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[OpenGL programcaustics.tar

Description: Water Rendering and Simulation\\OpenGL-Water Rendering and Simulation \\ OpenGL
Platform: | Size: 1508584 | Author: 汤睿智 | Hits:

[3D GraphicWater

Description: 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译-Surface real-time rendering, the use of FFT and the Wave Equation to generate the surface fluctuations, requirement SM3.0 graphics card must support and VTF (Geforce6 above) using the 2005.8 Compiler DXSDK
Platform: | Size: 2028544 | Author: GoldFX | Hits:

[OpenGL programMyRipple

Description: 水中涟漪的模拟技术,包括涟漪的定义,涟漪的产生和涟漪的绘制-Water ripple simulation technologies, including the definition of ripple, ripple ripple generation and rendering
Platform: | Size: 1018880 | Author: 流沙 | Hits:

[Special EffectsMegaParticlesDemo

Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1672192 | Author: mike | Hits:

[Otherrtfluid04

Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. -Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Platform: | Size: 1169408 | Author: 聂霄 | Hits:

[Graph programjblzxt

Description: 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。 -Change the script to change the direct effect of particle systems, said simulated three-dimensional computer graphics, the fuzzy phenomenon specific technology, and these phenomena with other traditional rendering difficult to achieve the realistic game physics. Frequent use of the phenomenon of particle system simulation there is a fire, explosion, smoke, water, sparks, leaves, clouds, fog, snow, dust, meteor trails or tracks such as light-emitting abstract visual effects and so on.
Platform: | Size: 205824 | Author: 海风 | Hits:

[3D GraphicFluidTerrainErosion

Description: A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to implement the shallow water equations and hydraulic erosion on a height field terrain.
Platform: | Size: 239616 | Author: pour | Hits:

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