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[Windows DevelopVisual C++ Goodi (G)

Description: Visual C++ Goodi的配套源码,全书都是实际开发中可能用到的示例,很有用-The source codes of Visual C++ Goodi,the whole book are about some examples which may used in the practical development ,they are usefull.
Platform: | Size: 18246996 | Author: 舒海林 | Hits:

[VOIP program可视电话软件

Description: NetTalk是一个适用于局域网和因特网的可视电话软件 一. 开发环境 Windows2000 Server & Visual C++6.0 & SDK +自开发的CWndX类库(相当于简化的MFC涉及窗口的部分) 二. 支持环境 Windows98/ME/2000/XP 三. 所涉及协议和标准 网络传输采用UDP协议,音频压缩采用G.729标准,视频压缩采用H.263标准 四. 性能参数 以音频帧为基准,每帧音频数据有240个采样点,时间为240*1000/8000=30ms,8000为音频的采样率。 数据接收端队列缓冲延迟:30*3=90ms 数据发送端录音延迟:30ms 数据压缩解压耗时:<40ms 网络延迟:<100ms(我想校网情况应该不错J) 总延迟:<260ms 根据VOIP标准,总延迟<300ms是人可以接受的,以上计算是保守的,实际情况可能会好得多。-NetTalk is applied to a LAN and the Internet a video phone software. Windows 2000 Server Development Environment
Platform: | Size: 4932152 | Author: 古风 | Hits:

[Windows DevelopVisual C++ Goodi (G)

Description: Visual C++ Goodi的配套源码,全书都是实际开发中可能用到的示例,很有用-The source codes of Visual C++ Goodi,the whole book are about some examples which may used in the practical development ,they are usefull.
Platform: | Size: 18246656 | Author: 舒海林 | Hits:

[Graph Recognize200561555616250020000

Description: 车牌识别系统 需要注意的地方: 使用VC++6.0做开发工具, 采用简单的SDI框架结构 ,一次处理一幅位图(有兴趣的可以作成MDI) 1)位图信息的数据是从左下往右下为一行,一行一行往上排的。 2)每行像素应该是4的倍数,不足的地方用空点补齐,读的时候注意跳过冗余点。 3)主要数据都存在Doc里面,BMP的主要数据存在一个由ImgData指向的BYTE型的内存空间(根据位图的大小,动态分配的)。 4)数据读进来以后,注意向内存中贴图,以保证刷新的效率。 5)程序执行流程 应用程序生成--》打开--》CDipView的OnFileOpen 函数--》 调用CDipDoc的FileOpen 函数--》并使用myDoc->UpdateAllViews(NULL) 刷新 自动调用CDipView的OnPaint函数--》调用CDipView的OnDraw函数----一个像素点一个像素点的画 //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 比较重要的地方 读BMP文件,只能打开256色 (可以是灰度) 显示和内存贴图技术 关于调色板: 调色板实际上是一个数组,4个BYTE 分别是 B,G,R,和 Reserved 每一个像素点都有一个相应的数组。-LPR system needs to the attention of the local : VC 6.0 do use development tools, SDI simple frame structure, handling a bitmap (interested can make MDI) 1) bitmap data is the information from the right and the left for his , and his party up his platoon. 2) pixels per line should be in multiples of four, the inadequacies of the points are filled with empty, Reading, the point to skip redundant. 3) key data exists inside Doc. BMP key data on the existence of a ImgData BYTE directly to the type of memory space (according to the Bitmap a small, dynamic allocation). 4) Data Reading come after, pay attention to the memory mapping, in order to ensure high efficiency. 5) implementation of procedures for application generation process-- "Open--" the OnFileOpe CDipView n Functions-- &
Platform: | Size: 233472 | Author: yanglin | Hits:

[VOIP programvcShiPinHuiYiKaiFaJiShuYuShiLi04

Description: <vc视频会议开发技术与实例>第四章代码,Mpeg4的编码与解码,G.721,G.723,G.728,G.729的代码实现-Chapter IV <vc视频会议开发技术与实例> code, Mpeg4 encoding and decoding, G.721, G.723, G.728, G.729 code to achieve
Platform: | Size: 409600 | Author: jiangliang | Hits:

[OtherGP_correlation_dimension

Description: 没有采用短暂分离的方法的GP方法求关联维 G-P算法计算关联维的 Matlab 程序(mex版) 文件说明: 1、GP_Algorithm_main.m - 程序主文件 2、LorenzData.dll - 产生Lorenz离散数据 3、normalize_1.m - 数据归一化 4、correlation_interal.c - 计算关联积分的源代码文件 5. correlation_interal.dll-计算关联积分的mex文件 没有采用短暂分离的方法,该软件的C语言源文件使用的是路振波提供的 关联积分算法,在此说明和表示感谢! mex文件为matlab7.0版本,使用VC6.0的c语言编译器编译。 -not adopt short-term separation of the GP method for the correlation dimension G-P method to calculate the correlation dimension of Matla b (Mex version) documents : 1. GP_Algorithm_main.m-2 main document procedures, LorenzData.dll- Lorenz have three discrete data, normalize_1.m-after all, one of the four, correlation_interal.c-calculated correlation integral source code documentation 5. corr elation_interal.dll-calculated the correlation integral Files document does not adopt short-term separation The method, the software in C language source document used by Lu Zhen-bo is the correlation integral algorithm, In this note and expressed thanks! Matlab7.0 Mex version of the document, use Visual C language compiler compiler.
Platform: | Size: 7168 | Author: 许小可 | Hits:

[2D GraphicDXFImporter

Description: dxf读取算法,Visual c# 2005-dxf reading algorithm, Visual C# 2005
Platform: | Size: 125952 | Author: ssbpro | Hits:

[Internet-Networkpccode_2006910125951577

Description: NetTalk是一个适用于局域网和因特网的可视电话软件 一.开发环境 Windows2000 Server & Visual C++6.0 & SDK +自开发的CWndX类库(相当于简化的MFC涉及窗口的部分) 二.支持环境 Windows98/ME/2000/XP 三.所涉及协议和标准 网络传输采用UDP协议,音频压缩采用G.729标准,视频压缩采用H.263标准 四.性能参数 以音频帧为基准,每帧音频数据有240个采样点,时间为240*1000/8000=30ms,8000为音频的采样率。 数据接收端队列缓冲延迟:30*3=90ms 数据发送端录音延迟:30ms 数据压缩解压耗时:<40ms 网络延迟:<100ms(我想校网情况应该不错J) 总延迟:<260ms 根据VOIP标准,总延迟<300ms是人可以接受的,以上计算是保守的,实际情况可能会好得多。
Platform: | Size: 4151296 | Author: 杨秉岐 | Hits:

[Game Enginehge

Description: 很好的引擎!HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don t have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior. -Good engine! HGE is an easy to use yet powerful hardware accelerated 2D game engine.It is a full featured middleware for all who want to develop commercialquality 2D games rapidly and easily. It covers all imaginable 2D gamegenres: you could create everything from a simple puzzle to advancedmultilayered platformer or strategy without even thinking of any nongame logic code! And you don t have to know anything about windowmessages , DirectX programming and all that stuff. Instead you canstart developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requiresDirectX 8.0. It will run even on low-end video cards, includingbuilt in video cards such as Intel Solano (i815 chipset). HGE canbe used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.
Platform: | Size: 3453952 | Author: 吕日飞 | Hits:

[Disk ToolsDiskInfo

Description: 用Visual C++编写的查看磁盘信息的工具,界面有特色!-Using Visual C++ Prepared to view the disk information tool, the interface has characteristics!
Platform: | Size: 392192 | Author: gujh | Hits:

[Windows CEWinCE_Regedit

Description: Windows CE平台下的注册表编辑器,用eMbedded Visual C++编译。-Under the Windows CE platform, Registry Editor, use eMbedded Visual C++ Compiler.
Platform: | Size: 155648 | Author: xdjm | Hits:

[Graph Drawinggood_123--4--4--20

Description: 在VISUAL C ++平台上将AUTOCAD的DXF文件的二维图形数据转换为数控加工G代码,-In VISUAL C++ Platform AUTOCAD the DXF file will be two-dimensional graphics data into a CNC machining G codes,
Platform: | Size: 1951744 | Author: jackhome | Hits:

[Voice CompressG729A_Eval

Description: Imtelephone.com出品的g.729编解码库及应用的源代码,使用visual c++实现-Imtelephone.com produced the G.729 codec library and application source code, the use of visual c++ Realize
Platform: | Size: 3737600 | Author: 王鹏 | Hits:

[GUI Developc++

Description: 一些小例题,C++的源码,开发环境是Visual C-Some small examples, C++ The source, development environment is Visual C
Platform: | Size: 6452224 | Author: 聂勇 | Hits:

[Audio programfmodapi375win

Description: fmodvc.lib 用于 Microsoft Visual C++ 和 Codewarrior fmodbc.lib 用于 Borland fmodwc.lib 用于 Watcom fmodcc.lib 用于 LCC-Win32 libfmod.a 用于 MingW and CygWin fmod-3-7.lib 用于 G-fmodvc.lib for Microsoft Visual C++ and Borland fmodwc.lib for Codewarrior fmodbc.lib for Watcom fmodcc.lib for LCC-Win32 libfmod.a for MingW and CygWin fmod-3-7.lib for GCC
Platform: | Size: 2006016 | Author: 龙大清 | Hits:

[VC/MFCConvDocToPic

Description: ppt转换成doc 通过visual c++编程转换成doc-ppt convert doc through visual c++ program to convert doc
Platform: | Size: 2818048 | Author: xwl | Hits:

[Windows DevelopGIS

Description: 在Visual studio 2005环境下利用C#语言和ESRI的AO软件包实现的GIS系统-In Visual studio 2005 environment using C# language and the realization of ESRI in the GIS software package AO system
Platform: | Size: 9020416 | Author: 音乐 | Hits:

[Multimedia Developg

Description: Visual C++实现的媒体播放器,界面美观,功能齐全-Visual C++ implementation of the media player interface, beautiful and functional
Platform: | Size: 432128 | Author: upctanker | Hits:

[Other Riddle gamesg

Description: Visual C++实现的推箱子游戏,带关卡!源码完整-Visual C++ Sokoban game implementation with points! Full source code! !
Platform: | Size: 10592256 | Author: upctanker | Hits:

[source in ebookVCPP2008-G

Description: 《Visual C++ 2008开发经验与技巧宝典》源码G部分。-Visual C++ 2008 development experience and skill canon source code part G.
Platform: | Size: 1299456 | Author: 表碰我的牛崽 | Hits:
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