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PicoGL is based on TinyGL 0.4 with the changes: . Introduce new graphic backends. . Use autotool to manage the configuration . Fixed-pointing math support Currently, PicoGL supports the following backends: . X11 . Nano-X . SDL . vesafb-PicoGL is based on TinyGL 0.4 with the changes: . Introduce new graphic backends. . Use autotool to manage the configuration . Fixed-pointing math support Currently, PicoGL supports the following backends: . X11 . Nano-X . SDL . vesafb
Date : 2025-07-11 Size : 348kb User : modoko

TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example. -TinyGL is intended to be a very small implementation of a subset of OpenGL* for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example.
Date : 2025-07-11 Size : 66kb User : modoko

DL : 0
TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example. -TinyGL is intended to be a very small implementation of a subset of OpenGL* for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example.
Date : 2025-07-11 Size : 96kb User : enbe11_3

download on Jserv s blog PicoGL is based on TinyGL 0.4 with the changes: . Introduce new graphic backends. . Use autotool to manage the configuration . Fixed-pointing math support For information about TinyGL, see the file README.TinyGL Currently, PicoGL supports the following backends: . X11 . Nano-X . SDL . vesafb -download on Jserv s blog PicoGL is based on TinyGL 0.4 with the changes: . Introduce new graphic backends. . Use autotool to manage the configuration . Fixed-pointing math support For information about TinyGL, see the file README.TinyGL Currently, PicoGL supports the following backends: . X11 . Nano-X . SDL . vesafb
Date : 2025-07-11 Size : 348kb User : 吴婷

tinygl, 来自https://bellard.org/TinyGL/(from https://bellard.org/TinyGL/)
Date : 2025-07-11 Size : 310kb User : llfd
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