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Search - TEXTURES - List
[
OpenGL program
]
图行算法
DL : 0
原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理-download the original code, the computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, declined to address GM
Update
: 2008-10-13
Size
: 407.7kb
Publisher
:
wuxuegang
[
OpenGL program
]
Opengl sample
DL : 1
这个是使用VC实现的OPENGL建模,并实时渲染的好实例。其中包含全部源代码和实例。其功能类似3DMAX,可以建立各种模型和贴图。-this is the use of the VC OpenGL modeling, and real-time rendering a good example. Which includes all source code and examples. 3DMAX similar functions, the establishment of various models and textures.
Update
: 2008-10-13
Size
: 2.55mb
Publisher
:
蔡志煌
[
OpenGL program
]
纹理贴图
DL : 1
vb调用opengl的过程,一个纹理贴图的例子,包括一个初始化opengl的模块-vb called opengl process, an example of textures, including a module initialization opengl
Update
: 2008-10-13
Size
: 5.83kb
Publisher
:
1
[
ADO-ODBC
]
dbutils
DL : 0
对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理-of computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.. Because of the limited energy, the original code did not make any notes. To simplify programming for consideration, in many places designated constant, declined to address GM
Update
: 2008-10-13
Size
: 4.43kb
Publisher
:
中国
[
OpenGL program
]
MapMaker
DL : 1
“虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理贴图(显示/隐藏)等诸多功能,单幅、1MB大小的DEM数据生成速度为秒级,浏览时无停顿。-"to the virtual scene generation system" is based on Windows 2000 and Visual C 6.0 platform, using the basic function of OpenGL programming technology developed by 3D visualization results. Through simple DEM (Digital Elevation Model) data, establish grid model, in accordance with light intensity, elevation data and the value of a mathematical model, generate Hillshading, then it projection plane to achieve realistic simulation of the effect of undulating topography. The system uses XP style interface as well. It has transmission / switching are overhead projectors, roaming, zoom function. Support for layered Hillshading, compete against the creation, translation, rotation, rolling and vision adjustment, atomization, textures (Show / Hide), and many other functions, Single, 1MB s
Update
: 2008-10-13
Size
: 1mb
Publisher
:
Flex
[
Windows Mobile
]
pbr
DL : 0
The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Update
: 2025-02-19
Size
: 139kb
Publisher
:
gongjian
[
Graph Drawing
]
638_project
DL : 0
非真实感绘制的例子 The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity. -non-photorealistic rendering examples The goal of this project is to exp lore the idea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
Update
: 2025-02-19
Size
: 691kb
Publisher
:
gongjian
[
Special Effects
]
resynthesizer-0.15.tar
DL : 0
implement paper Synthesizing Natural Textures 作者 Michael Ashikhmin 自然图像的纹理合成-implementpaper Synthesizing Natural Textures author Michael Ashikhmin natural image texture synthesis
Update
: 2025-02-19
Size
: 18kb
Publisher
:
changfeng
[
Other
]
T6
DL : 0
For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.
Update
: 2025-02-19
Size
: 68kb
Publisher
:
spider
[
Other systems
]
textures
DL : 0
texture classification matlab code
Update
: 2025-02-19
Size
: 321kb
Publisher
:
kabish
[
Special Effects
]
tut3_source
DL : 0
Attached is a zip file with an OpenGL/ES multi-texture rotating cube I used for a project last year. It rotates a cube and maps multiple textures to the surface, and implements a frame per second counter.-Attached is a zip file with an OpenGL/ES multi-texture rotating cube I used for a project last year. It rotates a cube and maps multiple textures to the surface, and implements a frame per second counter.
Update
: 2025-02-19
Size
: 100kb
Publisher
:
mtzlblk
[
OpenGL program
]
textures
DL : 0
This program demonstreatse how to use textures on opengl primitives. It is supposed to simulate a ball shoot into a gate. You can see how to read textures files and "stretch" them onto your opengl objects.
Update
: 2025-02-19
Size
: 3.31mb
Publisher
:
Antoni
[
matlab
]
Programs_15a
DL : 0
实现线性动态系统模型的Arma模型,具有处理动态纹理建模的功能。-dynamic textures are seqences of images showing spatial regularity,temporal continuity.
Update
: 2025-02-19
Size
: 1kb
Publisher
:
飞飞
[
Special Effects
]
textures
DL : 0
Find the char of textures in the scene
Update
: 2025-02-19
Size
: 78kb
Publisher
:
Dhananj
[
Special Effects
]
graphcut-texture-synthesis
DL : 4
基于图割graphcut的纹理合成,有window版本和linux版本,源代码和可执行程序都有,是Graphcut Textures: Image and Video Synthesis Using Graph Cuts的实现,linux和window代码都有,window下是vs2008的工程,需要安装vs2008 -texture synthesis based-on graph cut
Update
: 2025-02-19
Size
: 7.86mb
Publisher
:
liwenqing
[
Wavelet
]
Texture-Segmentation-Algorithm
DL : 0
引入二值图像的升高变换,并结合小波变换提出一种IC 图像纹理分割算法. 在纹理分割过程中,首先对IC 图像进行小波分解并对二值化后的近视部分进行升高变换,然后利用原图像信息识别出不同纹理,分割出不同区域. 实验表明,该算法快速、高效,具有很好的实用性.-The introduction of higher binary image transformation, combined with wavelet transform is proposed IC image texture segmentation algorithm in the texture segmentation process, the first image of the IC binary wavelet decomposition and some of the increase in myopia after transformations, then identify the original image information using different textures, different regions segmented experiment show that the algorithm fast and efficient, with good usability.
Update
: 2025-02-19
Size
: 272kb
Publisher
:
xiliao
[
OpenGL program
]
OpenGL-Load--Three-Textures
DL : 0
可同时在OpenGL中使用BMP、TGA、JPG三种纹理,很值得学习-Can use BMP, TGA, JPG, three textures in OpenGL, it is worth learning
Update
: 2025-02-19
Size
: 11.83mb
Publisher
:
xuejian
[
3D Graphic
]
Octree-Textures-on-the-GPU
DL : 0
基于GPU的体积纹理的八叉树实现,是一种高效的使用体积纹理的方式-Octree Textures on the GPU
Update
: 2025-02-19
Size
: 689kb
Publisher
:
ZYT
[
Compress-Decompress algrithms
]
Images-as-Occlusions-of-Textures--A-Framework-for
DL : 0
a new mathematical and algorithmic framework for unsupervised image segmentation, which is a critical step in a wide variety of image processing applications. We have found that most existing segmentation methods are not successful on histopathology images, which prompted us to investigate segmentation of a broader class of images, namely those without clear edges between the regions to be segmented. We model these images as occlusions of random images, which we call textures, and show that local histograms are a useful tool for segmenting them. Based on our theoretical results, we describe a flexible segmentation framework that draws on existing work on nonnegative matrix factorization and image deconvolution. Results on synthetic texture mosaics and real histology images show the promise of the method.
Update
: 2025-02-19
Size
: 2.63mb
Publisher
:
bala
[
Software Engineering
]
OpenGL--textures
DL : 0
OpenGL-纹理贴图纹理贴图OpenGL- textures-OpenGL- texturesOpenGL- textures
Update
: 2025-02-19
Size
: 28kb
Publisher
:
lzj
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