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Description: 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
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Size: 435153 |
Author: zzy |
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Description: 学OpenGL编3D游戏》是编程系列丛书之一。是以一个完整的3D游戏编写过程,进行程序设计的知识、技术教学。《学OpenGL编3D游戏》不同于传统的程序设计书籍,它重在游戏的实现方案。以一个完整的游戏为主线,用鱼骨方式讲解相关知识技术,力求可读性更好。-school OpenGL 3D games "is one of a series of books on programming. Based on a complete 3D game preparation, program design and the technology of teaching. "Learning series OpenGL 3D games" is different from the traditional program design books, it is important to the realization of the game program. For a complete game the main line, means fish on the bone-related knowledge and technology, strive to better readability.
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Size: 6367744 |
Author: wysh |
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Description: 学OpenGL编3D游戏》是编程系列丛书之一。是以一个完整的3D游戏编写过程,进行程序设计的知识、技术教学。《学OpenGL编3D游戏》不同于传统的程序设计书籍,它重在游戏的实现方案。以一个完整的游戏为主线,用鱼骨方式讲解相关知识技术,力求可读性更好。-school OpenGL 3D games "is one of a series of books on programming. Based on a complete 3D game preparation, program design and the technology of teaching. "Learning series OpenGL 3D games" is different from the traditional program design books, it is important to the realization of the game program. For a complete game the main line, means fish on the bone-related knowledge and technology, strive to better readability.
Platform: |
Size: 6392832 |
Author: wysh |
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Description: 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
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Size: 435200 |
Author: zzy |
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Description: 人体运动分析
可以骨骼提取
用VC6和opencv还有opengl写成-Human motion analysis can be extracted bone opencv using VC6 and also written in opengl
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Size: 151552 |
Author: |
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Description: 《学OpenGL编3D游戏》是编程系列丛书之一。是以一个完整的3D游戏编写过程,进行程序设计的知识、技术教学。
《学OpenGL编3D游戏》不同于传统的程序设计书籍,它重在游戏的实现方案。以一个完整的游戏为主线,用鱼骨方式讲解相关知识技术,力求可读性更好。
《学OpenGL编3D游戏》的教学辅助系统CAI由四大块组成:
A、程序要点说明
B、程序编制演示
C、程序运行效果
D、源程序- Learning OpenGL made 3D games is a series of programming. Is a complete 3D game is the process of preparing to carry out procedures for the design of knowledge, technology teaching. Learning OpenGL made 3D game is different from traditional programming books, it lies in the realization of the game program. A complete game to the main line, using the fish bone-related knowledge and technology on the way to a better readability. Learning OpenGL made 3D game the system of teaching aids CAI composed of four blocks: A, elements of the procedure note B, Programmer demo C, run the effect of D, the source code
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Size: 6206464 |
Author: 黄智勇 |
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Description: VC和OPENGL编写的人脸骨骼建模,很基本也很容易懂-VC and OPENGL prepared Face bone modeling, very basic and easily understood
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Size: 2381824 |
Author: 韩静书 |
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Description: 人体三维骨骼运动仿真研究毕业设计(报告加源程序).-Human body three-dimensional simulation of bone graduation exercise design (add source report).
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Size: 1397760 |
Author: pj |
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Description: 导入3D模型,绑定骨骼并制作成骨骼动画,比较逼真!-Import 3D models into binding bone and bone animation, realistic comparison of the!
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Size: 485376 |
Author: knight |
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Description: milkshape的.ms3d文件和3ds max的文件之间的转换工具,另外还支持gmax-A utility for importing and exporting .ms3d files into 3ds Max and Gmax.
This is used in conjunction with GrumpyOldMan s meshconverter to get
models from .mesh files into 3ds Max (and Gmax) which preserves all the
mesh, bone, vertex weighting, etc. information and to export them out
again. Also supports animations in that ms3d files which have merged
animation files with them through the animmerge function of the Python
animation utilities are supported for both import and export.
This has been tested for regular units, mounts, and siege engines,
but is still intended as an alpha release.
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Size: 51200 |
Author: 许志腾 |
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Description: 该程序用C++结合OpenGl实现了基本的骨骼运动效果-The program using C++ with OpenGl movement to achieve the basic effect of bone
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Size: 74752 |
Author: 杨光 |
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Description: 人体三维骨骼运动仿真研究基于OpenGL-Simulation of three-dimensional movement of human bone OpenGL-based
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Size: 4997120 |
Author: alex |
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Description: 人体三维骨骼动画 基于OPENGL 可以实现鼠标控制骨骼的功能-Three-dimensional animation of human skeleton can be achieved based on OPENGL mouse control function of bone
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Size: 802816 |
Author: 乔伟 |
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Description: OpenGL:Tutorials:Basic Bones System
了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure, so moving a bone will move the associated vertices of the mesh, exactly as happens in reality: we each have a skeletal structure with muscles and skin on it.
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Size: 4096 |
Author: yangcc |
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Description: 在visual stdio 2010 中开发的使用opengl图形库的三维动画程序,程序读取ASF/AMC 文件并进行解读,实现实时的数据驱动的角色动画。程序会根据AMC文件生成播放列表,产生连续播放,两个不同动作文件之间会有光滑过渡。有关ASF/AMC的格式介绍,请查阅相关资料。角色有蒙皮,你可以根据自己需要选择自己的蒙皮,但需要自己提供Obj格式的三维模型,为了使骨骼驱动皮肤,你还需要提供皮肤与骨骼绑定的权重数据,我提供了maya插件可以将你的模型和骨骼的权重数据在maya中导出,注意maya中的骨骼必须和asf文件定义的一致(名称与数量相同)。我没有提供指令使程序读取模型数据和权重值,需要在原代码中修改。
这个程序是个多线程的程序。我开了一个线程用来交互,用户可以在命令行中输入指令与程序进行交互。具体指令都列在了readme文件中。在read asf 文件的功能上程序有bug,欢迎大家更改。
-Using opengl graphics library, 3D animation program developed in visual stdio 2010, the program reads the ASF/AMC file and interpret real-time data-driven character animation. Program to create playlists based on the AMC file, resulting in continuous playback files between two different actions will have a smooth transition. Related to the ASF/AMC format of introduction, please refer to the relevant information. Role of the skin, according to their need to select their skin, but need to provide three-dimensional model of the Obj format, in order to make the bone-driven skin, you also need to provide the skin and bone the weight data binding, I provide a maya plug-in you can export your model and bone weights data in maya attention to maya in the bone and asf files must be defined consistent with (name and quantity of the same). I did not provide instructions so that the program reads the model data and the weight value, you need to modify the original code.
This program is a multi-t
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Size: 21132288 |
Author: 高进 |
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Description: opengl es程序, 实现导入ms3d骨骼模型-opengl es programme,import the ms3d bone model
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Size: 1529856 |
Author: 徐英 |
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Description: OpenGL:Tutorials:Basic Bones System 了解基本的骨骼动画系统,从维基百科上翻译过来的一篇文章,代码我自己整理了,并且运行成功。-A bone system- aka skeletal system- is a technique used to create skeletal animations. A skeletal animation consists of a skin mesh and an associated bone structure, so moving a bone will move the associated vertices of the mesh, exactly as happens in reality: we each have a skeletal structure with muscles and skin on it.
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Size: 4096 |
Author: iswasa |
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Description: 使用C++语言,通过openGL的图形编程接口,读取格式为3DS的骨骼模型文件,并显示在屏幕中。但是由于3DS类型的文件是静态模型文件,所以不能进行控制,如果要进行控制,那么需要用动态的骨骼文件,如ms3d文件等。-
Using the C++ language, through openGL graphical programming interface, read the format of the skeleton model 3DS file and displayed on the screen. However, due to the type of file is a static 3DS model file, it can not be controlled, if you want to control, then you need to use dynamic bone files, such as ms3d files.
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Size: 431104 |
Author: 李小强 |
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