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Description: 介绍了在嵌入式Linux操作系统下嵌入式GUI的图形抽象层GAL的地位及其设计思路,研究了GUI的设计逻辑,着重阐述了如何在中低端设备上利用FrameBuffer来为上一层提供更加通用的图形接口。主要在色彩转换、利用FrameBuffer进行矩形绘制、内存映像空间的操作以及窗口Z序等方面做了深入的探讨。目前,己经将图形图像部分的研究成果成功运用于福建海媚科技的嵌入式KTV系统中,并积极地向其它嵌入式系统中进行移植。-Introduced in the embedded Linux operating system embedded GUI graphics abstraction layer GAL
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Size: 191488 |
Author: 小流 |
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Description: 导弹的模型 强化控制跟踪 Z BUFFER-Enhanced control of missiles tracking model Z BUFFER
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Size: 161792 |
Author: Eric |
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Description: nv最新扩展 gl_occlussion_query 实现遮挡查询,比原来的z-buffer方法更加简单-nv realize gl_occlussion_query latest extension block query, than the original z-buffer method more simple
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Size: 117760 |
Author: 陈婉 |
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Description: 能够读取标准格式的OBJ文件,然后根据文件提供的模型,用扫描线Zbuffer算法绘制。-Can read standard format OBJ files, and then according to documents provided by the model, using scan line algorithm for rendering Zbuffer.
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Size: 6585344 |
Author: 好望角 |
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Description: ZBuffer扫描线的消隐算法
VS2005-ZBuffer scan line blanking algorithm VS2005
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Size: 81920 |
Author: 谢睿 |
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Description: 像素光影跟踪示例:支持128位Z缓冲,深度测试/排序、Alpha混合、环境光、材质、图像过滤、反锯齿等等!加载TestCube.txt文件然后渲染看看,效果非常漂亮! [VB源码]-Tracking pixel lighting example: support 128-bit Z buffer, depth test/Sort, Alpha blending, ambient light, texture, image filtering, anti-aliasing and so on! TestCube.txt document rendering loaded and then look at the effect of very beautiful! [VB code]
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Size: 261120 |
Author: 晨 |
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Description: 實做z-buffer,depth-cue,backface-culling
很不錯唷-Really do z-buffer, depth-cue, backface-culling is pretty good唷
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Size: 252928 |
Author: 羅歪杰 |
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Description: 一个分布式缓冲服务器中间件源码 包括一种解决冲突的hash算法和数据管理、数据容错模块-A distributed server middleware source buffer, including a settlement of the conflict of hash algorithms and data management, data fault-tolerant module
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Size: 224256 |
Author: 王一 |
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Description: 请使用Z-Buffer算法对图9-17所示的球进行动态面消隐,消隐效果如图9-37的黄色球所示。-Please use the Z-Buffer algorithm on the ball as shown in Figure 9-17 Dynamic surface blanking, blanking the effect of the yellow ball in Figure 9-37 below.
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Size: 340992 |
Author: 刘维超 |
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Description: 本文讲述了如何在MFC中添加OpenGL框架,分步骤详细简单,适合初学者学习。-/step 3 重新设置像素格式
BOOL CXXXMFCGLView::SetupPixelFormat(HDC hDC)
{
//重新设置画图窗口的像素格式
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
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Size: 7168 |
Author: 任龙 |
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Description: Initialize z-buffer, projection matrix, light source,and lighting model.
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Size: 2048 |
Author: ehablouis |
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Description: 串口通讯,关于C#的 buffer 描述-comport
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Size: 4096 |
Author: Hans |
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Description: 扫面线z buffer算法,读入obj文件,绘制一帧-Scan line z buffer algorithm for face, read into the obj file, draw a
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Size: 4096 |
Author: cgy |
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Description: 在屏幕中心绘制立方体,使用Z-Buffer隐面算法进行动态消隐。-Drawing cube in the center of the screen, use the Z-Buffer Hidden Surface Algorithm for dynamic blanking.
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Size: 1959936 |
Author: 如花 |
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Description: Motivation
Algorithms for HSR
Back-face detection
Painter’s algorithm
Ray casting
Scan-line
Z-buffer
Area subdivision
Tradeoffs-Motivation
Algorithms for HSR
Back-face detection
Painter’s algorithm
Ray casting
Scan-line
Z-buffer
Area subdivision
Tradeoffs
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Size: 14336 |
Author: Faraz |
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Description: 1. 实现深度缓存(z-buffer)算法.
输入数据是简单的多边形网格.
2. 实现简单的光线跟踪(Ray-tracing)算法.
输入应包含多边形网格(多面体)和圆.
-1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polygon mesh input should be included (polyhedron), and round.
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Size: 1738752 |
Author: ll |
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Description: 1. 实现深度缓存(z-buffer)算法.
输入数据是简单的多边形网格.
2. 实现简单的光线跟踪(Ray-tracing)算法.
输入应包含多边形网格(多面体)和圆.
-1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polygon mesh input should be included (polyhedron), and round.
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Size: 897024 |
Author: ll |
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Description: 使用mfc编写的3d立方体旋转和消隐演示,采用z-buffer方式简单实现。包含文档-A 3d cube rotation & hidden layer elemenating demonstration using mfc through z-buffer method.Developing document included
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Size: 1965056 |
Author: wxj |
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Description: C与C++高级图形程序设计完整版
内容摘要: 附录与关键词: 计算机图形学 程序设计 计算机图形学
全文目录
为什么要阅读本书
前言
第一章 数学模块
鸣谢
第一部 分通用程序
第二章 图形界面模块
第三章 如何使用模块
第四章 实体建模理论和数据库结构
第五章 给画面增加物体
第六章 在屏幕上排序和显示物体
第七章 Model.c描述文件生成程序
第八章 3-D建模程序
第九章 生成物体的数据库
第十章 生成画面文件
第十一章 Z缓冲理论和数据库结构
第十二章 描述文件生成器DesMake.c
第十三章 Z缓冲描绘程序
第十四章 生成并使用Z缓冲区数据库
第十五章 使用分形程序生成数据库
第十六章 光线跟踪技术基础
第十七章 高分辨率图形
第十八章 定义画面的.RT文件
第十九章 光线跟踪程序
第二十章 显示光线跟踪文件
附录A实体建模画面定义文件
附录B光线跟踪中使用的材料-C and C++ graphics programming complete version
Abstract: the appendix and key words: computer graphics program design program design computer graphics
Full-text catalog
Catalog
Why you should read this book
Preface
The first chapter mathematical module
Thanks to
The first universal program
The second chapter of the graphical interface module
Chapter third how to use the module
Chapter fourth entity modeling theory and database structure
The fifth chapter to screen added objects
In the sixth chapter, the sort and display objects on the screen
The seventh chapter Model.c description file generation program
The eighth chapter 3-D modeling program
Chapter ninth generation object database
The tenth chapter generated image file
The eleventh chapter Z buffer theory and database structure
The twelfth chapter describes the file generator DesMake.c
The thirteenth chapter Z buffer depict procedures
The fourteenth chapter is generated
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Size: 25372672 |
Author: 小邓 |
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Description: Z-buffer
Algorithm for fast clipping
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Size: 237568 |
Author: Shade.Russia |
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