Location:
Search - Terrain Engine
Search list
Description: LEngine, 3D Descent like terrain engine (C++/Windows)
Platform: |
Size: 116624 |
Author: none |
Hits:
Description: 国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
Platform: |
Size: 1557023 |
Author: 郭剑 |
Hits:
Description: 在本文中我将简要的讲述一下在硬件加速地形引擎中使用的技术和运算法则。每一个法则都将被详细的描述、讨论和最终实现,作为一个起点任何人都应该把地形加入到他的下一个项目中。现在我假设你已经有中级的C++知识和一般的3D渲染知识,如果没有的话建议你马上补习一下。-In this paper I will briefly describe the hardware acceleration in the use of terrain engine technology and algorithms. Each rule will be described in detail, discussion and the final realization, as a starting point for any person should take terrain into his next project. Now, I assume that you have an intermediate knowledge of C and D 3 general knowledge exaggerated, If not then I suggest you immediately tutorial about.
Platform: |
Size: 247862 |
Author: zw |
Hits:
Description: ParaEngine游戏引擎地形引擎(Terrain Engine)源代码(转自SourceForge)。-ParaEngine game engine terrain engine (Terrain Engine) source code (Reproduced from the SourceForge).
Platform: |
Size: 105405 |
Author: 赵杰伊 |
Hits:
Description: LEngine, 3D Descent like terrain engine (C++/Windows)
Platform: |
Size: 116736 |
Author: 站长 |
Hits:
Description: LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
Platform: |
Size: 1099776 |
Author: 萧俊 |
Hits:
Description: 国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Platform: |
Size: 1556480 |
Author: 郭剑 |
Hits:
Description: ParaEngine游戏引擎地形引擎(Terrain Engine)源代码(转自SourceForge)。-ParaEngine game engine terrain engine (Terrain Engine) source code (Reproduced from the SourceForge).
Platform: |
Size: 105472 |
Author: 赵杰伊 |
Hits:
Description: 基于ArcEngine 的三维地形可视化
系统的研究与开发-ArcEngine based on three-dimensional Terrain Visualization System
Platform: |
Size: 161792 |
Author: 王林方 |
Hits:
Description: 一个很不错的游戏引擎,自定义了游戏引擎中用的数据结构,数据元素,同时也实现了高级的元素,比如人物动画,天空Box,地形加载等,用户不用过多关心游戏如何实现,而关心实现一个什么要的游戏。-A very good game engine to customize the game engine using the data structure, data elements, but also realize the high-level elements, such as character animation, Sky Box, the terrain, such as load, users do not have too much interest in the game how to achieve, and concerned about anything to realize a game.
Platform: |
Size: 1307648 |
Author: 黄军 |
Hits:
Description: 使用VC++和OpenGL编写的三为地形引擎,可以使用,效果不错,适合新手学习参考-Use VC++ And OpenGL for the preparation of the three terrain engine, you can use, good results, suitable for novice learning reference
Platform: |
Size: 1766400 |
Author: lidawei |
Hits:
Description: 很好 的三位地形引擎,用vc++和openGL编写,供学习参考-3 very good terrain engine, with vc++ And openGL to prepare for learning reference
Platform: |
Size: 1278976 |
Author: lidawei |
Hits:
Description: ID TECH5是PC 3D游戏之父和DOOM之父John Carmack最新推出的一项新的游戏制作技术.核心内容为一种命名为"magatexture"的动态贴图管理技术.实际上是一种动态卸载和装载渲染资源技术的统称.
本文主要对引擎中几种技术做初步的讲述
1,综述地形渲染以及贴图技术
2,Clipmap介绍
3,基于D3D9的解决方案描述
4,优化和扩展
5,方案可行性-ID TECH5 is a PC 3D game DOOM father and the father of John Carmack recently launched a new game technology. The core content for a named dynamic mapping magatexture management techniques. Is actually a dynamic unloading and loading rendering resources collectively technology. In this paper, several of the engine technology on the one to do a preliminary overview of the terrain rendering and mapping 2, Clipmap Introduction 3, D3D9-based solution described in 4, optimization and expansion of 5, Feasibility
Platform: |
Size: 1565696 |
Author: 黄滔 |
Hits:
Description: 完整的3D游戏引擎源代码,结构良好,可编译通过-A complete 3D game engine source code, well structured and can be compiled through
Platform: |
Size: 14196736 |
Author: ljj |
Hits:
Description: Opengl Textureing engine
Platform: |
Size: 4096 |
Author: Mamnun |
Hits:
Description: 个人开发的一个简单的3D demo,包含一个简单的相机和一个简单的地形-Personal development of a simple 3D demo, contains a simple camera and a simple terrain
Platform: |
Size: 46080 |
Author: 谭伟杰 |
Hits:
Description: 地形代码游戏引擎中的地形代码在地形中地形的高度长度地形的生成-Terrain
Platform: |
Size: 620544 |
Author: jiangzhaoguo |
Hits:
Description: Real-Time3D Terrain Engines配套源码-Real-Time3D Terrain Engines supporting source code.
Platform: |
Size: 6557696 |
Author: king |
Hits:
Description: 基于OpenGL开发的一个地形引擎。
书里边提供了很多先进的地形算法-A terrain Engine based on OPENGL.
Source code for Focus On 3D Terrain
Platform: |
Size: 12023808 |
Author: 李刚 |
Hits:
Description: 国外程序员编写的基于OpenGL的三维地形渲染引擎-Foreign programmers write OpenGL based on 3D terrain rendering engine
Platform: |
Size: 14080000 |
Author: WY |
Hits: