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Description: Code for blinn BRDF, using fs
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Size: 1024 |
Author: golton |
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Description: DirectX9+HLSL Half Lambert and Blinn Phong Shader
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Size: 81920 |
Author: ken |
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Description: Shader is based off of Loop-Blinn Quadratic GPU Rendering The output of this effect is a hairline edge for conics. Conics specified by implicit equation K^2 - LM.
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Size: 4096 |
Author: blpeihai |
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Description: 基于phong光照模型的简单光反射模型,用于红外物理中(phong illumination model)
Platform: |
Size: 73728 |
Author: 年轻人321
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