Description: 一个关于地形LOD渲染得例子,给出了渲染得全部代码-a rendering of the terrain in LOD examples given in all rendering code Platform: |
Size: 4096 |
Author:吴敌 |
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Description: LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain. Platform: |
Size: 1099776 |
Author:萧俊 |
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Description: ROAM实时动态LOD地形渲染
内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading Platform: |
Size: 3572736 |
Author:张伟 |
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Description: 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth. Platform: |
Size: 714752 |
Author: |
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Description: 基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology Platform: |
Size: 768000 |
Author:JimGreen |
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Description: Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染-Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering Platform: |
Size: 2496512 |
Author:lionel_liu |
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Description: 简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization. Platform: |
Size: 3798016 |
Author:xuhao |
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Description: 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability. Platform: |
Size: 303104 |
Author:佟杰 |
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Description: Terrain Rendering at High Levels of Detail 地形渲染基于LOD模式-Terrain Rendering at High Levels of Detail Terrain Rendering LOD model based on Platform: |
Size: 207872 |
Author:李斌 |
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Description: Geometry Clipmap算法与Texture Clipmap算法思想类似,是由斯坦福的Frank Losasso和Microsoft Research的Hugues Hoppe提出的一种新的专用于大地形绘制的LOD控制方法。-Geometry Clipmap algorithm and Texture Clipmap thinking of a similar algorithm, is Stanford' s Frank Losasso and Hugues Hoppe Microsoft Research' s proposed new dedicated a large terrain rendering, LOD control method. Platform: |
Size: 3055616 |
Author:cys |
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Description: OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发-The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development Platform: |
Size: 732160 |
Author:羽田 |
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Description: 相信对地形绘制熟悉的同学会听过曾涛,这是他编写的三维地形漫游一个程序,功能非常全面,适合科研及测试开发(I believe that the students who are familiar with the terrain rendering will listen to Zeng Tao, which is written by him in the process of 3D terrain roaming. The function is very comprehensive and suitable for scientific research and test development) Platform: |
Size: 2588672 |
Author:飞天小拖把
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