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ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
Update : 2008-10-13 Size : 340.44kb Publisher : 终年高

ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
Update : 2025-02-17 Size : 340kb Publisher : 终年高

大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Update : 2025-02-17 Size : 3.22mb Publisher : 小高

一个关于地形LOD渲染得例子,给出了渲染得全部代码-a rendering of the terrain in LOD examples given in all rendering code
Update : 2025-02-17 Size : 4kb Publisher : 吴敌

LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
Update : 2025-02-17 Size : 1.05mb Publisher : 萧俊

ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
Update : 2025-02-17 Size : 3.41mb Publisher : 张伟

用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
Update : 2025-02-17 Size : 698kb Publisher :

基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
Update : 2025-02-17 Size : 750kb Publisher : JimGreen

地形渲染代码集锦,包括分形山,大规模渲染LOD算法等 -Collection of terrain rendering code, including fractal mountain, large-scale rendering LOD algorithm
Update : 2025-02-17 Size : 19.79mb Publisher : ycloang

Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染-Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering
Update : 2025-02-17 Size : 2.38mb Publisher : lionel_liu

Basic terrain rendering from heightmap files, export to VBO s and basic LOD
Update : 2025-02-17 Size : 570kb Publisher : Chris

简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization.
Update : 2025-02-17 Size : 3.62mb Publisher : xuhao

3d 地形渲染DEMO lod 采用lod技术 多层渲染-3d terrain rendering using DEMO lod multi-lod rendering technology
Update : 2025-02-17 Size : 3.73mb Publisher : lzp

c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achieve. advanced collision detection technology. quadtree and octree choice of bound. picture cut set algorithm
Update : 2025-02-17 Size : 488kb Publisher : 李海涛

实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability.
Update : 2025-02-17 Size : 296kb Publisher : 佟杰

Terrain Rendering at High Levels of Detail 地形渲染基于LOD模式-Terrain Rendering at High Levels of Detail Terrain Rendering LOD model based on
Update : 2025-02-17 Size : 203kb Publisher : 李斌

用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD terrain rendering four. Five cameras cut terrain. Sky Box 6. Simple water 7. Eight billboards. Halo 9. BVH 10 objects and terrain. Shadow body 11. Collision 12. Infinite terrain
Update : 2025-02-17 Size : 2.97mb Publisher : 小轩

Geometry Clipmap算法与Texture Clipmap算法思想类似,是由斯坦福的Frank Losasso和Microsoft Research的Hugues Hoppe提出的一种新的专用于大地形绘制的LOD控制方法。-Geometry Clipmap algorithm and Texture Clipmap thinking of a similar algorithm, is Stanford' s Frank Losasso and Hugues Hoppe Microsoft Research' s proposed new dedicated a large terrain rendering, LOD control method.
Update : 2025-02-17 Size : 2.91mb Publisher : cys

OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发-The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development
Update : 2025-02-17 Size : 715kb Publisher : 羽田

相信对地形绘制熟悉的同学会听过曾涛,这是他编写的三维地形漫游一个程序,功能非常全面,适合科研及测试开发(I believe that the students who are familiar with the terrain rendering will listen to Zeng Tao, which is written by him in the process of 3D terrain roaming. The function is very comprehensive and suitable for scientific research and test development)
Update : 2025-02-17 Size : 2.47mb Publisher : 飞天小拖把
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