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Description: 用OpenGL实现展开地球的三维动画
打包说明:打包软件为winzip,其中paper.zip为正文压缩文件,解压后
为word2000环境下的正文文件paper.doc,program.zip为源程序压缩文件,解压后为VC++6.0环境下的工程文件OpenEarth.dsp等系列程序...及作为纹理使用的位图文件Wordmp.bmp
程序使用说明
解压program.zip为源程序压缩文件,将opengl32.lib glu32.lib glaux.lib等库文件拷贝到...\\VC98\\Lib\\目录下。
1.用VC6.0启动Openearth.dsw,
2.按下述步骤添加OpenGL库:从[Project]菜单中选择[Settings...]选项,将弹出Project Settings对话框。在该对话框中选择Link标签,在“Object/Libray Module”编辑框中加入“opengl32.lib glu32.lib glaux.lib”,单击OK按钮。
3. 用菜单Build\\!Execute Openearth.exe项建立并运行Openearth.exe文件
4. 观看效果,由于程序使用GetCurrentTime函数,动画可能从中间开始展开,全部展开后,又从头从球形开始展开。
直接运行Openearth.exe。-start using OpenGL 3D animation Earth packaged Note : packaged software winzip. which paper.zip compression for text documents, unpacked word2000 environment for the body of documents paper.doc, program.zip source of compressed files, unpacked VC 6.0 environment for the engineering documents OpenEarth.dsp series of procedures ... and for Texture for the use of bitmap file Wordmp.bmp use procedures for extracting program.zip source compressed files, will opengl32.lib glu32.lib glaux.lib other library copy of the document .. . \\ VC98 \\ Lib \\ directory. 1. Start with VC6.0 Openearth.dsw. 2. the following steps to add OpenGL library : from [Project] menu, choose [Settings ...] options will Project Settings dialog pop. In the dialog box choose Link label, in "Object / Libray Module" e
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Size: 174322 |
Author: 倪明 |
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Description: 使用VC6.0 STL std::map的一个小例子。使用的键值是一个结构体,里面包含一个整型三维数组。-use VC6.0 STL std : : map of a small example. The pair is a body structure, which contains an integer 3D array.
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Size: 124382 |
Author: 陈飞 |
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Description: VC6.0环境下用OpenGL函数库画三维图的示范程序-VC6.0 environment library with OpenGL 3D map painting demonstration procedures
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Size: 44498 |
Author: 肖圣光 |
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Description: 一个三维立方体嵌套调色板显示程序,代码经VC6++.0下调试下可用-a 3D cube nesting palette display program, code under .0 by VC6 available under debugging
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Size: 25780 |
Author: talent |
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Description: 在VC6.0环境下利用VTK5.0.3建立单文档读取VTK文件,显示三维图形-VC6.0 environment in the use of the establishment of a single document VTK5.0.3 VTK read documents, 3D graphics show
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Size: 116319 |
Author: 李丹 |
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Description: VC6绘制3D饼状图的源代码,声明,并不是我所写的,是从其它网站下载的
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Size: 46717 |
Author: www22004 |
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Description: vc6.0,opengl开发的3D屏幕保护程序
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Size: 168128 |
Author: 孙两个 |
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Description: windows下的3D魔方游戏源代码,VC6.0编译通过
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Size: 22122 |
Author: 王文涛 |
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Description: 用Directx9实现由高度图生成3D地形
开发环境VC6.0+directx9
2008/6/12 by huangzanzhen
操作:
WASD旋转场景,箭头控制视角,M改变渲染模式,F1全屏切换,ESC退出
程序有详细注释,程序框架设计合理,方便添加后续功能,学习direct编程的朋友可以下载下来研究
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Size: 713177 |
Author: hzz |
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Description: 俯视3D推箱子源代码
VC6.0编译通过,OpenGL 全3D效果
很有意思的
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Size: 270796 |
Author: wang san |
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Description: 迷宫吃豆源代码
VC6.0编译通过,OpenGL 3D效果
很有意思的
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Size: 1947171 |
Author: wang san |
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Description: 3D推箱子游戏,第一人称视角的
对于初学者掌握OpenGL编程框架很有帮助
VC6.0编译通过
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Size: 171822 |
Author: wang san |
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Description: Directx9里的3D地形(由高度图生成)四叉树结构生成,开发环境VC6.0+directx9 2008/6/30 by hzz 操作: WASD旋转场景,箭头控制视角,M改变渲染模式,ESC退出程序,有详细注释,适合dx9的学习研究。
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Size: 712285 |
Author: hzz |
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Description: 该程序使用vc6.0,能够很方便的加载3d模型!
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Size: 42135 |
Author: sxf |
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Description: 这是我的毕业设计。一个3D的魔方。用VC6.0+OpenGL开发的,主要技术是纹理贴图。实现魔方旋转、光照、透明等功能。里面有论文和源码。
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Size: 698938 |
Author: NS |
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Description: VC++6.0编写的3D图像程序.可以使用鼠标或键盘随意旋转3D图像,以及调整其颜色及光照效果.-VC 6.0 3D graphics prepared by the procedure. Using the mouse or keyboard randomly rotating 3D graphics, and adjust its color and lighting effect.
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Size: 60416 |
Author: 王道 |
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Description: 用openGL实现的3D国际象棋游戏源码,用VC6或VC7.1可以直接编译通过,纹理等资源文件齐全-achieved with Open GL 3D chess game source code, VC6 VC7.1 used directly or compile, texture, and other resource documents complete
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Size: 1720320 |
Author: snowwin |
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Description: 这是个实景开发组件,(A3DEngine),是基于OpenGL和VC6.0的标准ActiveX控件,可以容易的嵌入到开发的系统中使系统具有显示,-This is a real development components (A3DEngine) OpenGL is based on the standards and VC6.0 ActiveX controls, can be easily embedded into the development of the system convinces system,
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Size: 4278272 |
Author: 蒋勇 |
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Description: 这是我的毕业设计。一个3D的魔方。用VC6.0+OpenGL开发的,主要技术是纹理贴图。实现魔方旋转、光照、透明等功能。里面有论文和源码。-This is my graduation project. Of a 3D cube. With VC6.0+ OpenGL development, the main technology is the texture mapping. The realization of Rubik s cube rotation, light, transparent and other functions. There are papers and source code.
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Size: 698368 |
Author: |
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Description: 简述了计算机3D图形,图像与OpenGL的关系,以及OpenGL的编程原理,,讨论了在VC++6.0中开发OpenGL程序的步骤。-Computer 3D graphics, images, and OpenGL, and OpenGL programming principle, to discuss steps for OpenGL applications developed in VC++6.0.
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Size: 112640 |
Author: 吕妃 |
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