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[GDI-Bitmapbmpsource

Description: This BmpLib.h is a small library of functions written in C++ for Turbo C++ 3.0 and Borland C/C++ 3.1 Compilers that allow you to load a Monochrome or 16 color Bitmap in your programs or you can save your screen image as a Monochrome or 16 color Bitmap.-This a small library of functio ns written in C for Turbo C 3.0 and Borland C / C 3.1 Compilers that allow you to load a Monochrome or color Bitmap 16 in your programs or you can save y our screen image as a Monochrome or 16 color Bitm ap.
Platform: | Size: 5267 | Author: 王小锭 | Hits:

[Other resourceBrainiac

Description: 这个游戏允许玩家选择一个方块,然后选择另一个方块。如果两个方块是相同的,那么它们将保持可见状态,玩家尝试找出另外两个相同的方块。如果两个方块不同,它们将再次翻转,从而再次隐藏。玩家的任务就是将它们翻开是记住不同方块的位置,以便将所有方块配对。开发平台为vs.net2003,源文件包括: Resource.h--资源ID头文件 Bitmap.h--位图头文件 Bitmap.cpp--位图源代码文件 GameEngine.h--游戏引擎头文件 GameEngine.cpp--游戏引擎源代码文件 Brainiac.h--应用程序头文件 Brainiac.cpp--应用程序源代码文件-The game allows the player to choose a block, and then choose another block. If the two cubes are the same, then they will remain visible state, players attempt to identify the other two the same block. If two different squares, they will again overturned, thus once again hidden. Player's task is to turn them to remember is the location of different chunks, in order to match all square. Vs.net2003 development platform, the source document include : Resource.h --ID headers Bitmap.h - - bitmap files Bitmap . cpp -- bitmap source files GameEngine.h --game engine headers GameEn gine.cpp --game engine source code files Brainiac.h --application files Br ainiac.cpp --application source code files
Platform: | Size: 218044 | Author: wp | Hits:

[GDI-Bitmapdialog_showbitmap

Description: 在基于对话框的界面上显示一幅位图bitmap,使用了微软的dibapi.cpp和dibapi.h文件,可以很方便在移植。-based dialog interface displayed on a Bitmap bitmap, the use of the Microsoft dibapi.cpp and dibapi.h documents make it very convenient for the transplant.
Platform: | Size: 55884 | Author: da | Hits:

[Other resourcebmpext_src

Description: bmpext_src.zip Bitmap usage extension library Classes included All class declarations are included in the bmpext.h header. Device dependent bitmap (DDB) extension class CDDBDrawEx:-bmpext_src.zip Bitmap usage extension li brary Classes included All class declarations are included in the bmpext.h header. Device dep. endent bitmap (DDB) extension class CDDBDrawE x :
Platform: | Size: 17265 | Author: 上官婉儿 | Hits:

[Dialog_WindowBmpDlg_Demo

Description: 此源码是将Bitmap图片设置为对话框背景的实例,大家可以参考其中的相关代码,并且可以移植到其他程序中,只要将其中的.h跟CPp文件拷贝.调用其中的SetBitmap函数即可.
Platform: | Size: 77448 | Author: liu | Hits:

[Other resourcePrt_Demo

Description: 通用报表打印类使用说明 主要功能: 1 – 自动分页 2 – 自动划出纵横表格线 3 – 支持横向 / 纵向打印 4 – 支持打印输出或生成文本文件 使用方法: 1.Copy prt.h, prt.cpp --- > Project Path 2.Menu --- > Project --- > Add to project --- > files ( prt.h, prt.cpp ) 3.Menu --- > open --- > prt_demo.rc --- > Bitmap --- > IDB_PRT ( copy to current project ) 4.Menu --- > open --- > prt_demo.rc --- > Dialog --- > IDD_PRT ( copy to current project ) 5.Add: #include <prt.h> 6.Add member function : int GetRow(PRTROW *pRow) 7.Add code into OnPrt and GetRow
Platform: | Size: 23312 | Author: mike | Hits:

[Button controlbt

Description: 在dlg.h中添:#include \"GyzBtn.h\" 增加一个bitmap, 修改其属性ID:IDC_BTN_CLOSE, ClassWizard:增加 CGyzBtn 类的 m_btn_close OnInitDialog()中:m_btn_close.init(IDB_BITMAP1,IDB_BITMAP2,IDB_BITMAP1)
Platform: | Size: 2056 | Author: 顾元政 | Hits:

[GDI-Bitmapbmpsource

Description: This BmpLib.h is a small library of functions written in C++ for Turbo C++ 3.0 and Borland C/C++ 3.1 Compilers that allow you to load a Monochrome or 16 color Bitmap in your programs or you can save your screen image as a Monochrome or 16 color Bitmap.-This a small library of functio ns written in C for Turbo C 3.0 and Borland C/C 3.1 Compilers that allow you to load a Monochrome or color Bitmap 16 in your programs or you can save y our screen image as a Monochrome or 16 color Bitm ap.
Platform: | Size: 5120 | Author: 王小锭 | Hits:

[Other Riddle gamesBrainiac

Description: 这个游戏允许玩家选择一个方块,然后选择另一个方块。如果两个方块是相同的,那么它们将保持可见状态,玩家尝试找出另外两个相同的方块。如果两个方块不同,它们将再次翻转,从而再次隐藏。玩家的任务就是将它们翻开是记住不同方块的位置,以便将所有方块配对。开发平台为vs.net2003,源文件包括: Resource.h--资源ID头文件 Bitmap.h--位图头文件 Bitmap.cpp--位图源代码文件 GameEngine.h--游戏引擎头文件 GameEngine.cpp--游戏引擎源代码文件 Brainiac.h--应用程序头文件 Brainiac.cpp--应用程序源代码文件-The game allows the player to choose a block, and then choose another block. If the two cubes are the same, then they will remain visible state, players attempt to identify the other two the same block. If two different squares, they will again overturned, thus once again hidden. Player's task is to turn them to remember is the location of different chunks, in order to match all square. Vs.net2003 development platform, the source document include : Resource.h--ID headers Bitmap.h-- bitmap files Bitmap . cpp-- bitmap source files GameEngine.h--game engine headers GameEn gine.cpp--game engine source code files Brainiac.h--application files Br ainiac.cpp--application source code files
Platform: | Size: 218112 | Author: wp | Hits:

[Special EffectsCDIB

Description: 应用cdib库,完成位图文件(*.bmp)的读取和存储.其中的dibapi.cpp以及dibapi.h文件可移植到任何其他图象处理的程序中去为以后的操作提供基础.-Application cdib library, complete bitmap file (*. bmp) read and store. Dibapi.cpp and dibapi.h which documents can be transplanted to any other image processing procedures for the subsequent operation to provide a basis.
Platform: | Size: 2028544 | Author: 梁辰 | Hits:

[Windows DevelopFrequencyAnalyzer2.0

Description: 可对音频输入、音频文件、位图文件进行频谱分析,显示频谱图 -Of audio input, audio files, bitmap files spectrum analysis shows that the spectrum graph
Platform: | Size: 51200 | Author: chobits | Hits:

[OtherOpenGLshowchinese

Description: vc++OpenGL显示中文的源程序,把中文变成位图来显示-vc++ OpenGL display Chinese source, the Chinese into a bitmap to display the
Platform: | Size: 3117056 | Author: swyswy | Hits:

[Graph programSOBEL

Description: 用SOBEL算子实现对RGB-24位图二值化-With the SOBEL operator to realize the RGB-24 binary bitmap
Platform: | Size: 403456 | Author: 紫光 | Hits:

[Graph programloadbmp.h

Description: 实现对bmp格式图像文件的读取与写入操作(不能够对32位位图文件操作)-Bmp format image files to realize the read and write operations (not a bitmap file on 32-bit operation)
Platform: | Size: 2048 | Author: caixt | Hits:

[Other Riddle games2010-level-course-design-Terminator

Description: 一个捉虫子游戏(C++课程设计时做的)。 通过该实践来加深理解面向对象编程里类的设计和使用(比如说继承,访问方式)-A catch bugs game (c++ course design do). Through the practice to deepen our understanding of the object-oriented programming for the design and use of inheritance, access method (for example)
Platform: | Size: 1037312 | Author: 大雄 | Hits:

[Graph programHeaderBitmap

Description: This is an attempt to implement a small software, able to convert small bitmap images to C/C++ source code usable in a ".h" header file., with some simple color space manipulations.
Platform: | Size: 851968 | Author: asmodyne | Hits:

[Picture ViewerTest

Description: dib.h dib.cpp 用于MFC创建位图并显示-dib.h dib.cpp for MFC to create and display a bitmap
Platform: | Size: 2048 | Author: 若只如初见 | Hits:

[MPIcuda_by_example

Description: CUDA By Example书籍的所有源代码,载入工程可运行。-CUDA By Example books of all source code, load the project to run.
Platform: | Size: 301056 | Author: rgk | Hits:

[Graph programloadbmp.h

Description: 实现对bmp格式图像文件的读取与写入操作(不能够对32位位图文件操作)-Bmp format image files to realize the read and write operations (not a bitmap file on 32-bit operation)
Platform: | Size: 2048 | Author: ening | Hits:

[GDI-BitmapGDI Bitmap C++ Code

Description: #include <Windows.h> #include <gdiplus.h> using namespace Gdiplus; // Forward declarations LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Initialize GDI+ GdiplusStartupInput gdiplusStartupInput; ULONG_PTR gdiplusToken; GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL); // Create the window WNDCLASSEX wcex = { 0 }; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.hInstance = hInstance; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wcex.lpszClassName = L"MyWindowClass"; RegisterClassEx(&wcex); HWND hWnd = CreateWindow(L"MyWindowClass", L"My Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); // Run the message loop MSG msg = { 0 }; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } // Shutdown GDI+ GdiplusShutdown(gdiplusToken); return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hWnd, &ps); // Create a Bitmap object and draw a line on it Bitmap bmp(100, 100); Graphics g(&bmp); Pen pen(Color(255, 0, 0, 0)); // Red pen g.DrawLine(&pen, 0, 0, 99, 99); // Draw the bitmap on the window Graphics graphics(hdc); graphics.DrawImage(&bmp, 0, 0); EndPaint(h
Platform: | Size: 402171 | Author: khaledmagd73@gmail.com | Hits:
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