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[Special EffectsX.bmp

Description: 1. 对给定灰度图(或自选图)进行模糊变换,建立模糊平面。给出变换方法和结果。 2. 对图像做模糊增强。给出原理方法和试验结果。 3. 对增强后的结果图做平滑处理。给出所选平滑因子和结果图。 4. 对图像进行模糊边缘检测,说明实现步骤,给出结果图。 -1. Right to set the gray level (or on-demand) of the fuzzy transformation, fuzzy plane. Given transform methods and results. 2. To enhance the image so fuzzy. Principle is given and the results. 3. To enhance the results map so smoothing. Smoothing factor is selected and the results map. 4. Fuzzy images of edge detection, the fulfillment of steps, given the results map.
Platform: | Size: 47411 | Author: 廖鑫鹏 | Hits:

[Special Effectsbmp

Description: 输入x,y坐标,得到该店的RGB值. 输入x,y坐标,得到该店的RGB值.
Platform: | Size: 10815 | Author: 张棚 | Hits:

[GDI-Bitmap位图全色生操作类,指纹识别,角点检测,锐化,反色等操作类C++

Description: 指纹识别中的一个步骤分支点检测的实现,使用的是我个人编写的位图操作类,本位图操作类中的算法组,可以用于所有能够返回具有指针特性图像矩阵的文档操作类库。也就是说通用性很强。算法组还包括指纹识别算法,卷积函数。位图操作类包括的方法有 tmBmp(); tmBmp(const std::string & fname, BYTE clrBit = 8 ,DWORD imW = 256,DWORD imH = 256); virtual ~tmBmp(); //复制构造函数 tmBmp(const tmBmp & bmp); virtual const tmBmp & operator = (const tmBmp & init); //打开位图 virtual bool openBmp(const std::string fname); //另存位图 virtual bool saveBmp(const std::string fname); //保存位图 virtual bool saveBmp(); //创建一幅位clrBit位,宽imw高imH的位图 virtual bool createBmp(const std::string fname,BYTE clrBit,DWORD imW,DWORD imH); //从灰度数组,创建灰度图像 template bool createGrayBmp(T * imArray,DWORD imW,DWORD imH); //释放读入的图像 virtual void releaseBmp(); //获得图像的宽度 DWORD getWidth(); //获得图像的高度 DWORD getHeight(); //获得颜色位数 WORD getClrBit(); //显示位图信息 void showBmpInfo(); //获取调色板某一元素的值,存入RGBQuad bool getRGBQuad(RGBQuad &, BYTE index); //用RGBQuad更改调色板某一元素的值 bool setRGBQuad(RGBQuad &, BYTE index); //重命名位图 void rename(const std::string fname = "新建位图.bmp"); //颜色反转 virtual void reverseColor(); //将一幅图片的像素区,装换为灰度值数组 template bool tranToArray(T * pixelArray); //如果是8位以内的图像本函数为 //在图像上(x,y)处画颜色索引为redPart的点 //对于16,24,32位的图像为 //在图像上(x,y)处画颜色为redPart+greenPart+bluePart的点 //x为行号,y为列号 bool putPixel(DWORD x,DWORD y,BYTE redPart=0,BYTE greenPart=0,BYTE bluePart=0);
Platform: | Size: 15714 | Author: tr0217 | Hits:

[OpenGL programC__DocumentsandSettings_cq_桌面_VC

Description: 二维图像的三维显示 详细信息 < OpenGL > 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。本代码在Windows2000下编译通过。 -two-dimensional images of three-dimensional display detailed information <OpenGL> Image Processing himself to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initializatio
Platform: | Size: 106496 | Author: 李茜 | Hits:

[3D Graphic黑屏DirectDraw显示位图

Description: 在前几章的基础上,本例用direct x的方法,在屏幕上显示一个bmp图片,-previous chapter, on the basis of the cases with direct x, displayed on the screen a bmp photographs,
Platform: | Size: 5186560 | Author: 小赵 | Hits:

[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106496 | Author: 张立强 | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105472 | Author: 周立 | Hits:

[Picture Viewershowbitmap

Description: 位图装入、显示的c++类。 使用方法: 1 构造类的一个实例对象: 空实例 CDIB bmp() 用资源号构造 CDIB bmp(nResID) 用文件构造 CDIB bmp("PATH//Filename.bmp") 2 若1步构造的是空实例对象,则须装入位图: 从文件装入 BOOL bmp.LoadFromFile("PATH//Filename.bmp") 从资源装入 BOOL bmp.LoadFromResource(UINT nResID) 3 画位图图象 Draw(CDC* pDC,目标图左上角x&y坐标,长&宽,原图象左上角x&y坐标) Draw(CDC* pDC,目标图左上角x&y坐标) Draw(CDC* pDC) Stretch(CDC* pDC, 目标图左上角x&y坐标,长&宽,原图像左上角x&y坐标,长&宽) 注: pDC的获取: CDC *pDC=GetDC() -bitmap loaded, shows the category c. Use : a structural example of a type of object : Air examples Bitmap bmp () with the resources, structure Bitmap bmp (nResID) document structure with CD IB bmp ( "PATH// Filename.bmp") if a two-step structure of the object is empty examples , must be loaded bitmap : BOOL loaded from the file bmp.LoadFromFile ( "PATH// Filenam e.bmp ") from the resource loading BOOL bmp.LoadFromResource (UIN T nResID) three paintings Bitmap Draw (CDC* pDC, objectives map upper left corner x
Platform: | Size: 11264 | Author: linus | Hits:

[Special EffectsX.bmp

Description: 1. 对给定灰度图(或自选图)进行模糊变换,建立模糊平面。给出变换方法和结果。 2. 对图像做模糊增强。给出原理方法和试验结果。 3. 对增强后的结果图做平滑处理。给出所选平滑因子和结果图。 4. 对图像进行模糊边缘检测,说明实现步骤,给出结果图。 -1. Right to set the gray level (or on-demand) of the fuzzy transformation, fuzzy plane. Given transform methods and results. 2. To enhance the image so fuzzy. Principle is given and the results. 3. To enhance the results map so smoothing. Smoothing factor is selected and the results map. 4. Fuzzy images of edge detection, the fulfillment of steps, given the results map.
Platform: | Size: 47104 | Author: 廖鑫鹏 | Hits:

[Special Effectsbmp

Description: 输入x,y坐标,得到该店的RGB值. 输入x,y坐标,得到该店的RGB值.-Input x, y coordinates, the RGB value to be store. Input x, y coordinates, the RGB value to be store.
Platform: | Size: 212992 | Author: 张棚 | Hits:

[2D Graphic2D3DPro

Description: 图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。-First, to obtain images bmp image files, and the other is from the clipboard. The code in the MFC library functions in the OpenGL calls to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness for the three-dimensional space, respectively, x, z, y coordinates.
Platform: | Size: 106496 | Author: guiyangyang | Hits:

[Delphi VCLshilianGraphic

Description: 主要功能 : 1、画图,并有坐标尺 2、能够随意的放大缩小(编写两个函数,分别对应X,Y粥的缩放倍数) 3、一个记录集(或链表),记录当前画了多少图形,分别是什么图形,颜色,状态等 4、一个枚举类型,枚举所有本控件能画的图形(长方形,正方形,三角形 及自定义(即鼠标随意画)等) 5、能通过鼠标删除所画图形,并能移动图形,填充图形等 6、能够导出位图文件(bmp) 7、能够导出其他文件并能够导入显示-Main functions: 1, drawing and sitting ruler 2, is able to zoom in (the preparation of the two functions, corresponding to X, Y of the scaling multiplier porridge) 3, a record set (or list), drew a record number of current graphics, respectively, what is the graphics, color, state 4, an enumeration type, an enumeration of all the controls to draw graphics (rectangular, square, triangle and self-definition (that is, free to draw the mouse), etc.) 5, the mouse can delete painted graphics, and mobile graphics, graphics-filled 6, can export bitmap file (bmp) 7, can be exported into other documents and be able to show
Platform: | Size: 192512 | Author: 老夫子 | Hits:

[Graph programImageProcessing

Description: It makes program EP2.CPP in C/C++ that, given an image in levels of gray m? .tga with letters H, V, W, X (arial boldface, different rotations and scales), creates binarizada image b? .bmp e, after that, creates colorful image c? .jpg painting each letter of a color. For example, executing the command below, we must get the images b1.bmp and c1.jpg.
Platform: | Size: 827392 | Author: Rodrigo | Hits:

[3D GraphicThreeDBMP

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和 DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-I need to in order to image processing and would like to achieve the two-dimensional images of three-dimensional display, so to write this code, and hope that readers who are interested in this share. Bmp image to obtain one image file, two are from the clipboard. The MFC code to call OpenGL library functions to achieve the two-dimensional images of three-dimensional display, the image width, height, and pixel brightness were three-dimensional space, x, z, y coordinates. Main initialization procedure, mapping, resource release and operation of some of these features implemented in the OGL_MFCView.cpp file.
Platform: | Size: 107520 | Author: arechi | Hits:

[2D GraphicPaletteGenerator

Description: This program lets you load a JPEG or BMP image and then generate a 256 color palette from sampling 256 evenly spaced spots on the image. It scans the image evenly in a 16 x 16 grid to generate this palette. It can save the palette file in either the Photoshop standard or the format used by Image Analyzer (a free graphics program which can be found here: http://meesoft.logicnet.dk/Analyzer/ )
Platform: | Size: 2048 | Author: Ben321 | Hits:

[JSP/Javaij

Description: ImageJ是一個基於java的公共的圖像處理軟件,它是由National Institutes of Health開發的。可運行於Microsoft Windows,Mac OS,Mac OS X,Linux,和Sharp Zaurus PDA等多種平台。其基於java的特點, 使得它編寫的程序能以applet等方式分發。 ImageJ能夠顯示,編輯,分析,處理,保存,打印8位,16位,32位的圖片, 支持TIFF, PNG, GIF, JPEG, BMP, DICOM, FITS等多種格式。ImageJ支持圖像棧功能,即在一個窗口里以多線程的形式層疊多個圖像, 并行處理。只要內存允許,ImageJ能打開任意多的圖像進行處理。除了基本的圖像操作, 比如縮放,旋轉, 扭曲, 平滑處理外,ImageJ還能進行圖片的區域和像素統計, 間距,角度計算, 能創建柱狀圖和剖面圖,進行傅里葉變換。 -ImageJ is a java-based image processing software in public, it is by the National Institutes of Health developed. Can run on Microsoft Windows, Mac OS, Mac OS X, Linux, and the Sharp Zaurus PDA and many other platforms. The characteristics of their java-based, making it able to write programs applet, etc. distributed. ImageJ can display, edit, analyze, process, save and print 8-bit, 16-bit, 32-bit images, support for TIFF, PNG, GIF, JPEG, BMP, DICOM, FITS and many other formats. ImageJ supports image stack functions, namely, a window in the form of multi-threaded Cascading multiple images, parallel processing. As long as memory allows, ImageJ can open any number of images for processing. In addition to the basic image manipulation, such as scaling, rotation, distortion, smoothing things, ImageJ can be a picture of regional and pixel statistics, spacing, angle calculation, can create histograms and profiles, the Fourier transform.
Platform: | Size: 1337344 | Author: 王人富 | Hits:

[Special Effectsbmp

Description: 关于bmp图像读取,保存,3乘3光滑处理,以及两幅图像相加和相减!和取反色图-About bmp image to read, save, 3 x 3 smoothing, and add and subtract two images! And taking anti-color map
Platform: | Size: 1393664 | Author: 徐源璟 | Hits:

[matlabMATLAB-7.x

Description: matlab 7.x程序设计一书的源程序。第一篇绘图与句柄式图形,第二篇 图形化使用者界面,第三篇 深入活用MATLAB Compiler-matlab 7.x programming book source. First drawing and handle graphics, graphical user interface, second, third depth utilize MATLAB Compiler
Platform: | Size: 11341824 | Author: 王大为 | Hits:

[Special EffectsBMP-RGB

Description: 读出BMP图片任何一点的RGB值,只要输入点的坐标(x,y)即可。-Read BMP images of any point in RGB values, as long as the input coordinates (x, y) can be.
Platform: | Size: 1024 | Author: 许许 | Hits:

[Special Effectsdataset

Description: .熟悉BMP图像的结构,编程实现BMP图像的阅读和显示。 编程实现彩色BMP图像的三个分量R、G、B的显示,Y、I、Q,H、S、I分量和X、Y、Z的显示。 获取图像任意一点的像素值(Familiar with the structure of BMP image, programming to realize the reading and display of BMP image. The programming realizes the display of three components, R, G, B, of color BMP images, Y, I, Q, H, S, I components and X, Y, and displays. Get the pixel value of any point of the image)
Platform: | Size: 198656 | Author: phoebephoebe | Hits:
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