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Description: 实时照片质量无限海水,使用OpenGL。
项目提供并使用了AntTweakBar图形用户接口(GUI)-Ocean lighting algorithm:
"Real-time Realistic Ocean Lighting using
Seamless Transitions from Geometry to BRDF"
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
Euro graphics 2010
Ocean surface synthesized by FFT:
"Simulating Ocean Water", J. Tessendorf,
SIGGRAPH course notes, 2005.
Platform: |
Size: 7869440 |
Author: GoldenCloud |
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