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Description: 搜索算法部分使用minmax递归,alphabeta剪枝,初期和中期搜索6层,最后部分搜索15层。评估算法主要是最小行动力,加以位置值的相关判断
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Size: 574506 |
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Description: 代码说明:搜索算法部分使用minmax递归,alphabeta剪枝,初期和中期搜索6层,最后部分搜索15层。评估算法主要是最小行动力,加以位置值的相关判断。
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Size: 578737 |
Author: dsf |
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Description: 井字棋的有关java的alphabeta搜索
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Size: 1615 |
Author: sky |
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Description: 搜索算法部分使用minmax递归,alphabeta剪枝,初期和中期搜索6层,最后部分搜索15层。评估算法主要是最小行动力,加以位置值的相关判断- The search algorithm partially uses the minmax recursion, the
alphabeta pruning, the initial period and the intermediate stage
searches 6, finally partially searches 15. Appraised the algorithm
mainly is the smallest good power, performs the position value the
correlation to judge
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Size: 574464 |
Author: 五个蛋 |
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Description: 代码说明:搜索算法部分使用minmax递归,alphabeta剪枝,初期和中期搜索6层,最后部分搜索15层。评估算法主要是最小行动力,加以位置值的相关判断。-Code Description: minmax search algorithm using the recursive part, alphabeta pruning, early and mid-tier 6 english, english last part of the 15th floor. Assessment of the main algorithm is the smallest action, and be relevant to determine the location of value.
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Size: 578560 |
Author: dsf |
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Description: 井字棋的有关java的alphabeta搜索-Tic-tac-toe game java on the alphabeta search
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Size: 1024 |
Author: sky |
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Description: AlphaBeta剪枝算法,学习人工智能的一个例子!-AlphaBeta pruning algorithm, an example of artificial intelligence to learn!
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Size: 9216 |
Author: dengjunquan |
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Description: 中国象棋的游戏源码,使用了人工智能的Alpha-Beta搜索算法-Chinese chess game source code, the use of artificial intelligence Alpha-Beta Search Algorithm
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Size: 107520 |
Author: 佚名 |
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Description: 用VC实现的,用C++写的三字棋小游戏,其中采用的是αβ剪枝算法,可以运行。-VC with the implementation, using C++ to write the words chess game, which are used αβ pruning algorithm can run.
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Size: 2135040 |
Author: 朱静 |
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Description: 人工智能算法中的alphabeta剪枝算法,使用c++编程-Artificial intelligence algorithm alphabeta pruning algorithm, the use of c++ programming
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Size: 3072 |
Author: 流星澈 |
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Description: 采用alpha-beta剪枝算法解决博弈树问题,内含代码注释-Using alpha-beta pruning algorithm to solve the game tree problem, comments containing the code
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Size: 11264 |
Author: lzx |
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Description: 简单的dos界面奥塞洛棋
用了alphabeta搜索等算法-Simple dos interface Ocello chess searching algorithm with the alphabeta
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Size: 6144 |
Author: 谢园普 |
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Description: 利用敌对搜索的最小最大化过程,结合AlphaBeta剪枝,编写一个具有一定井字博弈能力的程序。在井字博弈中,博弈者在3*3的数组中轮流标记,一个标记x,一个标记o。先用标记填满一行、一列或者一条对角线者赢得博弈。-The minimum use of hostility to maximize the search process, combined with AlphaBeta pruning, write a game with a certain capacity of Tic Tac Toe program. In Tic Tac Toe game, Player 3* 3 array in turn mark, a mark x, a marker o. Filled with the mark the first row, a or a diagonal line wins the game.
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Size: 366592 |
Author: liudong |
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Description: 同步发电机的alphabeta系统突然单相短路的无阻尼绕组仿真-Alphabeta system synchronous generator without damper winding single-phase sudden short-circuit emulation
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Size: 1024 |
Author: 晴 |
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Description: 用VC实现的,用C++写的三字棋小游戏,其中采用的是αβ剪枝算法,可以运行。-With VC, using C++ to write the words chess game, which uses a αβ pruning algorithm can be run.
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Size: 3978240 |
Author: 杨晴 |
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Description: 井字棋的有关java的alphabeta搜索-Tic-tac-toe game java on the alphabeta search
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Size: 2048 |
Author: worksan |
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Description: 详细说明:包含alphaBeta剪枝智能算法的matlab源程序,能很好解决2048小游戏的搜索功能-alphaBeta Pruning intelligent algorithm matlab source code, can achieve a good search function and other games 2048
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Size: 22528 |
Author: 丁晓 |
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Description: 基于VC的五子棋设计,具有单机对弈和联机对弈功能,AI使用AlphaBeta剪枝算法实现,可以调节搜索深度和搜索广度,可以保存和打开棋谱,可以悔棋和取消悔棋,控件大小可以随窗口大小的改变而改变。-VC-based design of backgammon, chess has a single function and online chess, AI use AlphaBeta pruning algorithm, you can adjust the search depth and breadth of search, you can save and open chess, you can undo and cancel undo, control over the size can change the size of the window change.
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Size: 75776 |
Author: 王孟之 |
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Description: 井字棋的有关java的alphabeta搜索-Tic-tac-toe game java on the alphabeta search
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Size: 2048 |
Author: s8831suchen |
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Description: 简单一字棋,qt实现,alphabeta剪枝算法(Simple word game, QT implementation, alphabeta pruning algorithm)
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Size: 6144 |
Author: 廖联合
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