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[Game Program《游戏编程精粹》AI程序设计源代码

Description: 《游戏编程精粹》AI程序设计源代码- "Game Succinctly Programs" the AI programming source code
Platform: | Size: 4701184 | Author: none | Hits:

[AI-NN-PRAI.cpp

Description: 人工智能程序源码-artificial intelligence source
Platform: | Size: 7168 | Author: 张力 | Hits:

[Other Riddle games五子棋AI

Description: 一个双人五子棋,支持人机对战,界面美观,电脑ai算法比较好,工程文件已转,vc7和vc6都可直接打开编译-a double 331, support human-machine players, beautiful interface, computer ai better algorithm, the document has been changed, and vc7 and vc6 compiler can directly open
Platform: | Size: 263168 | Author: 祥子 | Hits:

[AI-NN-PR[AI]2005Maze1002016

Description: 福州大学人工智能课程02级的实验项目:实现深度、广度、A*算法的迷宫搜索以及演示程序,c#编写。-Fuzhou University artificial intelligence courses to the 02 pilot projects : to achieve the breadth, depth, A* search algorithm maze and Demonstration Program, c# prepared.
Platform: | Size: 222208 | Author: 林锋杰 | Hits:

[Other GamesGame-AI-code

Description: AI部分是一个出色游戏的重点,这里有一些AI程序设计的源代码,给大家参考和研究。 感谢www.programsalon.com给了我们这个交流的机会。希望能结交一些志同道合的朋友共同进步!EMAIL:0002niw@163.com -AI is a good part of the focus of the game, here are some of the AI programming source code for your reference and research. Thanks to our www.programsalon.com this exchange opportunity. Hope to make some like-minded friends common progress! EMAIL : 0002niw@163.com
Platform: | Size: 4600832 | Author: 00w | Hits:

[VC/MFCThe.Art.of.C++

Description: The Art of C++ by Herbert Schildt ISBN:0072255129 McGraw-Hill/Osborne © 2004 The author of this text applies C++ to a wide variety of high-powered, practical applications, each focusing on a different aspect of the language. Examples range from a garbage collector subsystem and a thread control panel to AI-based searches and more. -The Art of C by Herbert Schildt ISBN : 0072255129 McGraw-Hill/Osborne
Platform: | Size: 1072128 | Author: 按时地方 | Hits:

[OtherC++_Primer_3rd_Edition_chinese

Description: C++primer第三版中文版,c++经典书籍,Stanley B Lippman著,潘爱民译-C++ Primer third edition of the Chinese version, c++ Classic books, Stanley B Lippman, and PAN Ai-min translation
Platform: | Size: 3993600 | Author: pj | Hits:

[BooksC++Primer

Description: C++Primer中文版 第三版 深入系列 Primer 第三版 著 中中文文版版潘爱民张丽译 Addison-Wesley 中国电力出版社 www.infopower.com.cn Stanley B Lippman J o s é e L a j o i e -C++ Primer Chinese version of the third edition of Primer-depth series in the third edition of the Chinese version translated version of PAN Ai-min Zhang Addison-Wesley Publishing House of China
Platform: | Size: 10724352 | Author: 天佑 | Hits:

[AI-NN-PRai

Description: 使用C语言编写程序,使用深度优先算法,解决八数码问题。-The use of C programming language, the use of depth-first algorithm, to solve the issue of eight digital.
Platform: | Size: 2048 | Author: vincent | Hits:

[AI-NN-PRseu-3d-0.3.c.release-5v5

Description: 机器人足球AI设计比赛,东南大学队伍的源代码。代码覆盖了机器人比赛中的基本技术问题,参考价值很大。
Platform: | Size: 424960 | Author: yesrush | Hits:

[AI-NN-PRC-AI-CODE

Description: 偶然收集到的一个C语言源码,学习性很强,C语言学习利器—AI-CODE坦克机器人-Occasionally collected from a C language source code, learning highly, C language learning tool-AI-CODE robot tank
Platform: | Size: 393216 | Author: 卫斜阳 | Hits:

[VC/MFCC++_Primer_3E

Description: C++_Primer 中文版 作者:潘爱民-C++ _Primer Chinese version Author: PAN Ai-min
Platform: | Size: 3994624 | Author: zlh | Hits:

[AI-NN-PR[AI].C.Plus.Plus.Neural.networks.and.fuzzy.logic.z

Description: 经典人工智能图书C++ Neural networks and fuzzy logic-Classical artificial intelligence book C++ Neural networks and fuzzy logic
Platform: | Size: 2417664 | Author: yuebob | Hits:

[Mathimatics-Numerical algorithmsc_language-learning_tool-AI-CODE_robot_tank

Description: c语言学习利器,AI坦克机器人。。。功能很强大,适合c怨言的学习和人工智能的相互深入了解。-c language learning tool, AI robot tanks. . . Function is very powerful for c complaints of learning and artificial intelligence-depth understanding of each other.
Platform: | Size: 393216 | Author: 王洋 | Hits:

[Multimedia DevelopProgramming-AI-by-Example-Source-Code

Description: The objective of the book you hold in your hands is to provide a solid and practical foundation to game AI, giving you the confidence to approach new challenges with excitement and optimism. AI is an enormous topic, so don’t expect to come away from this book an expert, but you will have learned the skills necessary to create entertaining and challenging AI for the majority of action game genres. Furthermore, you will have a sound understanding of the key areas of game AI, providing a solid base for any further learning you undertake. And let me tell you, the learning process is endless!
Platform: | Size: 4088832 | Author: v0id995 | Hits:

[Windows Developai

Description: 这是一个简单的c程序,用于解决爱因斯坦提出的一个问题-This is a simple c program to solve a problem raised by Einstein
Platform: | Size: 2048 | Author: 清晨 | Hits:

[Software EngineeringAI-for-Game-Developers

Description: Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
Platform: | Size: 2941952 | Author: thomas | Hits:

[OtherTexas-Hold-em-poker-AI-master

Description: 德州扑克AI源代码,使用c和c++编写,主要是用于多人的德州扑克比赛,加入ai更好玩(texas-hold-poker-ai-master)
Platform: | Size: 1492992 | Author: hulk006 | Hits:

[Windows Develop五子棋AI

Description: 人工智能,连珠五子棋,分为人机模式和人人对战模式。(Artificial intelligence Gobang Lianzhu divided into human mode and all battle mode.)
Platform: | Size: 158720 | Author: 李狗蛋 | Hits:

[Chess Poker games斗地主ai

Description: //使用方法: //首先创建m_pRobot = new CRobot()对象 //叫分: //1.初始化手牌到m_pRobot->m_szHandCards数组,手牌按牌面从小到大排序,例:200,300,101,201,102,403,205,311,210,310....,注意数组大小,不要有空值或者0值 //2.调用解析函数m_pRobot->Resolution(); //3.获取叫分m_pRobot->getCallF(),返回0不叫,1一倍 2两倍 3三倍 //出牌: //1.初始化手牌到m_pRobot->m_szHandCards数组 //2.调用解析函数m_pRobot->Resolution(); //3.设置牌池中的出牌数据: //a.m_pRobot->m_nLastPutCardIndex最后那个出牌人的座位号[0,1,2] //b.m_pRobot->m_nLastPutCardNum牌池内牌型有多少张 //c.m_pRobot->m_szLastPutCard牌池内牌型,按牌面从小到大排序(// Method of use: // First create m_pRobot = new CRobot () object / / points: Initialize the hand to the m_pRobot-> m_szHandCards array. Hands are sorted from small to large, for example: 200, 300, 101, 201, 102, 403, 205, 311, 210, 310.... Pay attention to the size of the array. Do not have empty or zero values. //2. Call the analytic function m_pRobot - > Resolution (); //3. Get m_pRobot - > getCallF (), return 0 no call, double 2 times 3 times / / playing cards: //1. Initialize the hand to the m_pRobot-> m_szHandCards array //2. Call the analytic function m_pRobot - > Resolution (); //3. Set the license data in the pool: //a.m_pRobot-> m_nLastPutCardIndex Last Player's Seat Number [0,1,2] //b.m_pRobot-> m_nLastPutCardNum pool number of cards //c.m_pRobot-> m_szLastPutCard pool type, sorted from small to large)
Platform: | Size: 12288 | Author: Los瘦身 | Hits:
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