n. ... If a> = n, a table will be rounding into s (s <= n, usually from 2 ^ s = t), each n is less than the median, and then sub-coding ..... . Next, calculate a == b ^ m mod n, (0 <= b <n), b is encoded information. Decoding is the process of calculating c == b ^ r mod pq (0 <= c &
Platform: |
Size: 1024 |
Author: 胡康康 |
Hits:
Description: PE文件格式分析工具 T-PE 之源代码.rar-PE file format analysis tools T-PE source code. Rar
Platform: |
Size: 5120 |
Author: 苹果 |
Hits:
Description: We have our classes ready, time to start writing the actual code.
Point primitives are not much different from the other primitive types available (triangle strips, lists, etc.). We can still choose what vertex shader we use.
A vertex shader tells DirectX about what type of vertices it can expect - such as whether they are already transformed, if they have a diffuse color, and so on. Since I m mainly aiming this tutorial at 2D gaming, I m going to use slightly customized TL vertices. This stands for Transformed and Lit, which means the vertices already are transformed and that the lighting color has already been computed. So an X of 300 will be 300 on the screen, and the vertex color will be the final color.-We have our classes ready, time to start writing the actual code. Point pri mitives are not much different from the other pr imitive types available (triangle strips, lists, etc.). . We can still choose what we vertex shader use. A vertex shader tells DirectX about what ty pe of vertices it can expect- such as whether the y are already transformed. if they have a diffuse color, and so on. Since I m mainly aiming this tutorial a t 2D gaming, I m going to use slightly customized TL vertices . This stands for Transformed and Lit. which means the vertices are already transform ed and that the lighting color has already been c omputed. So an X of 300 will be 300 on the screen. and the vertex color will be the final color.
Platform: |
Size: 161792 |
Author: wangzhe |
Hits:
Description: 一份PE文件修改的VC源码,可查看PE文件的大量信息和修改部分文件信息,可查看进程加载的模块。-a PE files VC source, PE document can be found on the vast amount of information and documents to amend some information can be found on the module loading process.
Platform: |
Size: 51200 |
Author: 吴志明 |
Hits:
Description: 软件作者:kylinpoet (E.S.T)
PS:发现网上用VB写加花程序的源码很难找
同时也为了加深一下对PE结构的了解 就动手写了这个程序
本来还想加个 crc校验 或者 修改PE结构 欺骗OD 什么
想想也没什么必要 就不加了
参数修改 或者 自己添加花指令的话 就直接在 xml文件里操作吧
自定义的花只用 添加花头
如:
xxxx
xxxx
------------
jmp xxxx
jmp是自己生成的不用添加
花指令支持空格
自带的花指令有可能被卡巴认为是病毒 请自行斟酌使用
希望大家玩得愉快-Software Author: kylinpoet (EST) PS: found online Writing with VB source code plus flower procedures are difficult to get at the same time in order to deepen you understanding of the structure of PE on the hands originally wrote this procedure would also like to add or modify the PE CRC Checksum What about the structure of deceit OD is no need to add a parameter does not modify or add their own words on flower orders directly in the xml file to customize it to operate only to add the flower such as flower head: xxxxxxxx----------- jmp xxxxjmp are generated do not have to add their own commands to support the flower space flower s own instructions may be Kabbah think are viruses, please use discretion hope everyone have a good time
Platform: |
Size: 20480 |
Author: 游强 |
Hits:
Description: 查看PE文件格式的源码,检查PE头部,等等。-See the source PE file format, check the PE head, and so on.
Platform: |
Size: 14336 |
Author: Bruce Ann |
Hits:
Description: 基于 Ma t l a b语言的遗传算法工具箱支持二进制和浮点数编码方式, 并且提供了多种选择、 交叉、 变异的方法。
通过具体实例对 Ma t l a b的遗传 算法工具箱的用法进行 了说 明介绍.-The Ge ne t i c Al g or it h m To o l b ox ba s e d on Ma t l a b s u ppo ~s t h e b i na r y a nd f lo a t , a n d t he r e a r e t he e x c el l e nl
o pe r at o r s o f s el e c t i on ,c r os s o v e r a nd mut a t i on i n t he To o l bo x ,t wo e xa mpl e s a b o ut ho w t o us e t h e To o l bo x a r e i n t r o du c ec i n t h i s pa p er。
Platform: |
Size: 100352 |
Author: 阿铁 |
Hits:
Description: Sometimes, we run into a situation when we badly need to hook some kernel function, but are unable to do it via conventional PE-based hooking. This article explains how kernel functions can be directly hooked. As a sample project, we are going to present a removable USB storage device as a basic disk to the system, so that we can create and manage multiple partitions on it (for this or that reason, Windows does not either allow or recognize multiple partitions on removable storage devices, so we are going to cheat the system). On this particular occasion, we will hook only one function, but the approach described in this article can be extended to handle multiple functions (for example, one of my projects required direct hooking of quite a few functions from the NDIS library). You should clearly realize that this article is about direct hooking and not about dealing with USB storage, so please don t tell me that the sample problem may have been solved differently.
Platform: |
Size: 10240 |
Author: gto |
Hits:
Description: : 文章根据永磁同步电机的数学模型和直接转矩控制的基本原理, 设计了一种基于T MS 3 2 0 F 2 8 1 2的
全数字化直接转矩控制系统。首先利用MA T L A B软件对直接转矩控制系统进行建模和仿真, 得到电流、
转速、 转矩以及磁链的仿真波形, 然后对 系统进行实验研究。-t:Ac c o r d i ng t o t h e ma t h e ma t i c a l mo d e l o f Pe r ma ne n t M a g n e t S y nc h r o no u s M o t o r a n d pr i nc i pl e o f
Di r e c t To r q ue Co n t r o l S y s t e m.a Di g i t a l DTC c o n t r o l s ys t e m b a s e d o n DS P TM s 3 2 0F 28 1 2 i s pr o po s e d i n
t hi s pa pe r ,Fi rs t l y,t h e mod e l i ng a n d s i mu l a t i o n o f t h e c o n t r o l s ys t e m a r e i nt r o d u c e d b a se d o n M ATL AB/
S I M ULI NK.I t i s s h o we d t h a t t he s ys t e m Wa s de s i g n e d r i g h t l y.Th e n t h e c o n t r o l s ys t e m C a n b e e x pe r i me n t e d .
Ke y wo r d s:d i re c t t o r q ue c o n t r o l ;pe r ma n e n t ma g n e t s yn c h ro n o u s mo t o r ; DS P
Platform: |
Size: 189440 |
Author: 张国辉 |
Hits:
Description: PE文件格式分析工具+T-PE+之源代码-PE file format analysis tool+ T-PE+ source code
Platform: |
Size: 1113088 |
Author: 小飞侠 |
Hits:
Description: This my PEDUMP code as January 1998. It s certainly better than the original
PEDUMP from my MSJ column, and from my "Windows 95 System Programming Secrets"
book. There are additions for several new file types, and additional resources.
Having said that, this is by no means the best PEDUMP sources I have. I ve made
extensive additions since then for things like PE32+ (Win64) support. I plan to
release them publicly as part of future article in MSDN magazine. This article
will essentially be an update of my 1994 article on the PE format. There have
been many exciting changes since then, and I ll cover them, as well as correct
some errors in the original.
In the meanwhile, enjoy this code. I know there are some bugs in a few places.
(Yes, I know that there is a new .LIB file format, for instance.) These issues
are most likely fixed in the version I have locally. Comments are welcome,
but I don t expect to actively work on this branch of my PEDUMP code.-This is my PEDUMP code as January 1998. It' s certainly better than the original PEDUMP from my MSJ column, and from my " Windows 95 System Programming Secrets" book. There are additions for several new file types, and additional resources. Having said that, this is by no means the best PEDUMP sources I have. I' ve made extensive additions since then for things like PE32+ (Win64) support. I plan to release them publicly as part of future article in MSDN magazine. This article will essentially be an update of my 1994 article on the PE format. There have been many exciting changes since then, and I' ll cover them, as well as correct some errors in the original. In the meanwhile, enjoy this code. I know there are some bugs in a few places. (Yes, I know that there is a new. LIB file format, for instance.) These issues are most likely fixed in the version I have locally. Comments are welcome, but I don' t expect to actively work on this branch of my PEDUMP code.
Platform: |
Size: 25600 |
Author: Danny |
Hits:
Description: 通过一个猜字母的游戏,练习perl中的直接量列表、数组、s p l i t、j o i n、上下文和f o r e a c h循环等概念-it`s a word guess game,by which you can
practice the concepts array,datasheet,split,join and foreach of perl
Platform: |
Size: 1024 |
Author: lynn |
Hits:
Description: H.264编解码软件JM通常被作为算法研究或者实际应用的平台。理解J M 的程序结构是在其基础上进行进一步研究工作的前提。 J M 中的编码函数e n c o d e —one— ma c r o b l o c k 在程序实现编码算法的过程 中起到核心的作用。 通过对程序中开销计算,
关键全局变量及编码一个宏块的算法的分析, 查明了J M核心编码函数 e n c o d e o n e ma c r o b l o c k O ~结构, 给出了该函数的流程。-J M a n o pe n s ou r c e CODEC of H.2 64 , i s u s ua l l y r e g a r de d a s t he pl a t f or m us e d i n a l go r i t hm r e s e a r c h a nd a ppl i c a t i o n.
Platform: |
Size: 346112 |
Author: 金建 |
Hits:
Description: Final year project on Minimizing File Download Time in Stochastic Peer-to-Peer Networks
Platform: |
Size: 3432448 |
Author: Anuj |
Hits:
Description: 反编译EXE文件工具-I really don t want to see that this group of silly force
Platform: |
Size: 3012608 |
Author: zc |
Hits:
Description: the fact that pe32 isn t padded where pe32+ is 64-bit means union won t work right.
Platform: |
Size: 4096 |
Author: rktapb |
Hits: