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Description: 自己做的五子棋程序- Own do gobang procedure
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Size: 54272 |
Author: 欧阳毅 |
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Description: TC3.0下编译,98下运行(因为直接调用中断中的鼠标) 放在c:\windows\desktop\wzq下 也就是把程序烤到98桌面上去 运行wzq.exe的时候必须有egavga.bgi 和 hzk16在同一目录-TC3.0 compiler, running under 98 (as a direct call interrupted the mouse) on c : \ windows \ desktop \ wzq is under the procedures bake up to 98 desktop operating wzq.exe must have the time and hzk16 egavga.bgi in the same directory
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Size: 377856 |
Author: 偶亦人 |
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Description: JAVA编写的五子棋游戏
慢慢看吧
-JAVA games Gobang prepared slowly and see
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Size: 7168 |
Author: 粪胆素 |
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Description: JAVA五子期网络对战源代码,用Java开发的五子棋对战平台-JAVA five sub-period of the network against the source code, using Java development platform Gobang war
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Size: 41984 |
Author: mike |
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Description: 实现了五子棋的基本功能,添加了禁手,并且实现了人机对下的功能,是一个较好的C++实现的五子棋程序-Gobang realize the basic functions of, add a cut hand, and realize the human-machine for the next function is a better C++ Realize the Gobang procedures
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Size: 2486272 |
Author: 刘红军 |
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Description: 五子棋小游戏,老少皆宜,开发智力。用MFC编写,通俗易懂!-Gobang game, ages, development of intelligence. Using MFC to prepare, easy to understand!
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Size: 2377728 |
Author: XXC |
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Description: 使用java编写的五子棋小游戏,适合跟我一样学习五子棋编程的同学们参考学习,没有加详细注释-The use of java game Gobang prepared for learning, like me Gobang programming reference learning students, there is no increase in the detailed notes
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Size: 115712 |
Author: zzh |
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Description: java实现五子棋 可人机对战 可双人对战 用到了人工智能的A算法 还有java的网络编程socket-java Gobang can achieve double the war machine could be used against the artificial intelligence algorithm A network also java programming socket
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Size: 58368 |
Author: zhangjing |
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Description: 一个很详细的五子棋游戏 要求有一定的vc++基础-A very detailed requirements Gobang game has a certain vc++ Basis
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Size: 5667840 |
Author: 韩勇 |
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Description: 基于博弈树分析的五子棋对弈软件,可以选择4种算法,调整搜索深度,对搜索耗时和遍历的节点数进行了统计-Tree Analysis Based on Game of Gobang game software, you can choose four kinds of algorithms, adjust the search depth, search time-consuming and ergodic statistical nodes
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Size: 491520 |
Author: 赵亮 |
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Description: 五子棋小程序,实现双人对抗,能完成悔棋,复盘,等基本功能。在玩棋时,能自动判禁手以及判赢。-Gobang small procedures, to achieve double confrontation, to complete悔棋, rehabilitation sites, such as basic features. Playing chess, they can automatically cut the hands and sub-contractors to win.
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Size: 2860032 |
Author: 李荣春 |
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Description: 基于java具备人工智能的,支持网络对弈的五子棋游戏。-With java-based artificial intelligence to support the network game of backgammon game.
Platform: |
Size: 56320 |
Author: liuchangguo |
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Description: MFC实现的五子棋代码,实现双人对弈,由计算机判断胜负。-MFC realized Gobang code, to achieve double game, by a computer to determine the outcome.
Platform: |
Size: 51200 |
Author: MSM |
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Description: wince下的程序,是一个五子棋的游戏,希望对大家的学习有所帮助-err
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Size: 242688 |
Author: bing ning |
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Description: Java五子棋程序及其源代码,实现人机对战,人人对战,英文文档注释-Gobang Java program and its source code, the realization of man-machine war, all war, the English document Notes
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Size: 78848 |
Author: 孙尧 |
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Description: ChessWZQ1.0 采用C/S模式编写
客户端和服务器端的交互有class Message中定义,有很好的可扩展性(见 Message 定义)
客户端负责界面维护和收集用户输入的信息,及错误处理
服务器维护各在线用户的基本信息和任意两个对战用户的棋盘信息,动态维护用户列表
鉴于Applet的下载速度太慢,故做成Application--a 331 graduate design including algorithms, source code, papers, and experience.
Platform: |
Size: 80896 |
Author: wuzhonghe |
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Description: 这是书上的<java毕业设计指南与项目实践>的第4章:网络五子棋,供大家参考-This is the book <java毕业设计指南与项目实践> Chapter 4: Network Gobang for reference
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Size: 56320 |
Author: simon |
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Description: 用JAVA编写的五子棋程序,游戏做得很精致,是个学习vc的好例子,对类的用法很精髓。
-wzq
Platform: |
Size: 56320 |
Author: 问我 |
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Description: 【五子棋】禁手规则和智能算法探讨及其实现源代码(VC6.0环境成功通过!)含禁手规则、智能算法和倒计时功能等-Ban hand rules and intelligent algorithm to explore the source code and its implementation
Platform: |
Size: 381952 |
Author: 杨抄 |
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Description: 基于Java环境下的网络五子棋游戏开发,使用JAVA语言实现,通过对图形界面,绘图,布局管理器等去构造出游戏的单机功能,在此基础上,利用SCOKET的知识,建立起服务器与客户端之间的连接,利用多线程技术来处理服务器端与客户端之间的数据传输,通信问题,使得客户端和服务器端之间能够同步的进行处理。-Web-based Java environment Gobang game development, using the JAVA language, through the graphical interface, graphics, layout managers, etc. to construct a single function of the game, on this basis, using SCOKET knowledge, build server and client the connection between the use of multi-threading technology to handle server-side and client-side data transfer between, communication problems, making between client and server-side processing can be synchronized.
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Size: 60416 |
Author: 程慧敏 |
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