CodeBus
www.codebus.net
Search
Sign in
Sign up
Hot Search :
Source
embeded
web
remote control
p2p
game
More...
Location :
Home
Search - VolumeFog
Main Category
SourceCode
Documents
Books
WEB Code
Develop Tools
Other resource
Search - VolumeFog - List
[
DirextX
]
VolumeFog
DL : 0
体积雾的实现
Update
: 2008-10-13
Size
: 318.4kb
Publisher
:
杨眉
[
Other resource
]
VolumeFog
DL : 0
D3D实现的雾效,效果很酷,很有参考价值
Update
: 2008-10-13
Size
: 49.39kb
Publisher
:
吕智涵
[
DirextX
]
VolumeFog
DL : 0
精通D3D 中的体积雾 实例 可以一看
Update
: 2008-10-13
Size
: 478.34kb
Publisher
:
寒羽
[
Other resource
]
VolumeFog
DL : 0
The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel -- that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels.
Update
: 2008-10-13
Size
: 28.25kb
Publisher
:
姚俊光
[
DirextX
]
VolumeFog
DL : 0
体积雾的实现-Realize the size of fog
Update
: 2025-02-17
Size
: 318kb
Publisher
:
杨眉
[
3D Graphic
]
VolumeFog
DL : 0
D3D实现的雾效,效果很酷,很有参考价值-D3D fog to achieve efficiency, the effect of cool, useful reference
Update
: 2025-02-17
Size
: 49kb
Publisher
:
吕智涵
[
DirextX
]
VolumeFog
DL : 0
精通D3D 中的体积雾 实例 可以一看-Proficient in the volume of fog D3D examples one can see
Update
: 2025-02-17
Size
: 478kb
Publisher
:
寒羽
[
3D Graphic
]
VolumeFog
DL : 0
The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel -- that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels. -The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels.
Update
: 2025-02-17
Size
: 28kb
Publisher
:
Phoebuson Ryao
[
DirextX
]
volumefog
DL : 0
精通directx3d中的体积雾示例程序-Directx3d good example of the size of fog procedures
Update
: 2025-02-17
Size
: 481kb
Publisher
:
笨熊
[
DirextX
]
VOLUMEFOG
DL : 0
基于C++和DirectX的实现体积雾的源代码-C++ and DirectX based on the realization of the source code size of fog
Update
: 2025-02-17
Size
: 478kb
Publisher
:
wslxzd
[
OpenGL program
]
VolumeFog.tar
DL : 0
在opengl中用c++实现的体积纹理渲染-In opengl texture with c++ achieve volume rendering
Update
: 2025-02-17
Size
: 112kb
Publisher
:
liuyao
CodeBus
is one of the largest source code repositories on the Internet!
Contact us :
1999-2046
CodeBus
All Rights Reserved.